You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Since we've started playing on our server with this pack, all players have been suffering from the occasional memory-leak "boot from the server" with the occasional need for a total restart of the game.
We're unsure of what could be causing this as I can not identify anything unusual in the logs, but here's the latest.log anyway
Alterations we made to the pack:
We removed helpingherds from the pack due to a rare but annoying server crash that it can cause
This memory issue occurs without optifine installed, all three of us have tested to see if that was the culprit and it was not the case.
All of us have dedicated 6-7GB of RAM to the game so it has enough overhead if necessary.
We also attempted to mitigate the issue with the following JVM arguments, and it feels like it does delay the issue, but not entirely stop. -XX:+UseG1GC -XX:+UnlockExperimentalVMOptions -XX:G1NewSizePercent=20 -XX:G1MaxNewSizePercent=60 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
Serverside, there is nothing in the server logs suggesting any issues between player and server- it simply notes the player disconnected.
Version we're using is the one available on the curseforge launcher- 2.3.0.
Once we get another crash I'll post the exact error message here- I entirely forgot to screenshot it before clicking away.
Connection Lost
Internal Exception: io.netty.util.internalOutOfDirectMemoryError: failed to allocate 4076 byte(s) of direct memory (used:7918844226, max: 7918845952)
Possible Fixes
Yes
Modpack Version
other
What happened?
Since we've started playing on our server with this pack, all players have been suffering from the occasional memory-leak "boot from the server" with the occasional need for a total restart of the game.
We're unsure of what could be causing this as I can not identify anything unusual in the logs, but here's the latest.log anyway
Alterations we made to the pack:
All of us have dedicated 6-7GB of RAM to the game so it has enough overhead if necessary.
We also attempted to mitigate the issue with the following JVM arguments, and it feels like it does delay the issue, but not entirely stop.
-XX:+UseG1GC -XX:+UnlockExperimentalVMOptions -XX:G1NewSizePercent=20 -XX:G1MaxNewSizePercent=60 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
Serverside, there is nothing in the server logs suggesting any issues between player and server- it simply notes the player disconnected.
Version we're using is the one available on the curseforge launcher- 2.3.0.
Once we get another crash I'll post the exact error message here- I entirely forgot to screenshot it before clicking away.
latest.log
https://gist.github.com/Skeithh/081398997564901bd63f08e03571304b
The text was updated successfully, but these errors were encountered: