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my character dont climb the stairs even with a step of 1 meter
extends StairsCharacter @export var state : Label #player vars @export var SPEED = 1.67 @export var JUMP_VELOCITY = 4.5 @export var RUN_MULTIPLIER = 2.994 @export var SENSIVILITY = 0.01 var canMove = true # camera vars var tps_mode = false var lastTps = "rigth" @onready var fps_pos = $"fps" @onready var tps_pos1 = $"tps" @onready var tps_pos2 = $"tps2" @onready var camera = $Camera3D #inventory vars @onready var inventoryUi = $inventory @export var inventory : Inventory func _ready() -> void: Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) func _process(delta: float) -> void: if canMove: if Input.is_action_just_pressed("Change_View"): if tps_mode: var tween = get_tree().create_tween().set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_OUT) tween.tween_property(camera, "position", fps_pos.transform.origin, 0.4) tps_mode = false else: var tween = get_tree().create_tween().set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_OUT) if lastTps == "rigth": tween.tween_property(camera, "position", tps_pos1.transform.origin, 0.4) else: tween.tween_property(camera, "position", tps_pos2.transform.origin, 0.4) tps_mode = true const POSITION_TOLERANCE = 0.01 if tps_mode: if Input.is_action_just_pressed("view_side_left"): if camera.global_transform.origin.distance_to(tps_pos2.global_transform.origin) > POSITION_TOLERANCE: var tween = get_tree().create_tween().set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_OUT) tween.tween_property(camera, "position", tps_pos2.transform.origin, 0.4) lastTps = "left" elif Input.is_action_just_pressed("view_side_Rigth"): if camera.global_transform.origin.distance_to(tps_pos1.global_transform.origin) > POSITION_TOLERANCE: var tween = get_tree().create_tween().set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_OUT) tween.tween_property(camera, "position", tps_pos1.transform.origin, 0.4) lastTps = "rigth" if Input.is_action_just_pressed("inventory"): if inventoryUi.visible != true: inventoryUi.visible = true Input.set_mouse_mode(Input.MOUSE_MODE_CONFINED) canMove = false else: inventoryUi.visible = false Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) canMove = true func _unhandled_input(event: InputEvent) -> void: if event is InputEventMouseMotion: $".".rotate_y(-event.relative.x * SENSIVILITY) camera.rotate_x(-event.relative.y * SENSIVILITY) camera.rotation.x = clamp(camera.rotation.x, deg_to_rad(-60),deg_to_rad(60)) func _physics_process(delta: float) -> void: # Add the gravity. if not is_on_floor(): velocity += get_gravity() * delta if canMove: # Handle jump. if Input.is_action_just_pressed("ui_accept") and is_on_floor(): velocity.y = JUMP_VELOCITY # Get the input direction and handle the movement/deceleration. # As good practice, you should replace UI actions with custom gameplay actions. var input_dir := Input.get_vector("Move_Left", "Move_Rigth", "Move_Foward", "Move_Backward") var direction := (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized() if direction: if Input.is_action_pressed("Run"): if state: state.text = "RUNING" velocity.x = direction.x * (SPEED * RUN_MULTIPLIER) velocity.z = direction.z * (SPEED * RUN_MULTIPLIER) else: if state: state.text = "WALKING" velocity.x = direction.x * SPEED velocity.z = direction.z * SPEED else: velocity.x = move_toward(velocity.x, 0, SPEED) velocity.z = move_toward(velocity.z, 0, SPEED) else: velocity.x = move_toward(velocity.x, 0, SPEED) velocity.z = move_toward(velocity.z, 0, SPEED) desired_velocity = velocity.normalized() move_and_stair_step()
im doing something wrong?
The text was updated successfully, but these errors were encountered:
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my character dont climb the stairs even with a step of 1 meter
im doing something wrong?
The text was updated successfully, but these errors were encountered: