diff --git a/Readme.md b/Readme.md index 5b10983..6d3b649 100644 --- a/Readme.md +++ b/Readme.md @@ -1,8 +1,8 @@ # Let's bring Houdini proceduralism to RenderMan! -![exampleimage](docs/img1.jpg) ![exampleimage](docs/img2.jpg) ![exampleimage](docs/img3.jpg) +[![exampleimage](docs/img1.jpg) ![exampleimage](docs/img2.jpg) ![exampleimage](docs/img3.jpg)](https://alexeysmolenchuk.github.io/hGeoPatterns/) ### What is hGeoPatterns -**hGeoPatterns** is a collection of RenderMan plugins for sampling Houdini geometry. This project is a mixture of **RIS** and **HDK** functionality to make operations like sampling and reading arbitrary Houdini Geometry Data in RenderMan shading networks. Similar to familiar **xyzdist**, **prim_attribute**, **nearpoints** VEX functions. OSL shaders, headers and VOP definitions are included to make shader authoring easy. +**hGeoPatterns** is a collection of RenderMan plugins for sampling Houdini geometry. This project is a mixture of **RIS** and **HDK** functionality to make operations like sampling and reading arbitrary Houdini Geometry Data in RenderMan shading networks. Similar to familiar *xyzdist()*, *prim_attribute()*, *nearpoints()* VEX functions. OSL shaders, headers and VOP definitions are included to make shader authoring easy. ### [Building and Installation](docs/Building.md) @@ -13,4 +13,4 @@ ### Limitations * XPU not supported -Thanks to SideFX for the extensive library and Pixar RenderMan for supporting the RixPattern interface. +Thanks to **SideFX** for the extensive library and **Pixar RenderMan** for supporting the RixPattern interface.