diff --git a/game-assets/ra2mode.pack/artmd.ini b/game-assets/ra2mode.pack/artmd.ini index 783f83f6..8109c8b2 100644 --- a/game-assets/ra2mode.pack/artmd.ini +++ b/game-assets/ra2mode.pack/artmd.ini @@ -1315,6 +1315,8 @@ RemoveOccupy4=2,2 DamageFireOffset0=-36,23 DamageFireOffset1=-21,6 +[GAAIRCBB] +Layer=ground [NAHPAD] Remapable=yes @@ -2355,6 +2357,7 @@ LoopEnd=21 LoopCount=-1 Rate=200 ;DetailLevel=1 +DoubleThick=true [GAPILE] Remapable=yes @@ -2801,6 +2804,7 @@ LoopEnd=10 LoopCount=-1 Rate=220 DetailLevel=2 +DoubleThick=true ; Nuclear power plant damaged active animation [NANRCT_AD] @@ -2814,6 +2818,7 @@ LoopEnd=21 LoopCount=-1 Rate=220 DetailLevel=2 +DoubleThick=true ; Clone factory active animation [NACLON_A] @@ -2826,6 +2831,7 @@ LoopEnd=10 LoopCount=-1 Rate=200 ;DetailLevel=1 +DoubleThick=true [GALITE] Cameo=LITEICON @@ -8150,6 +8156,9 @@ Rate=400 NewTheater=yes Shadow=yes +[NADEPTBB] +Normalized=yes + ; Camp Fire Idle Animation [CAMSC06A] Layer=ground @@ -10498,6 +10507,7 @@ LoopCount=-1 Layer=top UseNormalLight=yes ZAdjust=-512 +YSortAdjust=2000 ;Theater=yes ;DemandLoad=true @@ -10522,7 +10532,7 @@ TrailerSeperation=2 Elasticity=0.0 MaxXYVel=30.0 MinZVel=20.0 -ExpireAnim=TWLT024 +ExpireAnim=TWLT026 Damage=10 DamageRadius=50 Warhead=HE @@ -10626,7 +10636,7 @@ Image=DBRIS1SM Elasticity=0.0 MaxXYVel=10.0 MinZVel=40.0 -ExpireAnim=TWLT024 +ExpireAnim=TWLT026 Damage=10 DamageRadius=50 Warhead=HE @@ -10657,7 +10667,7 @@ Bouncer=yes Elasticity=0.0 MaxXYVel=30.0 MinZVel=20.0 -ExpireAnim=TWLT024 +ExpireAnim=TWLT026 Damage=10 DamageRadius=50 Warhead=HE @@ -10703,7 +10713,7 @@ Bouncer=yes Elasticity=0.0 MaxXYVel=30.0 MinZVel=20.0 -ExpireAnim=TWLT024 +ExpireAnim=TWLT026 Damage=10 DamageRadius=50 Warhead=HE @@ -10749,7 +10759,7 @@ Bouncer=yes Elasticity=0.0 MaxXYVel=30.0 MinZVel=20.0 -ExpireAnim=TWLT024 +ExpireAnim=TWLT026 Damage=10 DamageRadius=50 Warhead=HE @@ -10781,7 +10791,7 @@ TrailerSeperation=2 Elasticity=0.0 MaxXYVel=30.0 MinZVel=20.0 -ExpireAnim=TWLT024 +ExpireAnim=TWLT026 Damage=10 DamageRadius=50 Warhead=HE @@ -10811,7 +10821,7 @@ Bouncer=yes Elasticity=0.0 MaxXYVel=30.0 MinZVel=20.0 -ExpireAnim=TWLT024 +ExpireAnim=TWLT026 Damage=10 DamageRadius=50 Warhead=HE @@ -10841,7 +10851,7 @@ Bouncer=yes Elasticity=0.0 MaxXYVel=30.0 MinZVel=20.0 -ExpireAnim=TWLT024 +ExpireAnim=TWLT026 Damage=10 DamageRadius=50 Warhead=HE @@ -10873,7 +10883,7 @@ TrailerSeperation=2 Elasticity=0.0 MaxXYVel=30.0 MinZVel=20.0 -ExpireAnim=TWLT024 +ExpireAnim=TWLT026 Damage=10 DamageRadius=50 Warhead=HE @@ -10903,7 +10913,7 @@ Bouncer=yes Elasticity=0.0 MaxXYVel=30.0 MinZVel=20.0 -ExpireAnim=TWLT024 +ExpireAnim=TWLT026 Damage=10 DamageRadius=50 Warhead=HE @@ -10933,7 +10943,7 @@ Bouncer=yes Elasticity=0.0 MaxXYVel=30.0 MinZVel=20.0 -ExpireAnim=TWLT024 +ExpireAnim=TWLT026 Damage=10 DamageRadius=50 Warhead=HE @@ -11525,14 +11535,14 @@ Rate=225 ; small arms fire piff (single shot) [PIFF] -;Normalized=yes +Normalized=yes ;Theater=yes ;Translucent=yes ; small arms fire piff (multiple shots) [PIFFPIFF] +Normalized=yes ;Theater=yes -;Normalized=yes ;Translucent=yes ; small flames @@ -11683,20 +11693,28 @@ Scorch=yes ; minigun fire flashes [MGUN-N] +Translucent=no [MGUN-NE] +Translucent=no [MGUN-E] +Translucent=no [MGUN-SE] +Translucent=no [MGUN-S] +Translucent=no [MGUN-SW] +Translucent=no [MGUN-W] +Translucent=no [MGUN-NW] +Translucent=no ; Armor bonus [ARMOR] @@ -11725,6 +11743,9 @@ Rate=400 Normalized=yes Rate=400 +[SPEED] +Normalized=yes + [MLTIMISL] Normalized=yes Rate=400 @@ -11874,6 +11895,7 @@ LoopEnd=18 LoopCount=-1 Rate=300 DetailLevel=2 +DoubleThick=true ; NOD Power plant damaged active animation [NAPOWR_AD] @@ -11887,6 +11909,7 @@ LoopEnd=37 LoopCount=-1 Rate=300 DetailLevel=2 +DoubleThick=true ; NOD Advanced power plant active animation [NAAPWR_A] @@ -11993,7 +12016,7 @@ Image=NAPSIS_A Normalized=yes Start=40 LoopStart=40 -LoopEnd=79 +LoopEnd=80 LoopCount=-1 Rate=200 Layer=ground @@ -12665,6 +12688,9 @@ Rate=200 Layer=ground NewTheater=yes +[GAREFNBB] +Layer=ground + ; Animation of tiberium leaving harvester and entering refinery [GAREFNOR] Normalized=yes @@ -14469,23 +14495,55 @@ DamageFireOffset0=-5,13 [BRRLEXP1] ; Oil barrel explosion Rate=400 Report=ExplosionBarrel +Translucent=yes +UseNormalLight=yes + [BRRLEXP2] ; Oil barrel explosion Rate=400 Report=ExplosionBarrel +Translucent=yes +UseNormalLight=yes [CRIVEXP] ; Crazy Ivan Explosion Report=ExplosionCrazyIvan +Normalized=yes +Translucent=yes +UseNormalLight=yes + +[TSTIMPCT] +Normalized=yes + +[MININUKE] +Normalized=yes +Report=ExplosionBarrel [APOCEXP] ; Apocalypse Tank Explosion Report=Explosion13 +Normalized=yes +Translucent=yes +UseNormalLight=yes [VTEXPLOD] ; Explosions for elite tanks Report=ExplosionApocalypse +Normalized=yes +Translucent=yes +UseNormalLight=yes [KTSTLEXP] ; Kirov elite tesla bomb Report=KirovEliteBomb +Normalized=yes +Translucent=yes +UseNormalLight=yes + +[DEMTEXP] +Normalized=yes +[GCMUZZLE] +Normalized=yes + +[VTMUZZLE] +Normalized=yes [ARRWDEST] LoopCount=4