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There are several promising directions like Paint3D. I plan to implement this and other methods in the plugin as soon as code and pretrained checkpoints are released. I am open to suggestions, let's use this thread to collect relevant papers and code.
As far as I can see this doesn't really do anything special, it allows you to stitch together multiple single projections by inpainting. This is already somewhat possible in the plugin with the Preserve Existing Texture Data checkbox. I'm more interested in full 3D texturing methods that account for mesh topology.
This project looks promising, great job!
What are the plans for handling projections from multiple angles and texture blending?
There are of course relevant use cases even from one perspective, but it does have limitations.
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