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ThirdPartySupport.html
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<!DOCTYPE html>
<html>
<head>
<meta http-equiv="content-type" content="text/html; charset=UTF-8">
<title>MaterialX - Third Party Support</title>
<link rel="icon" href="faviconMX.ico" type="image/x-icon" />
<link rel="stylesheet" href="style/rst.css" type="text/css">
<link rel="stylesheet" href="style/default.css" type="text/css">
<link rel="stylesheet" href="style/flavor.css" type="text/css">
<link rel="stylesheet" href="style/renderman-university.css" type="text/css">
<style>
#mainContentContainer {
left: 15px;
margin-left: 255px;
}
ul.creatorFooterNav {
margin-left: 250px;
}
.navigation {
background-color: #272727;
margin-top: 10px;
margin-left: 10px;
}
.footer-Confluence {
text-align: center;
margin-top: 15px;
}
.footer-Confluence hr.footer {
display: block;
margin-left: -10px;
width: 100%;
}
.footer-Confluence img {
margin-bottom: 0;
max-width: none;
}
.copyrightFooter {
font-size: 9px;
margin-top: 25px;
text-align: center;
float: none;
}
.copyrightFooter a {
color: #666666;
}
.copyrightFooter a:hover {
color: #fff;
}
table.warningMacro, table.noteMacro {
margin: 20px 0 20px 0;
}
</style>
</head>
<body>
<div class="navigation">
<br>
<div class="quickLinks">
<div>
<a href="index.html"><img alt="<MaterialX Logo>" src="images/MaterialXLogoSmallA.png"></a>
</div>
<ul>
<li>
<a href="Specification.html">MaterialX Specification</a>
<ul>
<li>
<a href="Specification.html#CurrentSpec">Current Specification</a>
</li>
</ul>
<ul>
<li>
<a href="Specification.html#RevisionHistory">Revision History</a>
</li>
</ul>
</li>
</ul>
<ul>
<li>
<a href="DeveloperReference.html">Developer Reference</a>
<ul>
<li>
<a href="DeveloperReference.html#DeveloperGuide">Developer Guide</a>
</li>
</ul>
<ul>
<li>
<a href="DeveloperReference.html#ExampleCode">Example Code</a>
</li>
</ul>
<ul>
<li>
<a href="DeveloperReference.html#ExampleFiles">Example MaterialX Files</a>
</li>
</ul>
<ul>
<li>
<a href="DeveloperReference.html#Discussion">Discussion Forum</a>
</li>
</ul>
<ul>
<li>
<a href="DeveloperReference.html#LogoImages">MaterialX Logo Images</a>
</li>
</ul>
</li>
</ul>
<ul>
<li>
<a href="Tools.html">Rendering and Tools</a>
<ul>
<li>
<a href="Tools.html#ShaderGen">ShaderGen</a>
</li>
</ul>
<ul>
<li>
<a href="Tools.html#Viewer">MaterialX Viewer</a>
</li>
</ul>
<ul>
<li>
<a href="Tools.html#GraphEditor">MaterialX Graph Editor</a>
</li>
</ul>
<ul>
<li>
<a href="Tools.html#WebViewer">MaterialX Web Viewer</a>
</li>
</ul>
</li>
</ul>
<ul>
<li>
<a href="ThirdPartySupport.html">Third-Party MaterialX Support</a>
<ul>
<li>
<a href="ThirdPartySupport.html#USD">Pixar USD</a>
</li>
</ul>
<ul>
<li>
<a href="ThirdPartySupport.html#Houdini">SideFX Houdini</a>
</li>
</ul>
<ul>
<li>
<a href="ThirdPartySupport.html#Maya">Autodesk Maya</a>
</li>
</ul>
<ul>
<li>
<a href="ThirdPartySupport.html#Max">Autodesk 3ds Max</a>
</li>
</ul>
<ul>
<li>
<a href="ThirdPartySupport.html#VRED">Autodesk VRED</a>
</li>
</ul>
<ul>
<li>
<a href="ThirdPartySupport.html#Apple">Apple VisionOS</a>
</li>
</ul>
<ul>
<li>
<a href="ThirdPartySupport.html#Unreal">Unreal Engine</a>
</li>
</ul>
<ul>
<li>
<a href="ThirdPartySupport.html#Omniverse">NVIDIA Omniverse</a>
</li>
</ul>
<ul>
<li>
<a href="ThirdPartySupport.html#Arnold">Autodesk Arnold</a>
</li>
</ul>
<ul>
<li>
<a href="ThirdPartySupport.html#RenderMan">Pixar RenderMan</a>
</li>
</ul>
<ul>
<li>
<a href="ThirdPartySupport.html#V-Ray">Chaos V-Ray</a>
</li>
</ul>
</li>
</ul>
<ul>
<li>
<a href="Contributing.html">Contributing to MaterialX</a>
<ul>
<li>
<a href="Contributing.html#CLA">Contributor License Agreement</a>
</li>
</ul>
<ul>
<li>
<a href="Contributing.html#Contributors">Current Contributors</a>
</li>
</ul>
</li>
</ul>
<ul>
<li>
<a href="https://github.com/AcademySoftwareFoundation/MaterialX/blob/main/LICENSE">License</a>
</li>
</ul>
</div>
</div>
<div class="document">
<h1 class="title">
<span id="title-text">
MaterialX
</span>
</h1>
<div id="mainContentContainer">
<div class="fullWidth headerColor">
<div class="center">
<div id="mainSiteNavigation">
<ul class="creatorMainNav floatRight" id="menu">
<li class="">
<a href="index.html">Home</a>
</li>
<li class="">
<a target="_blank" href="docs/api/index.html">Developer Guide</a>
</li>
<li class="">
<a target="_blank" href="https://github.com/AcademySoftwareFoundation/MaterialX/blob/main/documents/Specification">Specification</a>
</li>
<li class="">
<a class="blueButton" style="font-size:14px" href="https://github.com/AcademySoftwareFoundation/MaterialX">GitHub</a>
</li>
<a class="iconButton" href="https://twitter.com/MaterialXCG" style="float:right">
<img src="images/Twitter_Logo_Gray_sm.png" width=20 height=20>
</a>
</ul>
</div>
</div>
</div>
<!-- Page Title ---------------------------------------------------------------------- -->
<div class="clearBoth"></div>
<h1 class="articleContentTitle">Third-Party MaterialX Support</h1>
<div class="clearBoth"></div>
<hr>
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<div class="clearBoth"></div>
<div class="coursewareBackground">
<div class="topicLeftData-MainData">
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<h2 id="USD"><strong>Pixar USD</strong></h2>
<p>
Pixar's Universal Scene Description (USD) supports MaterialX through a dedicated <a href="https://graphics.pixar.com/usd/release/api/usd_mtlx_page_front.html">UsdMtlx</a> library, enabling the referencing of MaterialX documents and composition of MaterialX content in USD stages.
<br><br>
The USD Hydra rendering framework supports MaterialX in HdStorm and HdPrman, using <a href="https://github.com/AcademySoftwareFoundation/MaterialX/blob/main/documents/DeveloperGuide/ShaderGeneration.md">ShaderGen</a> to generate GLSL and OSL shaders from MaterialX graphs on demand.
<br><br>
Additional details on MaterialX support in USD Hydra may be found in the slides from the MaterialX Virtual Towh Hall at <a href="https://materialx.org/assets/ASWF_OSD2023_MaterialX_Final.pdf">ASWF Open Source Days 2023</a>.
</p>
<h2 id="Houdini"><strong>SideFX Houdini</strong></h2>
<p>
SideFX supports MaterialX in <a href="https://www.sidefx.com/docs/houdini/solaris/materialx.html">Houdini 19 and beyond</a>, including the authoring and exporting of MaterialX graphs through the Solaris framework, and rendering of MaterialX content in Karma CPU/XPU.
<br><br>
<a href="https://www.sidefx.com/tutorials/karma-a-beautiful-game/">Karma, A Beautiful Game</a> by Moeen Sayed provides a useful tutorial on look development in Houdini/Solaris, including an overview of using MaterialX to construct surface and volume materials.
<br><br>
Additional details on MaterialX BSDF graphs in Houdini may be found in the <a href="https://www.youtube.com/watch?v=b3OyLypfc1I">Solaris Essentials</a> tutorial series.
</p>
<h2 id="Maya"><strong>Autodesk Maya</strong></h2>
<p>
Autodesk supports MaterialX in Maya 2024 and beyond through the <a href="https://help.autodesk.com/view/MAYAUL/2025/ENU/?guid=GUID-BCF8E14C-6347-4CF8-9CD4-FA3E6CAFD8BA">LookdevX</a> framework, enabling the creation, editing, and rendering of MaterialX graphs.
<br><br>
Additional details on LookdevX in Maya may be found in the slides from the MaterialX Virtual Town Hall at <a href="https://materialx.org/assets/ASWF_OSD2023_MaterialX_Final.pdf">ASWF Open Source Days 2023</a>.
</p>
<h2 id="Max"><strong>Autodesk 3ds Max</strong></h2>
<p>
Autodesk supports MaterialX in 3ds Max 2024 and beyond through a bundled <a href="https://help.autodesk.com/view/3DSMAX/2025/CHS/?guid=GUID-CC8C2874-1F7C-45A3-B21A-6F8FE85516D5">MaterialX</a> plug-in, enabling the authoring, import, and export of MaterialX content.
<br><br>
The MaterialX and USD plug-ins in 3ds Max are integrated, allowing USD content to reference MaterialX documents in a combined USD/MaterialX workflow.
</p>
<h2 id="VRED"><strong>Autodesk VRED</strong></h2>
<p>
Autodesk supports import of MaterialX documents in <a href="https://help.autodesk.com/view/VREDPRODUCTS/2024/ENU/?guid=VRED_Truelight_Materials_MaterialX">VRED 2024 and beyond</a>, providing access to external libraries of MaterialX content in the application.
</p>
<h2 id="Apple"><strong>Apple VisionOS</strong></h2>
<p>
Apple has adopted MaterialX as the material representation for its upcoming <a href="https://developer.apple.com/visionos/">VisionOS</a> platform, including a pathway for translating <a href="https://developer.apple.com/videos/play/wwdc2023/10088//">Unity Shader Graph</a> content to MaterialX.
<br><br>
Additional details on MaterialX in Apple VisionOS may be found in the video presentations for <a href="https://developer.apple.com/videos/play/wwdc2023/10086">WWDC 2023</a>.
</p>
<h2 id="Unreal"><strong>Unreal Engine</strong></h2>
<p>
Epic Games supports MaterialX in <a href="https://docs.unrealengine.com/5.3/en-US/interchange-materialx-reference-in-unreal-engine/">Unreal Engine 5.1 and beyond</a>, allowing the import of MaterialX documents based on the Standard Surface shading model.
<br><br>
As of <a href="https://docs.unrealengine.com/5.3/en-US/unreal-engine-5.3-release-notes/">Unreal Engine 5.3</a>, MaterialX content may additionally be referenced in USD workflows within Unreal.
<br><br>
For now, only a subset of the MaterialX standard data types and nodes is supported, and Epic plans to extend this supported set in future releases.
</p>
<h2 id="Omniverse"><strong>NVIDIA Omniverse</strong></h2>
<p>
NVIDIA supports MaterialX in <a href="https://docs.omniverse.nvidia.com/prod_kit/prod_kit/release-notes/104_1_highlights.html#material-x-1-38-support">Omniverse Kit 104.1 and beyond</a>, allowing MaterialX documents to be imported and rendered through MDL shader generation.
<br><br>
Additional details on the roadmap for MaterialX in Omniverse may be found on the <a href="https://developer.nvidia.com/blog/unlock-seamless-material-interchange-for-virtual-worlds-with-openusd-materialx-and-openpbr/">NVIDIA developer site</a> and in the slides from the MaterialX and OSL session at <a href="https://www.materialx.org/assets/ASWF_OSD2022_MaterialX_OSL_Final.pdf">ASWF Open Source Days 2022</a>.
</p>
<h2 id="Arnold"><strong>Autodesk Arnold</strong></h2>
<p>
Autodesk supports MaterialX in <a href="https://help.autodesk.com/view/ARNOL/ENU/?guid=arnold_user_guide_ac_operators_ac_operators_materialx_html">Arnold 5 and beyond</a>, allowing MaterialX documents to be referenced and rendered through a custom MaterialX operator.
<br><br>
MaterialX content can be exported from Arnold implementations in tools such as <a href="https://help.autodesk.com/view/ARNOL/ENU/?guid=arnold_for_maya_lookdev_am_Working_With_MaterialX_html">Maya</a> and <a href="https://help.autodesk.com/view/ARNOL/ENU/?guid=arnold_for_cinema_4d_ci_Utilities_ci_Material_Export_html">Cinema 4D</a>.
<br><br>
Additional details on MaterialX support in Arnold may be found in the slides from the MaterialX and OSL session at <a href="https://www.materialx.org/assets/ASWF_OSD2022_MaterialX_OSL_Final.pdf">ASWF Open Source Days 2022</a>.
</p>
<h2 id="RenderMan"><strong>Pixar RenderMan</strong></h2>
<p>
Pixar supports MaterialX in <a href="https://rmanwiki.pixar.com/display/REN25/MaterialX">RenderMan 24 and beyond</a>, rendering MaterialX pattern nodes through USD HdPrman, and rendering Physically Based Shading features through a custom implementation of the <a href="https://rmanwiki.pixar.com/display/REN25/MaterialX+Lama">MaterialX Lama</a> nodes.
<br><br>
Additional details on MaterialX Lama may be found in this <a href="https://www.youtube.com/playlist?list=PLBozb72i61ywUiXPHA3nUgD9_9_b3phGW">tutorial series</a> from Pixar.
</p>
<h2 id="V-Ray"><strong>Chaos V-Ray</strong></h2>
<p>
Chaos Group supports MaterialX in <a href="https://docs.chaos.com/display/VRAYHOUDINI/MaterialX+Support">V-Ray 6 and beyond</a>, rendering MaterialX pattern nodes through VRayScene-USD.
<br><br>
Additional details on MaterialX support in V-Ray may be found in the <a href="https://www.youtube.com/watch?v=iHWOBcyxyPE">ChaosTV</a> video series.
</p>
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</div>
</div>
</div>
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<div class="center">
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<div class="center">
<div class="copyrightFooter">
<p>
<a href="" style="color: #666666">TERMS OF USE</a>
<a href="" style="color: #666666">PRIVACY POLICY</a>
<a href="" style="color: #666666">LEGAL NOTICES</a>
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