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The OpenGL 3D editor is a core feature of Amulet Editor and needs to be ported from the existing implementation.
Ideally, the majority of the rendering utility will be contained within the core application instead of the specialized editor tool so that third-party tools and plugins can leverage it as well.
The rendering process should also run in a Qt Thread so that rendering can not cause the application to freeze.
The text was updated successfully, but these errors were encountered:
The OpenGL 3D editor is a core feature of Amulet Editor and needs to be ported from the existing implementation.
Ideally, the majority of the rendering utility will be contained within the core application instead of the specialized editor tool so that third-party tools and plugins can leverage it as well.
The rendering process should also run in a Qt Thread so that rendering can not cause the application to freeze.
The text was updated successfully, but these errors were encountered: