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Varying values for factors #9

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Sebbyastian opened this issue Dec 29, 2021 · 0 comments
Open

Varying values for factors #9

Sebbyastian opened this issue Dec 29, 2021 · 0 comments

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@Sebbyastian
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Sebbyastian commented Dec 29, 2021

You seem to be writing AI bots as though they're single players, while ignoring the dynamics that multiplayer games introduce. In that case, I strongly recommend you read this page & learn about the T-spin setups: https://harddrop.com/wiki/T-Spin_Guide

For a start, a tetris isn't the highest scoring clear. For that, you need to look into combo downstacking, but before we look at that we must look at beginning, midgame and endgame.

In the beginning, the best score you get is from a tetris that's also a perfect clear. Let's be clear from this, there are people who PCPCPCPCPCPCPCPCPCPC. Look that up, because until your opponents send garbage that could be your best strategy. Having said that, if you look over at your target and notice them (targetting you back) setting up a PC, then you may be close to being KOd by 12 lines of garbage. SO IN SHORT, your multiplier for perfect clears should start off nearly infinite, up until you get garbage, then you change that to something more reasonable for upstacking or combo downstacking or whatnot.

When you've got garbage stacking up on your own screen, you want to go into a combo downstacking loop. When you're at the bottom, you want to start stacking up from each side (e.g. leave roughly a 4 wide hole down the centre of the field) so that combo downstacking is easiest.

Maybe create an AI that can create tspin setups from the ground up, and work from there, since bonus question... what's higher value? A double tetris combo or double t-spin triple combo?

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