-
Notifications
You must be signed in to change notification settings - Fork 149
/
Link.hpp
403 lines (364 loc) · 15.6 KB
/
Link.hpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
/*! @file Link.hpp
* @copyright 2016, Ableton AG, Berlin. All rights reserved.
* @brief Library for cross-device shared tempo and quantized beat grid
*
* @license:
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* If you would like to incorporate Link into a proprietary software application,
* please contact <[email protected]>.
*/
#pragma once
#include <ableton/platforms/Config.hpp>
#include <chrono>
#include <mutex>
namespace ableton
{
/*! @class Link and BasicLink
* @brief Classes representing a participant in a Link session.
* The BasicLink type allows to customize the clock. The Link type
* uses the recommended platform-dependent representation of the
* system clock as defined in platforms/Config.hpp.
* It's preferred to use Link instead of BasicLink.
*
* @discussion Each Link instance has its own session state which
* represents a beat timeline and a transport start/stop state. The
* timeline starts running from beat 0 at the initial tempo when
* constructed. The timeline always advances at a speed defined by
* its current tempo, even if transport is stopped. Synchronizing to the
* transport start/stop state of Link is optional for every peer.
* The transport start/stop state is only shared with other peers when
* start/stop synchronization is enabled.
*
* A Link instance is initially disabled after construction, which
* means that it will not communicate on the network. Once enabled,
* a Link instance initiates network communication in an effort to
* discover other peers. When peers are discovered, they immediately
* become part of a shared Link session.
*
* Each method of the Link type documents its thread-safety and
* realtime-safety properties. When a method is marked thread-safe,
* it means it is safe to call from multiple threads
* concurrently. When a method is marked realtime-safe, it means that
* it does not block and is appropriate for use in the thread that
* performs audio IO.
*
* Link provides one session state capture/commit method pair for use
* in the audio thread and one for all other application contexts. In
* general, modifying the session state should be done in the audio
* thread for the most accurate timing results. The ability to modify
* the session state from application threads should only be used in
* cases where an application's audio thread is not actively running
* or if it doesn't generate audio at all. Modifying the Link session
* state from both the audio thread and an application thread
* concurrently is not advised and will potentially lead to unexpected
* behavior.
*
* Only use the BasicLink class if the default platform clock does not
* fulfill other requirements of the client application. Please note this
* will require providing a custom Clock implementation. See the clock()
* documentation for details.
*/
template <typename Clock>
class BasicLink
{
public:
class SessionState;
/*! @brief Construct with an initial tempo. */
BasicLink(double bpm);
/*! @brief Link instances cannot be copied or moved */
BasicLink(const BasicLink<Clock>&) = delete;
BasicLink& operator=(const BasicLink<Clock>&) = delete;
BasicLink(BasicLink<Clock>&&) = delete;
BasicLink& operator=(BasicLink<Clock>&&) = delete;
/*! @brief Is Link currently enabled?
* Thread-safe: yes
* Realtime-safe: yes
*/
bool isEnabled() const;
/*! @brief Enable/disable Link.
* Thread-safe: yes
* Realtime-safe: no
*/
void enable(bool bEnable);
/*! @brief: Is start/stop synchronization enabled?
* Thread-safe: yes
* Realtime-safe: no
*/
bool isStartStopSyncEnabled() const;
/*! @brief: Enable start/stop synchronization.
* Thread-safe: yes
* Realtime-safe: no
*/
void enableStartStopSync(bool bEnable);
/*! @brief How many peers are currently connected in a Link session?
* Thread-safe: yes
* Realtime-safe: yes
*/
std::size_t numPeers() const;
/*! @brief Register a callback to be notified when the number of
* peers in the Link session changes.
* Thread-safe: yes
* Realtime-safe: no
*
* @discussion The callback is invoked on a Link-managed thread.
*
* @param callback The callback signature is:
* void (std::size_t numPeers)
*/
template <typename Callback>
void setNumPeersCallback(Callback callback);
/*! @brief Register a callback to be notified when the session
* tempo changes.
* Thread-safe: yes
* Realtime-safe: no
*
* @discussion The callback is invoked on a Link-managed thread.
*
* @param callback The callback signature is: void (double bpm)
*/
template <typename Callback>
void setTempoCallback(Callback callback);
/*! brief: Register a callback to be notified when the state of
* start/stop isPlaying changes.
* Thread-safe: yes
* Realtime-safe: no
*
* @discussion The callback is invoked on a Link-managed thread.
*
* @param callback The callback signature is:
* void (bool isPlaying)
*/
template <typename Callback>
void setStartStopCallback(Callback callback);
/*! @brief The clock used by Link.
* Thread-safe: yes
* Realtime-safe: yes
*
* @discussion The Clock type is a platform-dependent representation
* of the system clock. It exposes a micros() method, which is a
* normalized representation of the current system time in
* std::chrono::microseconds.
*/
Clock clock() const;
/*! @brief Capture the current Link Session State from the audio thread.
* Thread-safe: no
* Realtime-safe: yes
*
* @discussion This method should ONLY be called in the audio thread
* and must not be accessed from any other threads. The returned
* object stores a snapshot of the current Link Session State, so it
* should be captured and used in a local scope. Storing the
* Session State for later use in a different context is not advised
* because it will provide an outdated view.
*/
SessionState captureAudioSessionState() const;
/*! @brief Commit the given Session State to the Link session from the
* audio thread.
* Thread-safe: no
* Realtime-safe: yes
*
* @discussion This method should ONLY be called in the audio
* thread. The given Session State will replace the current Link
* state. Modifications will be communicated to other peers in the
* session.
*/
void commitAudioSessionState(SessionState state);
/*! @brief Capture the current Link Session State from an application
* thread.
* Thread-safe: yes
* Realtime-safe: no
*
* @discussion Provides a mechanism for capturing the Link Session
* State from an application thread (other than the audio thread).
* The returned Session State stores a snapshot of the current Link
* state, so it should be captured and used in a local scope.
* Storing the it for later use in a different context is not
* advised because it will provide an outdated view.
*/
SessionState captureAppSessionState() const;
/*! @brief Commit the given Session State to the Link session from an
* application thread.
* Thread-safe: yes
* Realtime-safe: no
*
* @discussion The given Session State will replace the current Link
* Session State. Modifications of the Session State will be
* communicated to other peers in the session.
*/
void commitAppSessionState(SessionState state);
/*! @class SessionState
* @brief Representation of a timeline and the start/stop state
*
* @discussion A SessionState object is intended for use in a local scope within
* a single thread - none of its methods are thread-safe. All of its methods are
* non-blocking, so it is safe to use from a realtime thread.
* It provides functions to observe and manipulate the timeline and start/stop
* state.
*
* The timeline is a representation of a mapping between time and beats for varying
* quanta.
* The start/stop state represents the user intention to start or stop transport at
* a specific time. Start stop synchronization is an optional feature that allows to
* share the user request to start or stop transport between a subgroup of peers in
* a Link session. When observing a change of start/stop state, audio playback of a
* peer should be started or stopped the same way it would have happened if the user
* had requested that change at the according time locally. The start/stop state can
* only be changed by the user. This means that the current local start/stop state
* persists when joining or leaving a Link session. After joining a Link session
* start/stop change requests will be communicated to all connected peers.
*/
class SessionState
{
public:
SessionState(const link::ApiState state, const bool bRespectQuantum);
/*! @brief: The tempo of the timeline, in Beats Per Minute.
*
* @discussion This is a stable value that is appropriate for display
* to the user. Beat time progress will not necessarily match this tempo
* exactly because of clock drift compensation.
*/
double tempo() const;
/*! @brief: Set the timeline tempo to the given bpm value, taking
* effect at the given time.
*/
void setTempo(double bpm, std::chrono::microseconds atTime);
/*! @brief: Get the beat value corresponding to the given time
* for the given quantum.
*
* @discussion: The magnitude of the resulting beat value is
* unique to this Link instance, but its phase with respect to
* the provided quantum is shared among all session
* peers. For non-negative beat values, the following
* property holds: fmod(beatAtTime(t, q), q) == phaseAtTime(t, q)
*/
double beatAtTime(std::chrono::microseconds time, double quantum) const;
/*! @brief: Get the session phase at the given time for the given
* quantum.
*
* @discussion: The result is in the interval [0, quantum). The
* result is equivalent to fmod(beatAtTime(t, q), q) for
* non-negative beat values. This method is convenient if the
* client is only interested in the phase and not the beat
* magnitude. Also, unlike fmod, it handles negative beat values
* correctly.
*/
double phaseAtTime(std::chrono::microseconds time, double quantum) const;
/*! @brief: Get the time at which the given beat occurs for the
* given quantum.
*
* @discussion: The inverse of beatAtTime, assuming a constant
* tempo. beatAtTime(timeAtBeat(b, q), q) === b.
*/
std::chrono::microseconds timeAtBeat(double beat, double quantum) const;
/*! @brief: Attempt to map the given beat to the given time in the
* context of the given quantum.
*
* @discussion: This method behaves differently depending on the
* state of the session. If no other peers are connected,
* then this instance is in a session by itself and is free to
* re-map the beat/time relationship whenever it pleases. In this
* case, beatAtTime(time, quantum) == beat after this method has
* been called.
*
* If there are other peers in the session, this instance
* should not abruptly re-map the beat/time relationship in the
* session because that would lead to beat discontinuities among
* the other peers. In this case, the given beat will be mapped
* to the next time value greater than the given time with the
* same phase as the given beat.
*
* This method is specifically designed to enable the concept of
* "quantized launch" in client applications. If there are no other
* peers in the session, then an event (such as starting
* transport) happens immediately when it is requested. If there
* are other peers, however, we wait until the next time at which
* the session phase matches the phase of the event, thereby
* executing the event in-phase with the other peers in the
* session. The client only needs to invoke this method to
* achieve this behavior and should not need to explicitly check
* the number of peers.
*/
void requestBeatAtTime(double beat, std::chrono::microseconds time, double quantum);
/*! @brief: Rudely re-map the beat/time relationship for all peers
* in a session.
*
* @discussion: DANGER: This method should only be needed in
* certain special circumstances. Most applications should not
* use it. It is very similar to requestBeatAtTime except that it
* does not fall back to the quantizing behavior when it is in a
* session with other peers. Calling this method will
* unconditionally map the given beat to the given time and
* broadcast the result to the session. This is very anti-social
* behavior and should be avoided.
*
* One of the few legitimate uses of this method is to
* synchronize a Link session with an external clock source. By
* periodically forcing the beat/time mapping according to an
* external clock source, a peer can effectively bridge that
* clock into a Link session. Much care must be taken at the
* application layer when implementing such a feature so that
* users do not accidentally disrupt Link sessions that they may
* join.
*/
void forceBeatAtTime(double beat, std::chrono::microseconds time, double quantum);
/*! @brief: Set if transport should be playing or stopped, taking effect
* at the given time.
*/
void setIsPlaying(bool isPlaying, std::chrono::microseconds time);
/*! @brief: Is transport playing? */
bool isPlaying() const;
/*! @brief: Get the time at which a transport start/stop occurs */
std::chrono::microseconds timeForIsPlaying() const;
/*! @brief: Convenience function to attempt to map the given beat to the time
* when transport is starting to play in context of the given quantum.
* This function evaluates to a no-op if isPlaying() equals false.
*/
void requestBeatAtStartPlayingTime(double beat, double quantum);
/*! @brief: Convenience function to start or stop transport at a given time and
* attempt to map the given beat to this time in context of the given quantum.
*/
void setIsPlayingAndRequestBeatAtTime(
bool isPlaying, std::chrono::microseconds time, double beat, double quantum);
private:
friend BasicLink<Clock>;
link::ApiState mOriginalState;
link::ApiState mState;
bool mbRespectQuantum;
};
private:
using Controller = ableton::link::Controller<link::PeerCountCallback,
link::TempoCallback,
link::StartStopStateCallback,
Clock,
link::platform::Random,
link::platform::IoContext>;
std::mutex mCallbackMutex;
link::PeerCountCallback mPeerCountCallback = [](std::size_t) {};
link::TempoCallback mTempoCallback = [](link::Tempo) {};
link::StartStopStateCallback mStartStopCallback = [](bool) {};
Clock mClock;
Controller mController;
};
class Link : public BasicLink<link::platform::Clock>
{
public:
using Clock = link::platform::Clock;
Link(double bpm)
: BasicLink(bpm)
{
}
};
} // namespace ableton
#include <ableton/Link.ipp>