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Detect and ignore normal map G channel inversion setups in materials #50

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lasa01 opened this issue Jun 19, 2021 · 0 comments
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@lasa01
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lasa01 commented Jun 19, 2021

If you want to use DirectX-style normal maps in Blender, you usually add in a green channel inversion setup such as this:
image
Alternatively, an (color) invert node could be used instead of the subtract node.

Since UE already uses DirectX-style normal maps, the exporter should detect and ignore these setups (and not enable the inverted green channel in UE).

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