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TerraPlusMinus

Build Terra+- GitHub license Latest Release Discord https://github.com/buildtheearth

Table of Contents

Table of Contents
  1. Features
  2. Images
  3. Commands and Permissions
  4. Installation
  5. Config
  6. Dependencies

Features

TerraPlusMinus is a plugin which generates the real world terrain and outlines in the projection of BuildTheEarth.

  • customize your surface blocks
  • offset x,y and/or z world generation and commands
  • option to disable different biomes
  • option to disable tree generation
  • lidar is supported in the same way as in Terra++
  • automatic datapack installation
  • set coordinate bounds to prevent players from teleporting to areas, which are being worked on by other build teams
  • custom tree generation
  • link your servers to generate different height sections (preview)

Images

World generation up to 2032 meters above sea level:

Biome generation (including sand in deserts):

Extended Render Distance with Distant Horizons:

Custom Tree Generation:

Commands and Permissions

/tpll <latitudes> <longitudes> [height] - Permission node: t+-.tpll

/where - Permission node: t+-.where

/offset - Permission node: t+-.offset

Permission node: t+-.admin - Bypasses the coordinate bounds of tpll

Installation

  1. Download the latest release of Terra+- here and add it to your plugin folder
  2. Add these lines at the end of your bukkit.yml and replace "world" with the name of the server's main world name
worlds:
  world:
    generator: Terraplusminus
  1. Add --add-exports=java.desktop/sun.awt.image=ALL-UNNAMED to your jvm arguments in the start file. It should look like this:

Windows start.bat with:

@ECHO OFF
java -jar --add-exports=java.desktop/sun.awt.image=ALL-UNNAMED server-executable-name.jar
pause

Or Linux/Mac start.sh with:

#!/bin/sh
cd "$(dirname "$0")"
exec java -jar --add-exports=java.desktop/sun.awt.image=ALL-UNNAMED server-executable-name.jar
  1. Start your server

Now your world is from -64 to 320, if you need more height, go to step 6.

  1. (Optional) If you only plan to use Minecraft Vanilla heights from -64 to 320, but e.g. your city is on height 500 you can set y: -300 in the terrain_offset category in the config.yml to offset your section which fits into the world and restart your server.

  2. (Optional) Use a datapack to expand your world height. You can set height_datapack in config.yml totrue and restart your server. It will automaticly copy a datapack (with maximum world height possibly with a datapack) into your world folder.

Config

Standard-Config:

# The prefix is written in front of every message that is sent to the chat by the plugin.
prefix: '§2§lT+- §8» '

# If disabled, the plugin will log every fetched data to the console
reduced_console_messages: true

# If this option is enabled, the plugin will copy a datapack with the name 'world-height-datapack.zip' to the world directory, which expands the world to the maximum possibly with a datapack 2032.
height_datapack: false

# If enabled, it will show the height of the player in the actionbar.
height_in_actionbar: false



# Tpll ------------------------------------------------
# Set bounds so that players can only tpll within these limits. They will get a message that the area is being worked on by another build team.
# The option is turned off when all values are 0.0
# -----------------------------------------------------
min_latitude: 0.0               # Example: 46.94694079137405
max_latitude: 0.0               #          55.337721930180116
min_longitude: 0.0              #          1.9049932813372725
max_longitude: 0.0              #          15.665992332846406

# Passthrough tpll to other bukkit plugins. It will not passthrough when it's empty. Type in the name of your plugin. E.g. Your plugin name is vanillatpll you set passthrough_tpll: 'vanillatpll'
passthrough_tpll: ''



# Generation -------------------------------------------
# Offset your section which fits into the world.
terrain_offset:
  x: 0
  y: 0
  z: 0

# Linked worlds ---------------------------------------
# If the height limit in this world/server is not enough, other worlds/servers can be linked to generate higher or lower sections
linked_worlds:
  enabled: false
  method: 'SERVER'                         # 'SERVER' or 'MULTIVERSE'
  # if method = MULTIVERSE -> world_name, y-offset
  worlds:
    - name: another_world/server          # e.g. this world/server has a datapack to extend height to 2032. it covers the height section (-2032) - (-1) m a.s.l. it has a y-offset of -2032.
      offset: 2032
    - name: current_world/server                 # do not change! e.g. this world/server has a datapack to extend height to 2032. it covers the height section 0 - 2032 m a.s.l.
      offset: 0
    - name: another_world/server                 # e.g. this world/server has a datapack to extend height to 2032. it covers the height section 2033 - 4064 m a.s.l. it has a y-offset of 2032
      offset: -2032


# If disabled, tree generation is turned off.
generate_trees: true

# The biomes will be generated with https://en.wikipedia.org/wiki/K%C3%B6ppen_climate_classification.
# If turned off, everything will be plains biome.
different_biomes: true

# Customize the material, the blocks will be generated with.
surface_material: GRASS_BLOCK
building_outlines_material: BRICKS
road_material: GRAY_CONCRETE_POWDER
path_material: MOSS_BLOCK
# -----------------------------------------------------

# NOTE: Do not change
config_version: 1.4

Dependencies

TerraMinusMinus - Terra-- developed by @SmylerMC