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scratra.py
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scratra.py
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#!/usr/bin/env python3
# scratra ~ 0.3
# greatdane ~ easy python implementation with scratch
# inspired by sinatra(sinatrarb.com) ~ code snippets from scratch.py(bit.ly/scratchpy)
import socket
from errno import *
from array import array
import threading
# Errors from scratch.py
class ScratchConnectionError(Exception): pass
class ScratchNotConnected(ScratchConnectionError): pass
class ScratchConnectionRefused(ScratchConnectionError): pass
class ScratchConnectionEstablished(ScratchConnectionError): pass
class ScratchInvalidValue(Exception): pass
broadcast_map = {}
update_map = {}
start_list = []
end_list = []
scratchSocket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
runtime_quit = 0
scratchInterface = None
# Implementation for Scratch variables
class RemoteSensors:
sensor_values = {}
def __setitem__(self, sensor_name, value):
if isinstance(value, str):
v = Scratch.toScratchMessage('sensor-update "' + sensor_name +'" "'+value+'"')
self.sensor_valueues[sensor_name] = value
scratchSocket.send(v)
elif isinstance(value, int) or isinstance(value, float):
v = Scratch.toScratchMessage('sensor-update "' + sensor_name +'" ' + str(value))
self.sensor_valueues[sensor_name] = value
scratchSocket.send(v)
else:
raise ScratchInvalidValue(sensor_name + ': Incorrect attempted value')
def __getitem__(self, sensor_name):
return self.sensor_values[sensor_name]
# For general convenience, scratch interface
class Scratch:
# Variables interface
sensor = RemoteSensors()
var_values = {}
# Broadcast interface
def broadcast(self, *broadcasts):
for broadcast_name in broadcasts:
scratchSocket.send(self.toScratchMessage('broadcast "' + broadcast_name + '"'))
# Variable interface
def var(self, var_name):
return self.var_values[var_name]
@staticmethod
def toScratchMessage(cmd):
# Taken from chalkmarrow
n = len(cmd)
a = array('c')
a.append(chr((n >> 24) & 0xFF))
a.append(chr((n >> 16) & 0xFF))
a.append(chr((n >> 8) & 0xFF))
a.append(chr(n & 0xFF))
return a.tostring() + cmd
@staticmethod
def atom(msg):
try:
return int(msg)
except:
try:
return float(msg)
except:
return msg.strip('"')
def run(host='localhost', poll=True, msg="Scratra -> Connected\n-> 'stop' to quit", console=True):
runClass(host, poll, msg, console).start()
# actual threading process
class runClass(threading.Thread):
def __init__(self, host, poll, msg, console):
self.host = host
self.poll = poll
self.msg = msg
self.console = console
threading.Thread.__init__(self)
def run(self):
host = self.host
poll = self.poll
port = 42001
console = self.console
##while 1:
## try: scratchSocket.connect((host, port))
# Except series from scratch.py
##except socket.error as error:
## (err, msge) = error
## if err == EISCONN:
## raise ScratchConnectionEstablished('Already connected to Scratch')
## elif poll == True:
## continue
## elif err == ECONNREFUSED:
## raise ScratchConnectionRefused('Connection refused, try enabling remote sensor connections')
## else:
## raise ScratchConnectionError(msge)
##scratchInterface = Scratch()
##break
if console:
run_console(self.msg).start()
for func in start_list:
func(scratchInterface)
while not runtime_quit:
##try:
## msg = scratchSocket.recv(1024)
##except socket.error as (errno, message):
## raise ScratchConnectionError(errno, message)
if msg:
# If the message is not a sensor-update, but a broadcast
if msg.find('sensor-update')==-1 and 'broadcast' in msg:
msg = msg[15:-1]
if msg in broadcast_map:
for func in broadcast_map[msg]:
func(scratchInterface)
# Otherwise, it must be a sensor-update
else:
msg = msg[4:]
if 'sensor-update' in msg:
msg = msg.split()[1:]
i = 0
while i < len(msg)-1:
if scratchInterface.atom(msg[i]) in update_map:
scratchInterface.var_values[scratchInterface.atom(msg[i])] = scratchInterface.atom(msg[i+1])
for func in update_map[scratchInterface.atom(msg[i])]:
func(scratchInterface, scratchInterface.atom(msg[i+1]))
i+=2
class run_console(threading.Thread):
def __init__(self, msg):
self.msg = msg
threading.Thread.__init__(self)
def run(self):
global runtime_quit
print((self.msg))
while not runtime_quit:
cmd = eval(input('-> '))
if cmd == 'stop':
runtime_quit = 1
print('-> Quitting')
for func in end_list:
func(scratchInterface)
# For user convenience, decorator methods
# When Scratch broadcasts this...
# @broadcast('scratch_broadcast')
# def func(scratch): ....
class broadcast:
def __init__(self, broadcast):
self.b = broadcast
def __call__(self, func):
if self.b in broadcast_map:
broadcast_map[self.b].append(func)
else:
broadcast_map[self.b] = [func]
# When this variable is updated...
# @update('variable')
# def func(scratch, value): ...
class update:
def __init__(self, update):
self.u = update
def __call__(self, func):
if self.u in update_map:
update_map[self.u].append(func)
else:
update_map[self.u] = [func]
# When we start listening...
# @start
# def func(scratch): ...
def start(func):
if func not in start_list:
start_list.append(func)
# When we stop listening
# @end
# def func(scratch): ...
def end(func):
if func not in end_list:
end_list.append(func)