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Alien artifact research #1007
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The labs are never supposed to accept them. The tech is supposed to be automatically marked as researched when you kill something that drops the artifacts. |
Oh perhaps I should have been a bit more clear and have referred to the technologies instead of just saying "these." |
Aha yeah, yeah i thought you meant that the slots in the lab were revealed haha. |
The artifact dropped by the enemies are just the pink and orange one, explaining why i only have those unlocked. But if i have all other colors that means that they have dropped before, but why doesn't they drop now? Are the other colors dropped only by evolved enemies perhaps? I had enemies aggressivenes on default in the beginning of the game, like 5 years ago. And then i took a pause and everything in these mods were reworked and the game was unplayable for like 2-3 years because of uncompatible mods. Then when i got it working again i had to rebuild alot and was going to switch over to trains since they are researched very late in this pack (i think it was changed so they are researched a little earlier now) so i installed a mod that allow me to toggle peaceful mode on/off while i rebuild, but i'm not sure what happens to their evolution level if it was resetted to 0 or something. |
You might have the different colored artifacts from before the techs were made. |
Yeah probably, but as of now it's hard to say anything conclusive or verify, i could try sandbox just to see that it works, but that doesn't mean that it will work in the save i have which is what my worry is since it is originally an old save. So I'll just keep playing, it will probably be a while until i get the other colored artifacts so the authors could put this ticket on hold or remove it if they want to, and when i have an update i can come back. |
An update, i killed an enemy that dropped a yellow small orb, and then it unlocked the yellow research thing exactly the way you desrcibed so it seems to work. |
I have played some more and killed biters and unlocked 3 more, the way you said it would work, but now i noticed that two of them won't unlock even if i've killed so like 100-200 small orbs of red and green have dropped. And this haul was after the three other researches had already been unlocked (as a response to the argument that those who dropped red and green orbs was killed before the other, so the previous research wasn't unlocked (the previous color that is a dependency) before that enemy dropped the red and green orb so it couldn't unlock) My modlist is unchanged. (it is posted above) |
I have already researched the small pink and orange artifacts a long time ago (this is an old save and alot has happened) but now when i want to research to make big blue artifacts i can't fit them into the research lab.
Showing what i have already researched:
Modlist: (note version number is not exactly this, but i have them all updated)
Game version: 1.1.110
I posted an issue on on the github for PyCoalTBaA but he told me this was on your table.
He told me that it should trigger something when i pick up an artifact for the first time so that the research lab accept them.
That post:
kingarthur91/PyCoalTBaA#98
I'm not really sure how to reproduce exactly this, because i believe it's a result of migrating a save somehow. And the labs from pyanodons was also remade, i think it was just visually but i'm not sure.
But if Erkigmo is correct that there is suppose to be a "trigger" that should open up the slots in the lab when one picks up these for the first time, i believe that it could be re-triggered somehow? I guess it could be done with a console command or something?
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