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when ping missing from one of the users it makes the game stuck for everyone with a kicking vote,
is it possible to mock the last packets from the disconnected user and send them to the host until he reconnects?
(mimicking like he is AFK instead of disconnected)
are those packets contain a game state or instructions?
a workaround is required for lagging users.
The text was updated successfully, but these errors were encountered:
when ping missing from one of the users it makes the game stuck for everyone with a kicking vote,
is it possible to mock the last packets from the disconnected user and send them to the host until he reconnects?
(mimicking like he is AFK instead of disconnected)
are those packets contain a game state or instructions?
a workaround is required for lagging users.
The text was updated successfully, but these errors were encountered: