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[CTM] x-ray textures on surrounding blocks when attaching secret trapdoor to a block using Connected Textures Mod #282

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DoomRater opened this issue Sep 6, 2019 · 2 comments

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@DoomRater
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No optifine is used here.
Placing a secret trapdoor on the side of a limestone block correctly grabs the texture, but the sides of the other limestone blocks will completely lose their texture entirely, resulting in an x-rayed block.
Additional details on my original report with CTM, including screenshots and a goodwill gesture from the dev to try and help figure out what's going on:
Chisel-Team/ConnectedTexturesMod#108
A screenshot of me looking at the trapdoor with HWYLA may provide a clue what's going on, as the texture it thinks the trapdoor should be is wrong.

@Wyn-Price
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This is something that's going to be most likey fixed in the SecretRooms6 I'm currently writing. I'll keep it open just in case

@DoomRater
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Legendary quick response! No rush, for me it's a simple visual glitch since I'm not using it in a PvP situation.

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