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utils.py
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utils.py
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import torch
import torch.nn as nn
import torch.optim as optim
import torch.utils.data as data
import numpy as np
import cv2
import math
# classes
class_list = ['Car', 'Van' , 'Truck' , 'Pedestrian' , 'Person_sitting' , 'Cyclist' , 'Tram' ]
bc={}
bc['minX'] = 0; bc['maxX'] = 80; bc['minY'] = -40; bc['maxY'] = 40
bc['minZ'] =-2; bc['maxZ'] = 1.25
def removePoints(PointCloud, BoundaryCond):
# Boundary condition
minX = BoundaryCond['minX'] ; maxX = BoundaryCond['maxX']
minY = BoundaryCond['minY'] ; maxY = BoundaryCond['maxY']
minZ = BoundaryCond['minZ'] ; maxZ = BoundaryCond['maxZ']
# Remove the point out of range x,y,z
mask = np.where((PointCloud[:, 0] >= minX) & (PointCloud[:, 0]<=maxX) & (PointCloud[:, 1] >= minY) & (PointCloud[:, 1]<=maxY) & (PointCloud[:, 2] >= minZ) & (PointCloud[:, 2]<=maxZ))
PointCloud = PointCloud[mask]
PointCloud[:,2] = PointCloud[:,2]+2
return PointCloud
def makeBVFeature(PointCloud_, BoundaryCond, Discretization):
# 1024 x 1024 x 3
Height = 1024+1
Width = 1024+1
# Discretize Feature Map
PointCloud = np.copy(PointCloud_)
PointCloud[:,0] = np.int_(np.floor(PointCloud[:,0] / Discretization))
PointCloud[:,1] = np.int_(np.floor(PointCloud[:,1] / Discretization) + Width/2)
# sort-3times
indices = np.lexsort((-PointCloud[:,2],PointCloud[:,1],PointCloud[:,0]))
PointCloud = PointCloud[indices]
# Height Map
heightMap = np.zeros((Height,Width))
_, indices = np.unique(PointCloud[:,0:2], axis=0, return_index=True)
PointCloud_frac = PointCloud[indices]
#some important problem is image coordinate is (y,x), not (x,y)
heightMap[np.int_(PointCloud_frac[:,0]), np.int_(PointCloud_frac[:,1])] = PointCloud_frac[:,2]
# Intensity Map & DensityMap
intensityMap = np.zeros((Height,Width))
densityMap = np.zeros((Height,Width))
_, indices, counts = np.unique(PointCloud[:,0:2], axis = 0, return_index=True,return_counts = True)
PointCloud_top = PointCloud[indices]
normalizedCounts = np.minimum(1.0, np.log(counts + 1)/np.log(64))
intensityMap[np.int_(PointCloud_top[:,0]), np.int_(PointCloud_top[:,1])] = PointCloud_top[:,3]
densityMap[np.int_(PointCloud_top[:,0]), np.int_(PointCloud_top[:,1])] = normalizedCounts
"""
plt.imshow(densityMap[:,:])
plt.pause(2)
plt.close()
plt.show()
plt.pause(2)
plt.close()
plt.show(block=False)
plt.pause(2)
plt.close()
plt.imshow(intensityMap[:,:])
plt.show(block=False)
plt.pause(2)
plt.close()
"""
RGB_Map = np.zeros((Height,Width,3))
RGB_Map[:,:,0] = densityMap # r_map
RGB_Map[:,:,1] = heightMap # g_map
RGB_Map[:,:,2] = intensityMap # b_map
save = np.zeros((512,1024,3))
save = RGB_Map[0:512,0:1024,:]
#misc.imsave('test_bv.png',save[::-1,::-1,:])
#misc.imsave('test_bv.png',save)
return save
def get_target(label_file,Tr):
target = np.zeros([50, 7], dtype=np.float32)
with open(label_file,'r') as f:
lines = f.readlines()
num_obj = len(lines)
index=0
for j in range(num_obj):
obj = lines[j].strip().split(' ')
obj_class = obj[0].strip()
#print(obj)
if obj_class in class_list:
t_lidar , box3d_corner = box3d_cam_to_velo(obj[8:], Tr) # get target 3D object location x,y
location_x = t_lidar[0][0]
location_y = t_lidar[0][1]
#print(t_lidar)
if (location_x>0) & (location_x<40) & (location_y>-40) & (location_y<40) :
#print(obj_class)
target[index][2] = t_lidar[0][0]/40 # make sure target inside the covering area (0,1)
target[index][1] = (t_lidar[0][1]+40)/80 ## we should put this in [0,1] ,so divide max_size 80 m
obj_width = obj[9].strip()
obj_length = obj[10].strip()
target[index][3]=float(obj_width)/80
target[index][4]=float(obj_length)/40 # get target width ,length
obj_alpha = obj[3].strip() # get target Observation angle of object, ranging [-pi..pi]
target[index][5]=math.sin(float(obj_alpha)) #complex YOLO Im
target[index][6]=math.cos(float(obj_alpha)) #complex YOLO Re
#print(np.arctan2(target[0][4],target[0][5]))
for i in range(len(class_list)):
if obj_class == class_list[i]: # get target class
target[index][0]=i
index=index+1
return target
def box3d_cam_to_velo(box3d, Tr):
def project_cam2velo(cam, Tr):
T = np.zeros([4, 4], dtype=np.float32)
T[:3, :] = Tr
T[3, 3] = 1
T_inv = np.linalg.inv(T)
lidar_loc_ = np.dot(T_inv, cam)
lidar_loc = lidar_loc_[:3]
return lidar_loc.reshape(1, 3)
def ry_to_rz(ry):
angle = -ry - np.pi / 2
if angle >= np.pi:
angle -= np.pi
if angle < -np.pi:
angle = 2*np.pi + angle
return angle
h,w,l,tx,ty,tz,ry = [float(i) for i in box3d]
cam = np.ones([4, 1])
cam[0] = tx
cam[1] = ty
cam[2] = tz
t_lidar = project_cam2velo(cam, Tr)
Box = np.array([[-l / 2, -l / 2, l / 2, l / 2, -l / 2, -l / 2, l / 2, l / 2],
[w / 2, -w / 2, -w / 2, w / 2, w / 2, -w / 2, -w / 2, w / 2],
[0, 0, 0, 0, h, h, h, h]])
rz = ry_to_rz(ry)
rotMat = np.array([
[np.cos(rz), -np.sin(rz), 0.0],
[np.sin(rz), np.cos(rz), 0.0],
[0.0, 0.0, 1.0]])
velo_box = np.dot(rotMat, Box)
cornerPosInVelo = velo_box + np.tile(t_lidar, (8, 1)).T
box3d_corner = cornerPosInVelo.transpose()
return t_lidar , box3d_corner.astype(np.float32)
def load_kitti_calib(calib_file):
"""
load projection matrix
"""
with open(calib_file) as fi:
lines = fi.readlines()
assert (len(lines) == 8)
obj = lines[0].strip().split(' ')[1:]
P0 = np.array(obj, dtype=np.float32)
obj = lines[1].strip().split(' ')[1:]
P1 = np.array(obj, dtype=np.float32)
obj = lines[2].strip().split(' ')[1:]
P2 = np.array(obj, dtype=np.float32)
obj = lines[3].strip().split(' ')[1:]
P3 = np.array(obj, dtype=np.float32)
obj = lines[4].strip().split(' ')[1:]
R0 = np.array(obj, dtype=np.float32)
obj = lines[5].strip().split(' ')[1:]
Tr_velo_to_cam = np.array(obj, dtype=np.float32)
obj = lines[6].strip().split(' ')[1:]
Tr_imu_to_velo = np.array(obj, dtype=np.float32)
return {'P2': P2.reshape(3, 4),
'R0': R0.reshape(3, 3),
'Tr_velo2cam': Tr_velo_to_cam.reshape(3, 4)}
anchors = [[1.08,1.19], [3.42,4.41], [6.63,11.38], [9.42,5.11], [16.62,10.52]]
# def bbox_iou(box1, box2, x1y1x2y2=True):
# if x1y1x2y2:
# mx = min(box1[0], box2[0])
# Mx = max(box1[2], box2[2])
# my = min(box1[1], box2[1])
# My = max(box1[3], box2[3])
# w1 = box1[2] - box1[0]
# h1 = box1[3] - box1[1]
# w2 = box2[2] - box2[0]
# h2 = box2[3] - box2[1]
# else:
# mx = min(box1[0]-box1[2]/2.0, box2[0]-box2[2]/2.0)
# Mx = max(box1[0]+box1[2]/2.0, box2[0]+box2[2]/2.0)
# my = min(box1[1]-box1[3]/2.0, box2[1]-box2[3]/2.0)
# My = max(box1[1]+box1[3]/2.0, box2[1]+box2[3]/2.0)
# w1 = box1[2]
# h1 = box1[3]
# w2 = box2[2]
# h2 = box2[3]
# uw = Mx - mx
# uh = My - my
# cw = w1 + w2 - uw
# ch = h1 + h2 - uh
# carea = 0
# if cw <= 0 or ch <= 0:
# return 0.0
#
# area1 = w1 * h1
# area2 = w2 * h2
# carea = cw * ch
# uarea = area1 + area2 - carea
# return carea/uarea
def bbox_iou(box1, box2, x1y1x2y2=True):
"""
Returns the IoU of two bounding boxes
"""
if not x1y1x2y2:
# Transform from center and width to exact coordinates
b1_x1, b1_x2 = box1[:, 0] - box1[:, 2] / 2, box1[:, 0] + box1[:, 2] / 2
b1_y1, b1_y2 = box1[:, 1] - box1[:, 3] / 2, box1[:, 1] + box1[:, 3] / 2
b2_x1, b2_x2 = box2[:, 0] - box2[:, 2] / 2, box2[:, 0] + box2[:, 2] / 2
b2_y1, b2_y2 = box2[:, 1] - box2[:, 3] / 2, box2[:, 1] + box2[:, 3] / 2
else:
# Get the coordinates of bounding boxes
b1_x1, b1_y1, b1_x2, b1_y2 = box1[:, 0], box1[:, 1], box1[:, 2], box1[:, 3]
b2_x1, b2_y1, b2_x2, b2_y2 = box2[:, 0], box2[:, 1], box2[:, 2], box2[:, 3]
# get the corrdinates of the intersection rectangle
inter_rect_x1 = torch.max(b1_x1, b2_x1)
inter_rect_y1 = torch.max(b1_y1, b2_y1)
inter_rect_x2 = torch.min(b1_x2, b2_x2)
inter_rect_y2 = torch.min(b1_y2, b2_y2)
# Intersection area
inter_area = torch.clamp(inter_rect_x2 - inter_rect_x1 + 1, min=0) * torch.clamp(
inter_rect_y2 - inter_rect_y1 + 1, min=0
)
# Union Area
b1_area = (b1_x2 - b1_x1 + 1) * (b1_y2 - b1_y1 + 1)
b2_area = (b2_x2 - b2_x1 + 1) * (b2_y2 - b2_y1 + 1)
iou = inter_area / (b1_area + b2_area - inter_area + 1e-16)
return iou
def bbox_ious(boxes1, boxes2, x1y1x2y2=True):
if x1y1x2y2:
mx = torch.min(boxes1[0], boxes2[0])
Mx = torch.max(boxes1[2], boxes2[2])
my = torch.min(boxes1[1], boxes2[1])
My = torch.max(boxes1[3], boxes2[3])
w1 = boxes1[2] - boxes1[0]
h1 = boxes1[3] - boxes1[1]
w2 = boxes2[2] - boxes2[0]
h2 = boxes2[3] - boxes2[1]
else:
mx = torch.min(boxes1[0]-boxes1[2]/2.0, boxes2[0]-boxes2[2]/2.0)
Mx = torch.max(boxes1[0]+boxes1[2]/2.0, boxes2[0]+boxes2[2]/2.0)
my = torch.min(boxes1[1]-boxes1[3]/2.0, boxes2[1]-boxes2[3]/2.0)
My = torch.max(boxes1[1]+boxes1[3]/2.0, boxes2[1]+boxes2[3]/2.0)
w1 = boxes1[2]
h1 = boxes1[3]
w2 = boxes2[2]
h2 = boxes2[3]
uw = Mx - mx
uh = My - my
cw = w1 + w2 - uw
ch = h1 + h2 - uh
mask = ((cw <= 0) + (ch <= 0) > 0)
area1 = w1 * h1
area2 = w2 * h2
carea = cw * ch
carea[mask] = 0
uarea = area1 + area2 - carea
return carea/uarea
def nms(boxes, nms_thresh):
if len(boxes) == 0:
return boxes
det_confs = torch.zeros(len(boxes))
for i in range(len(boxes)):
det_confs[i] = 1-boxes[i][4]
_,sortIds = torch.sort(det_confs)
out_boxes = []
for i in range(len(boxes)):
box_i = boxes[sortIds[i]]
if box_i[4] > 0:
out_boxes.append(box_i)
for j in range(i+1, len(boxes)):
box_j = boxes[sortIds[j]]
if bbox_iou(box_i, box_j, x1y1x2y2=False) > nms_thresh:
#print(box_i, box_j, bbox_iou(box_i, box_j, x1y1x2y2=False))
box_j[4] = 0
return out_boxes
def convert2cpu(gpu_matrix):
return torch.FloatTensor(gpu_matrix.size()).copy_(gpu_matrix)
def convert2cpu_long(gpu_matrix):
return torch.LongTensor(gpu_matrix.size()).copy_(gpu_matrix)