From 0d5e5db51cf08e8f39d3fe41022e78c727788d8f Mon Sep 17 00:00:00 2001 From: Filatelele Date: Sat, 3 Feb 2024 15:06:57 +0300 Subject: [PATCH] fix(stairs & optable): fixes anchoring and optable's visible output --- code/game/machinery/OpTable.dm | 4 ++-- code/modules/multiz/structures.dm | 1 + 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/code/game/machinery/OpTable.dm b/code/game/machinery/OpTable.dm index feeedd2f6b0..a212006af54 100644 --- a/code/game/machinery/OpTable.dm +++ b/code/game/machinery/OpTable.dm @@ -137,8 +137,8 @@ patient?.drop(C) use_power_oneoff(100) - usr.visible_message(SPAN_DANGER("[usr] successfully removes all clothing from [victim]."), - SPAN_NOTICE("You successfully remove all clothing from [victim].")) + usr.visible_message(SPAN_DANGER("[usr] successfully removes all clothing from [patient]."), + SPAN_NOTICE("You successfully remove all clothing from [patient].")) busy = FALSE diff --git a/code/modules/multiz/structures.dm b/code/modules/multiz/structures.dm index 88869da6b57..9c83cf46ac6 100644 --- a/code/modules/multiz/structures.dm +++ b/code/modules/multiz/structures.dm @@ -185,6 +185,7 @@ desc = "Stairs leading to another deck. Not too useful if the gravity goes out." icon = 'icons/obj/stairs.dmi' icon_state = "stairs" + anchored = TRUE /obj/structure/up/forceMove() return FALSE