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TEXTURES.Brontornis
112 lines (104 loc) · 1.33 KB
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TEXTURES.Brontornis
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// Texture definitions generated by SLADE3
// on Mon Jul 4 22:59:44 2022
Sprite "BLSGA0", 80, 96
{
Offset -120, -101
Patch "BRONT_W1", 0, 0
}
Sprite "BLSGB0", 80, 96
{
XScale 0.900
YScale 0.900
Offset -104, -93
Patch "BRONT_W1", 0, 0
}
Sprite "BLSGC0", 80, 96
{
XScale 0.950
YScale 0.950
Offset -113, -98
Patch "BRONT_W1", 0, 0
}
Sprite "BLSGD0", 80, 96
{
XScale 0.900
YScale 0.900
Offset -106, -99
Patch "BRONT_W1", 0, 0
}
Sprite "BLSGE0", 80, 96
{
XScale 0.850
YScale 0.850
Offset -99, -106
Patch "BRONT_W1", 0, 0
}
Sprite "BLSFA0", 90, 136
{
XScale 0.900
YScale 0.900
Offset -100, -56
Patch "MFLS_012", 5, 22
{
Style Add
}
Patch "BRONT_W1", 4, 37
{
Style Modulate
}
Patch "BRONT_W1", 4, 38
{
Alpha 0.80
Style Modulate
}
Patch "BRONT_W1", 4, 41
{
Style Modulate
}
Patch "BRONT_W1", 4, 42
{
Style Modulate
}
}
Sprite "BLSFB0", 90, 136
{
XScale 0.900
YScale 0.900
Offset -100, -56
Patch "MFLS_011", 0, 17
{
Style Add
}
Patch "MFLS_011", 15, 8
{
Style Add
}
Patch "MFLS_011", 4, 6
{
FlipX
Style Add
}
Patch "MFLS_011", 15, 23
{
FlipX
Style Add
}
Patch "BRONT_W1", 4, 37
{
Style Modulate
}
Patch "BRONT_W1", 4, 38
{
Alpha 0.80
Style Modulate
}
Patch "BRONT_W1", 4, 41
{
Style Modulate
}
Patch "BRONT_W1", 4, 42
{
Style Modulate
}
}
// End of texture definitions