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Computing linear and Angular Velocities w.r.t the camera frame of Bebop #198

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LArayane opened this issue Aug 19, 2019 · 0 comments
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@LArayane
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Hi,
Am trying to compute the linear and angular velocity of the bebop w.r.t its camera frame, I was thinking that since the camera is placed on the X_axis of the body frame, the velocities w.r.t X,Y and Z in the body frame correspond respectively to Z,X and Y in the camera frame!!

Please correct me if am wrong or kindly confirm it if what I was saying makes sense!
Many thanks

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