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Feature request: Better Nether render options #446
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This is bluemap's version of that. |
Digging through discord that is the following correct? TechnicJelle theRivalingWelcomer — 06/01/2023 3:08 PM It really doesn't look that good.. If I have some time I will do a comparison. Also understanding what the difference is, the method above renders NOTHING above a certain Y but the OV will render EVERYTHING not touching the world ceiling meaning you can have player content all the way to the top for the most part it just takes the roof off. |
how is that defined? A block is "touching the world ceiling", if ______________ ? |
That is how it is documented in overviewer, I will try and do a side by side render or if I can try to dig into the overviewer code |
Mock: |
Just making a note here as per the Discord discussion this looks fairly good. |
Will note that I can't set up the default "seethrough nether" as wiki does not seem to have an example of the configuration for this. Migrating to BlueMap from Overviewer, and I'm impressed at the performance but stuck on the documentation. Could the seethrough Nether render config be added? |
The seethrough nether config is just setting With this ticket i will also think about how/where we can add some documentation about nether-render configs :) |
The default nether config also cuts of at a y of 90 for some reason which is bad for anyone that builds transport networks near the nether ceiling |
It cuts off there, because by default it is set to render the edges .. and cutting of with edges at a higher position would mean you'd see nothing. |
Aww, I get it. I have setup a version on my server with render edges off, but the various pockets of lava all over make it really noisy.. I think one of the benefits of hiding the ceiling attached blocks is that it creates clean planforms of ground with air above them IE player walkable space with less scattered noise. It is very hard to see anything when you are zoomed out at lower detail settings for sure due to the jaggyness. |
Thanks all. I'll play with the render settings. If looking to compare, I have Overviewer output (with standard nether render settings, ignoring blocks connected to ceiling) from my server, and would be able to grab screenshots from both that and the BlueMap output corresponding to the same region once the BlueMap render updates with new settings. Haven't actually updated Overviewer map in some time, but nether has not changed in the last few Minecraft versions, so output would be directly comparable. |
Is your feature request related to a problem? Please describe.
Since the Nether is "FULL" it is very hard to see player activity even with some of the example transparent options already in BlueMap. A solution similar to the overviewer Nether Primitive nether render would be ideal and may also be useful for other custom game types where the dimension is full to the top of the world.
Describe the solution you'd like
Have a render option that removes or makes transparent ALL blocks connected to the ceiling.
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