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Tried to play CNCNet recently in a LAN party setting, with some of us co-located and some of us remote. All the co-located users were banned from the servers from DDOS detection. We had 7 players at the LAN i believe. There has to be a better way to detect this, or at least the bandwidth/ping trigger needs to be increased at least 10x
The text was updated successfully, but these errors were encountered:
Tried to play CNCNet recently in a LAN party setting, with some of us co-located and some of us remote. All the co-located users were banned from the servers from DDOS detection. We had 7 players at the LAN i believe. There has to be a better way to detect this, or at least the bandwidth/ping trigger needs to be increased at least 10x
The text was updated successfully, but these errors were encountered: