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#GDX-Proto - A lightweight 3D engine built with libgdx

screenshot


###GDX-Proto is immature. Breaking changes are to be expected. Code might be a bit messy before it gets a nice refactoring.


GDX-Proto is a lightweight 3d engine built with two main objectives:

  • Provide an open source codebase showing how to do many basic and essential things for 3d games with libgdx, a cross-platform Java game framework.
  • Provide a simple, extensible 3d engine that takes care of lower-level things such as physics and networking.

While the current version is implemented as a First Person Shooter (FPS) demo, the code is highly adaptable for other uses, without too much work.

Overview of Features

Graphics

  • Basic 3d rendering using a slightly modified version of the default libgdx 3d shader. It takes advantage of the new libgdx 3D API.
  • 3D Particle system based on the new libgdx 3d particle system (version 1.2.1+, not included in 1.2.0)

Physics

  • The Bullet physics library is used for collision detection, but not for collision resolution. This allows for fast and efficient collision detection without the performance penalties of a fully simulated bullet world. A default collision resolution system is included in the Physics class, but it can be modified to suit your needs.
  • Raycasting for projectile hit detection

Networking

  • Supports local or online play
  • KryoNet based
  • Mix of TCP and UDP where appropriate
  • Entity interpolation
  • Client prediction (for movement only, not yet implemented for projectiles)
  • Simple chat system
  • Supports libgdx headless backend for creating a headless server, such as on a VPS
  • Server transmits level geometry to client upon connection
  • "The server is the man": Most logic is run server-side to prevent cheats or hacking.

Other

  • Basic Entity system with DynamicEntities, represented by either Decals (Billboard sprites) or 3D models
  • Movement component class handles acceleration, velocity, position, rotation, max speeds
  • Subclasses of Movement: GroundMovement and FlyingMovement

Using GDX-Proto For Your Own Projects

Currently, GDX-Proto does not exist as a library. The best way to use it for your own project is to use it as a base for a new project, and remove parts you do not wish, while adding your own code on top. In the future it may be modified to be more convenient.

Demo - First Person Shooter

A pre-built jar of the desktop demo can be downloaded here.

Android APK The apk is currently setup just to launch a localclient

To play a simple local, singleplayer demo run the desktop:run gradle task There are also many command line options available, such as setting screen size, starting a server, choosing what hostname to connect to, etc. To see a full list: Run the desktop:dist gradle task to create the desktop jar. the desktop jar file should be located in: desktop/build/libs Then run the desktop jar with the command argument -h or --help

To start a local, non-networked single-player demo: java -jar desktop.jar To start a server: java -jar desktop.jar -s To start a server and connect to it yourself: java -jar desktop.jar -s -c To connect to an online server, www.example.com, port 19000: java -jar desktop.jar -c -a "www.example.com" -p 19000

If you wish to run a headless server, run the :headless:dist gradle task, and run: java -jar headless.jar -s

Here is an example usage output, but for a more up-to-date version run -h on the command line.

 -a,--address <arg>      supply hostname address to connect to
 -c,--client             connect to server as a client
 -d,--lag-delay <arg>    simulate lag with argument = milliseconds of lag
 -h,--help               print help
 -p,--port <arg>         specify TCP port to either host on (server) or
                         connect to (client)
 -s,--server             start online server
 -z,--screensize <arg>   suppley screen size in the form of WIDTHxHEIGHT,
                         i.e. 1920x1080

Contributions

Contributions are welcome! If you have a large contribution you wish to make, make an issue first for discussion to make sure it's something that could be included in the project.

TODO

  • Profile and improve networking
  • General refactoring, check all disposables are disposed (avoid memory leaks)
  • Implement frustum and distance culling

License

Apache 2.0