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TEXTURES.Items
176 lines (155 loc) · 1.94 KB
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TEXTURES.Items
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// Texture definitions generated by SLADE3
// on Mon Sep 18 10:08:25 2023
Sprite "ARMSA0", 19, 23
{
Offset 9, 23
Patch "ARMR_000", 0, 1
}
Sprite "ARMSB0", 19, 23
{
Offset 0, -6
Patch "ARMR_000", 0, 1
}
Graphic "ARMER0", 19, 23
{
Offset 9, 14
Patch "ARMR_000", 0, 1
{
Blend "#6A0000"
}
}
Sprite "ARMCA0", 33, 31
{
Offset 16, 31
Patch "ARMR_003", 1, 0
}
Sprite "ARMCB0", 33, 31
{
Patch "ARMR_003", 1, 0
}
Graphic "ARMER1", 33, 31
{
Offset 16, 14
Patch "ARMR_003", 1, 0
{
Blend "#660000"
}
}
Sprite "MEDIA0", 27, 18
{
Offset 13, 18
Patch "MEDS_000", 0, 0
{
Style Overlay
}
}
Sprite "MEDIB0", 32, 25
{
Offset 14, 25
Patch "MEDS_ST0", 0, 0
{
Style Overlay
}
}
Sprite "MEDIC0", 32, 25
{
Offset 14, 25
Patch "MEDS_ST0", -32, 0
{
Style Overlay
}
}
Graphic "BLUDIKIT", 32, 25
{
XScale 3.333
YScale 3.333
Offset 14, 25
Patch "MEDS_ST0", -32, 0
{
Style Overlay
}
}
Sprite "STIMA0", 13, 15
{
Offset 6, 15
Patch "MEDS_001", 0, 0
{
Style Overlay
}
}
Sprite "PSTIA0", 15, 17
{
Offset 7, 16
Patch "MEDS_001", 1, 1
{
Style Overlay
}
}
Sprite "PSTRA0", 24, 21
{
Offset 12, 20
Patch "BERS_000", 1, 1
}
Sprite "BON1A0", 8, 18
{
Offset 4, 18
Patch "BTTL_000", 0, 0
}
Sprite "BON1B0", 8, 18
{
Offset 4, 18
Patch "BTTL_000", 0, 0
Patch "BTTL_000", 0, 0
{
Alpha 0.10
Style Add
}
}
Sprite "BON1C0", 8, 18
{
Offset 4, 18
Patch "BTTL_000", 0, 0
Patch "BTTL_000", 0, 0
{
Alpha 0.30
Style Add
}
}
Sprite "BON1D0", 8, 18
{
Offset 4, 18
Patch "BTTL_000", 0, 0
Patch "BTTL_000", 0, 0
{
Alpha 0.40
Style Add
}
}
Graphic "PBONA0", 8, 18
{
Offset -10, -6
Patch "BTTL_000", 0, 0
}
Sprite "SYRGZ0", 27, 9
{
XScale 1.200
YScale 1.200
Offset 11, 8
Patch "SYRG_000", 1, 1
{
Style Translucent
}
}
Sprite "PRIFA0", 66, 24
{
Offset 32, 24
Patch "ARMR_000", 23, 2
Patch "M1GR_PK0", 0, 11
Patch "BON2A0", 28, 8
{
Blend "#FFFFFF", 0.6
Style Modulate
}
Patch "BON2A0", 29, 9
}
// End of texture definitions