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bid.tex
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\documentclass[foldmark,10pt,a4paper,notumble]{leaflet}
\usepackage{graphicx}
\renewcommand{\sfdefault}{phv}
\renewcommand{\familydefault}{\sfdefault}
\newcommand{\name}[1]{#1,}
\newcommand{\email}[1]{\emph{#1}}
\newcommand{\website}[1]{\\\emph{#1}\\[3pt]}
\newcommand{\nowebsite}[1]{\\[3pt]}
\usepackage{titlesec}
\titleformat*{\subsection}{\small\bfseries}
\titlespacing*{\subsection}{0pt}{6pt}{0pt}
\begin{document}
\begin{center}
\includegraphics{bid.png}\\
\Large{Berkeley Institute of Design}\\
\large{http://bid.berkeley.edu}\\
\end{center}
The Berkeley Institute of Design (BiD) is a research group that fosters a new and deeply interdisciplinary approach to design for the 21st century. We are an active research group with a focus that spans human-computer interaction (HCI), mechanical design, education, architecture, and art practice.\\
\subsection{For More Information}
John Canny\\
Computer Science\\
Director, Berkeley Institute of Design\\
\emph{[email protected]}
\subsection{Affiliate Faculty}
Alice Agogino, Mechanical Engineering\\
\emph{[email protected]}\\
\\
Eric Paulos, Computer Science\\
\emph{[email protected]}\\
\\
Bj\"orn Hartmann, Computer Science\\
\emph{[email protected]}\\
\\
Greg Niemeyer, Art Practice\\
\emph{[email protected]}\\
\\
Kimiko Ryokai, School of Information\\
\emph{[email protected]}\\
\newpage
\fontsize{3mm}{3.5mm}\selectfont
\subsection{Analysis of Thruster Attitude Control for Tensegrity Robots}
\name{Brian Cera}
\email{[email protected]}
\nowebsite{}
Prior work has shown that compliant spherical tensegrity robots are capable of short, precise movements using a punctuated rolling motion. However, in order for tensegrities to be viable space exploration rovers, they must also be capable of traversing large distances across planetary and lunar surfaces. My research focuses on orientation control of a cold-gas thruster using model predictive control to achieve an energy-efficient hopping profile to vastly improve the robot's mobility.
\subsection{Designing Video-Based Interactive Instructions}
\name{Peggy Chi}
\email{[email protected]}
\website{http://www.cs.berkeley.edu/\texttt{\char`\~}peggychi/}
When attempting to accomplish unfamiliar tasks, people often search for online tutorials to follow instructions. We design video-based recording, editing, and playback tools optimized for creating and consuming interactive tutorials from author demonstrations. Our automatic approaches generate novel instructional formats from videos and high-level events that are important to a learner. A series of systems to support this vision includes: MixT [UIST'12], DemoCut [UIST'13], DemoWiz [CHI'14], and a project for authoring motion illustrations.
\subsection{Design and Control of a Twelve-Bar Tensegrity Robot}
\name{Mallory Daly}
\email{[email protected]}
\website{http://mallorycdaly.com}
Tensegrity structures are inherently compliant and lightweight, making them an exciting soft robotics platform. The structures consist of a number of rods suspended in a network of cables in tension. Prior work has successfully designed and tested a six-bar tensegrity robot, but it has revealed limitations to the six-bar structure. My research seeks to realize a twelve-bar tensegrity robot to achieve higher actuation efficiency and impact robustness.
\subsection{Resistance as a Resource for Design}
\name{Laura Devendorf}
\email{[email protected]}
\website{http://artfordorks.com}
My research blends computer science, art history, and science and technology studies to explore how design can provoke collaborative relationships between people, technology, and non-human things. Collaborative relationships require care and compromise and I explore them through the development of interfaces that resist a person’s familiar practices. My studies of resistance in the design of mobile apps, wearable technology, and digital fabrication show how collaborating with resistant technology can provoke curiosity, inspiration, and enchanting encounters with everyday things.
\subsection{Environmental Impacts of 3D Printing}
\name{Jeremy Faludi}
\email{[email protected]}
\website{http://www.faludidesign.com}
3D printing is revolutionizing manufacturing; will it also revolutionize the ecological impacts of making things? Or will it create more problems than it solves? Some colleagues and I in the UC Berkeley mechanical engineering department performed a full scope 3 cradle to gate life-cycle assessment of two 3D printers and a “traditional” CNC milling machine, to compare their eco-impacts. This resulted in a paper in Rapid Prototyping Journal, due for publication in 2014.
% temporarily removed because of non-updated info from 2013
% \subsection{Human-Inspired Technology}
% \name{Shiry Ginosar}
% \email{[email protected]}
% \website{http://www.eecs.berkeley.edu/\texttt{\char`\~}shiry}
% Humans are highly evolved beings with computational capabilities that modern algorithms can rarely achieve. This is particularly true in the area of complex learning and visual perception. I am interested in modeling human performance in different areas and designing technology inspired by these abilities.
\subsection{Synthesizing Explanations of Online Example Code}
\name{Andrew Head}
\email{[email protected]}
\website{http://andrewhead.info}
Programmers use the web to learn and clarify details as they write code. But online information can be fragmented, unreliable, incomplete, or written for readers with a different background. I develop systems that synthesize explanations for under-explained code on the fly. I explore what makes effective components of explanations, and techniques for building explanation generators.
\subsection{Interactive Machine Learning}
\name{Biye Jiang}
\email{[email protected]}
\website{http://byeah.github.io/}
I am interested in building toolkits for modern data scientists who will usually work on prototyping new models or running experiments on large scale dataset. Our methodology includes but not limit to using hardware accelerations like GPU, providing implementation framework for machine learning algorithms, building visual interface for real-time control and monitoring. Boosting low-level machine performance and improving human productivity are both important for modern data analytic tasks. Therefore my research is trying to bridge the gap between users and the complex machine learning systems.
\subsection{Design Roadmapping}
\name{Euiyoung Kim}
\email{[email protected]}
\website{http://best.berkeley.edu/best-research/design-roadmap/}
While product and technology roadmaps have been well-formalized in terms of their structures, methodologies, and frameworks, design roadmaps have not been explicitly explored nor studied from either an academic or industry practice standpoint. Strategies that revolve around the holistic experience of products are more likely to be successful in today’s market. As first step, we develop a design driven roadmapping process as a new way of preparing future product concepts and define elements and steps.
\subsection{Design Thinking for Social Impact}
\name{Julia Kramer}
\email{[email protected]}
\nowebsite{}
I conduct research at the intersection of design thinking and global development. I investigate the design methods and tools that designers use when working on social impact projects, and I seek to understand how these methods are related to the context in which the designers are working. I also explore design theory and methodology more generally through my work on theDesignExchange (www.thedesignexchange.org), an online repository and ontology of design methods useful for designers across a variety of disciplines.
\subsection{Integrating Existing Objects with Digital Designs}
\name{Jingyi Li}
\email{[email protected]}
\website{http://jingyi.me}
Design tools for digital fabrication have opened a wide array of opportunities for creating new objects with functional and aesthetic properties. Currently, we are exploring leveraging digital fabrication to modify or augment existing objects. In Makers’ Marks, physically annotated sculptures serve as tangible blueprints for new functional objects, and in Banksybot, found objects are canvases for surface engravings and decorations.
\subsection{Tools for Quickly Prototyping and Debugging Interactive Devices}
\name{Will McGrath}
\email{[email protected]}
\nowebsite{}
Cheap and readily available sensors, actuators, microcontrollers, and wireless solutions have made it possible for novices to start building new classes of interactive devices. However, designers still face barriers in circuit-building and embedded programming. Many Wearable and Internet of Things projects also have to deal with more complex networking and communication requirements. I am working to design better toolkits and platforms to help people avoid common mistakes and quickly prototype more complex devices and applications.
\subsection{ESP (Example-based Sensor Predictions)}
\name{David A. Mellis}
\email{[email protected]}
\website{http://web.media.mit.edu/\texttt{\char`\~}mellis/}
This project helps novices make sophisticated use of sensors in interactive projects through the application of machine learning. With our system, experts author example code for particular applications. Our system generates a GUI which allows end-users to supply their own training data, calibrate their sensors, and tune the machine learning algorithms for incorporation in their own projects. This example-centric approach allows to provide a customized, usable interface across a wide range of real-time sensing applications.
% (w/ Ben Zhang, Audrey Leung, and Bjoern Hartmann)
\subsection{Internet-based Collaboration}
\name{Mitar Milutinovi\'c}
\email{[email protected]}
\website{http://mitar.tnode.com}
My past research has been into how to make developing web applications
possible for non-programmers through visual and real-time programming.
Recently I have been investigating how to make it easier for developers
to make secure and privacy-preserving web applications without requiring
them to be experts in computer security.
\subsection{Searching and Browsing Videos}
\name{Amy Pavel}
\email{[email protected]}
\website{http://www.eecs.berkeley.edu/\texttt{\char`\~}amypavel/}
Searching and browsing through long videos to find particular clips is tedious and time consuming. Currently, users need to scrub carefully in the video timeline to navigate to the portion of interest. Our research lets users search and browse in long videos using text. We've built tools to support searching and browsing in online educational videos (Video Digests at UIST 2014), and movies (SceneSkim at UIST 2015).
\subsection{Walking Robots with Flexible Tensegrity Spines}
\name{Andrew P. Sabelhaus}
\email{[email protected]}
\website{http://www.apsabelhaus.com}
This research seeks to design and control a walking four-legged robot with a flexible tension-network ('tensegrity') spine. By designing a robot with a spine between its shoulders and hips, and using a tensegrity system for that spine, the whole structure can be made lightweight and flexible. A prototype of this robot has been constructed, tested, and controlled in simulation.
\subsection{Fabbed To Sense: Co-Design of Geometry and Sensing Algorithms for Interactive Objects}
\name{Valkyrie Savage}
\email{[email protected]}
\website{http://valkyriesavage.com}
Digital fabrication tools like 3D printers and laser cutters are often used in the process of prototyping interactive objects. However, they are often used to make static parts, like cases or mounts. We have developed a framework linking pre-fabrication digital geometry and knowledge of fabricated material properties to desired sensing techniques; thus we can leverage 3D printed plastics or vinyl-cut foils directly as senseable elements. We call this ``Fabbing to Sense'', and over the course of my research we have developed three instances of this technique: Midas [UIST12], Lamello [CHI15], and Sauron [UIST13].
\vspace{12pt}
Latest update: \today %place here for balancing
\subsection{Identify Misunderstanding in Students and Delivering Guidance to Fix Them}
\name{Kristin Stephens-Martinez}
\email{[email protected]}
\website{http://www.cs.berkeley.edu/\texttt{\char`\~}ksteph/}
We propose a model that uses student incorrect constructed responses to identify conceptual misunderstandings. We do this by labeling the popular wrong answers with the misunderstandings they indicate, then use co-occurrence to predict other answers' labels. This approach leverages a small amount of human effort to seed an automated procedure. Our approach involves much less effort than inspecting all answers and substantially outperforms an uninformed baseline. Our next steps involve using the misunderstanding model to deliver guidance messages to students in hopes to fix their misunderstandings.
\subsection{MyPart: Personal, Portable, Accurate Airborne Particle Counting}
\name{Rundong Tian}
\email{[email protected]}
\website{http://rundongtian.com}
In 2012, air pollution in both cities and rural areas was estimated to have caused 3.7 million premature deaths. The primary pollutant was small airborne particulate matter of 10 microns or less in diameter, which led to the development of cardiovascular and respiratory diseases. In response, we developed MyPart, the first personal, portable, and accurate particle sensor with a bill of materials under \$50. We demonstrate how MyPart offers substantial enhancements over most existing air particle sensors by improving accessibility, flexibility, portability, and accuracy.
\subsection{Digital Fabrication Aesthetics}
\name{Cesar Torres}
\email{[email protected]}
\website{http://cearto.com}
Creative design tools have tremendous potential to support, inform, and influence the things we make. My research investigates how digital fabrication can benefit from such expressive tools and expand aesthetic and creative inquiry.
\subsection{Investigation of Impact Characteristics of Tensegrity Structures}
\name{Edward Zhu}
\email{[email protected]}
\nowebsite{}
Due to their unique compliance, tensegrity structures are capable of absorbing large amounts of energy upon impact. This allows for robustness in the deployment process during planetary exploration. My research will further investigate the behavior of tensegrity structures in different impact scenarios in order to improve its survivability in different landing situations.
\end{document}