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Current functionality seems to be limited to material element 0. Many static meshes have multiple material elements. Would be great to be able to automatically generate textures/materials for each slot to maximize texel space.
Workarounds seem to be separating the static meshes in external software (maya, blender, etc...), reimporting the separated meshes to unreal, generating textures/materials, manually assigning automatically generated materials to material element slots in combined mesh...
The text was updated successfully, but these errors were encountered:
Current functionality seems to be limited to material element 0. Many static meshes have multiple material elements. Would be great to be able to automatically generate textures/materials for each slot to maximize texel space.
Workarounds seem to be separating the static meshes in external software (maya, blender, etc...), reimporting the separated meshes to unreal, generating textures/materials, manually assigning automatically generated materials to material element slots in combined mesh...
The text was updated successfully, but these errors were encountered: