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The reveal trigger action also removes fog from areas covered by an active gap generators. This happens for a short time, about half a second, but is an undesirable phenomenon. This shouldn't happen.
In addition, this action is accompanied by very unaesthetic, rough artifacts (see screenshot).
I understand that this is all a rare combination of factors that affects rare maps, perhaps the only one.
However, if it is possible to fix it without a relatively large amount of labor, then it is advisable to fix it.
The actions "reveal around waypoint" and the "reveal zone of waypoint" should not revealize the territory under the gap generator.
It seems that only the "reveal zone of waypoint" action causes the bug.
"reveal around waypoint" does not cause the problem.
In addition, even if there are no gap generators. The territory is also accompanied by reveal artifacts.
If the player's screen is currently displaying an revealing area, there will be unrevealed areas with sharp boundaries. They disappear after the player moves the screen to another location. After returning the screen back, the black fog will be erased.
This time it seems to apply to "reveal around waypoint" as well.
The text was updated successfully, but these errors were encountered:
I note that the first bug with reveal under gap generators is more unpleasant, because Players began to exploit it, sending the amphibian into the zone where it activates triggers to reconnoiter the enemy base. Removing the fog for a second allows to assess the level of security of the enemy base.
The second reveal bug is simply unaesthetic. It has no practical component.
The reveal trigger action also removes fog from areas covered by an active gap generators. This happens for a short time, about half a second, but is an undesirable phenomenon. This shouldn't happen.
In addition, this action is accompanied by very unaesthetic, rough artifacts (see screenshot).
I understand that this is all a rare combination of factors that affects rare maps, perhaps the only one.
However, if it is possible to fix it without a relatively large amount of labor, then it is advisable to fix it.
The actions "reveal around waypoint" and the "reveal zone of waypoint" should not revealize the territory under the gap generator.
It seems that only the "reveal zone of waypoint" action causes the bug.
"reveal around waypoint" does not cause the problem.
In addition, even if there are no gap generators. The territory is also accompanied by reveal artifacts.
If the player's screen is currently displaying an revealing area, there will be unrevealed areas with sharp boundaries. They disappear after the player moves the screen to another location. After returning the screen back, the black fog will be erased.
This time it seems to apply to "reveal around waypoint" as well.
The text was updated successfully, but these errors were encountered: