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pencil4_compositing.py
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pencil4_compositing.py
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# SPDX-License-Identifier: GPL-2.0-or-later
# The Original Code is Copyright (C) P SOFTHOUSE Co., Ltd. All rights reserved.
if "bpy" in locals():
import imp
imp.reload(pencil4_render_images)
imp.reload(Translation)
else:
from . import pencil4_render_images
from .i18n import Translation
import bpy
class PCL4_OT_AddImageNode(bpy.types.Operator):
bl_idname = "pcl4.add_image_node"
bl_label = "Add Image Node"
bl_options = {'REGISTER', 'UNDO'}
view_layer: bpy.props.StringProperty(default = "", options = {'HIDDEN'})
scene: bpy.props.StringProperty(default = "", options = {'HIDDEN'})
for_render_element: bpy.props.BoolProperty(default = False, options = {'HIDDEN'})
target_element_ptr: bpy.props.StringProperty(default = "", options = {'HIDDEN'})
def execute(self, context):
pencil4_render_images.correct_duplicated_output_images(context.scene)
scene = bpy.data.scenes[self.scene]
view_layer = scene.view_layers[self.view_layer]
image = None
if self.for_render_element:
if self.target_element_ptr != "":
ptr = int(self.target_element_ptr)
render_elements = view_layer.pencil4_line_outputs.render_elements
elem = next((e for e in render_elements if e.as_pointer() == ptr), None)
image = elem.output.main if elem is not None else None
else:
image = pencil4_render_images.new_element_image(view_layer)
else:
image = pencil4_render_images.get_image(view_layer)
if image is None or image.name == "":
return {'CANCELLED'}
view_layer.pencil4_line_outputs.rename_images(view_layer)
node = context.scene.node_tree.nodes.new('CompositorNodeImage')
node.location[0] = -1100
node.location[1] = -300
node.image = image
# bpy.ops.node.add_node(type="CompositorNodeImage", use_transform=True)
# context.active_node.image = image
return set()
# return bpy.ops.node.translate_attach_remove_on_cancel('INVOKE_DEFAULT')
def invoke(self, context, event):
space = context.space_data
tree = space.edit_tree
if context.region.type == 'WINDOW':
space.cursor_location_from_region(event.mouse_region_x, event.mouse_region_y)
else:
space.cursor_location = tree.view_center
return self.execute(context)
class PCL4_OT_DeleteLineRenderElement(bpy.types.Operator):
bl_idname = "pcl4.delete_line_render_element"
bl_label = "Delete Line Render Element"
bl_options = {'REGISTER', 'UNDO'}
view_layer: bpy.props.StringProperty(default = "", options = {'HIDDEN'})
scene: bpy.props.StringProperty(default = "", options = {'HIDDEN'})
target_element_ptr: bpy.props.StringProperty(default = "", options = {'HIDDEN'})
def execute(self, context):
pencil4_render_images.correct_duplicated_output_images(context.scene)
scene = bpy.data.scenes[self.scene]
view_layer = scene.view_layers[self.view_layer]
ptr = int(self.target_element_ptr)
render_elements = view_layer.pencil4_line_outputs.render_elements
for i, elem in enumerate(render_elements):
if elem.as_pointer() == ptr:
image = elem.output.main
render_elements.remove(i)
if image is not None:
tree = context.scene.node_tree
if tree is not None:
remove_nodes = [n for n in tree.nodes if n.type == "IMAGE" and n.image == image]
for n in remove_nodes:
tree.nodes.remove(n)
break
return {'FINISHED'}
class PCL4_MT_ViewLayers(bpy.types.Menu):
bl_label = 'Pencil+ 4'
bl_idname = 'PCL4_MT_ViewLayers'
def draw(self, context):
layout = self.layout
layout.enabled = context.space_data.node_tree is not None
for view_layer in context.scene.view_layers:
ops = layout.operator(PCL4_OT_AddImageNode.bl_idname, text=view_layer.name, translate=False)
ops.view_layer = view_layer.name
ops.scene = context.scene.name
ops.for_render_element = False
ops.target_element_ptr = ""
class PCL4_MT_ElementAddDelete(bpy.types.Menu):
bl_label = 'Pencil+ 4 Line Render Element Add Delete'
bl_idname = 'PCL4_MT_Element_Add_Delete'
def draw(self, context):
layout = self.layout
layout.enabled = context.space_data.node_tree is not None
ops = layout.operator(PCL4_OT_AddImageNode.bl_idname, text="Add", text_ctxt=Translation.ctxt)
ops.view_layer = context.view_layer.name
ops.scene = context.scene.name
ops.for_render_element = True
ops.target_element_ptr = str(context.element.as_pointer())
ops = layout.operator(PCL4_OT_DeleteLineRenderElement.bl_idname, text="Delete", text_ctxt=Translation.ctxt)
ops.view_layer = context.view_layer.name
ops.target_element_ptr = str(context.element.as_pointer())
class PCL4_MT_ElementSelector(bpy.types.Menu):
bl_label = 'Pencil+ 4 Line Render Element Selector'
bl_idname = 'PCL4_MT_Element_Selector'
def draw(self, context):
layout = self.layout
layout.enabled = context.space_data.node_tree is not None
ops = layout.operator(PCL4_OT_AddImageNode.bl_idname, text="New", text_ctxt=Translation.ctxt)
ops.view_layer = context.view_layer.name
ops.scene = context.scene.name
ops.for_render_element = True
ops.target_element_ptr = ""
elements = context.view_layer.pencil4_line_outputs.render_elements
if len(elements) > 0:
layout.separator()
for elem in elements:
row = layout.row()
row.context_pointer_set("view_layer", context.view_layer)
row.context_pointer_set("element", elem)
image = elem.output.main
row.menu(PCL4_MT_ElementAddDelete.bl_idname, text=image.name if image else "None", translate=False)
class PCL4_MT_ElementViewLayers(bpy.types.Menu):
bl_label = 'Pencil+ 4 Line Render Element'
bl_idname = 'PCL4_MT_Element_ViewLayers'
bl_translation_context = Translation.ctxt
def draw(self, context):
layout = self.layout
layout.enabled = context.space_data.node_tree is not None
for view_layer in context.scene.view_layers:
row = layout.row()
row.context_pointer_set("view_layer", view_layer)
row.menu(PCL4_MT_ElementSelector.bl_idname, text=view_layer.name, translate=False)
def menu_fn(self, context):
if context.area.ui_type == 'CompositorNodeTree':
layout = self.layout
layout.separator()
self.layout.menu(PCL4_MT_ViewLayers.bl_idname)
self.layout.menu(PCL4_MT_ElementViewLayers.bl_idname)
def register_menu():
bpy.types.NODE_MT_add.append(menu_fn)
def unregister_menu():
bpy.types.NODE_MT_add.remove(menu_fn)
class PCL4_UL_VectorOutputsListView(bpy.types.UIList):
def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
row = layout.row(align=True)
split = row.split(factor=0.7)
row2 = split.row(align=True)
row2.separator()
row2.prop(item, "on", text="")
row2 = row2.row()
row2.enabled = item.on
row2.prop(item, "sub_path", text="", emboss=False, translate=False)
row2 = split.row()
row2.alignment = "RIGHT"
row2.enabled = item.on
row2.prop(item, "file_type", text="", emboss=False, translate=False)
def draw_filter(self, context, layout):
pass
def filter_items(self, context, data, propname):
inputs = getattr(data, propname)
flt_flags = [self.bitflag_filter_item] * len(inputs)
flt_neworder = list(range(len(inputs)))
return flt_flags, flt_neworder
class PCL4_PT_VectorOutput(bpy.types.Panel):
bl_idname = "PCL4_PT_vector_output"
bl_space_type = "NODE_EDITOR"
bl_region_type = "UI"
bl_category = "Pencil+ 4 Line"
bl_label = "Vector File Output"
bl_translation_context = Translation.ctxt
bl_order = 0
@classmethod
def get_line_outputs_from_node(cls, context, node):
for view_layer in context.scene.view_layers:
if view_layer.pencil4_line_outputs.output.main == node.image:
return view_layer.pencil4_line_outputs
@classmethod
def get_line_outputs_from_node_ptr(cls, context, node_ptr):
ptr = int(node_ptr)
for n in context.space_data.edit_tree.nodes:
if n.as_pointer() == ptr:
return cls.get_line_outputs_from_node(context, n)
@classmethod
def poll(cls, context):
tree: bpy.types.NodeTree = context.space_data.node_tree
if tree is None or tree != context.scene.node_tree:
return False
node = tree.nodes.active
if node is None or node.bl_idname != "CompositorNodeImage":
return False
for view_layer in context.scene.view_layers:
if view_layer.pencil4_line_outputs.output.main == node.image:
return True
return False
def draw(self, context):
layout = self.layout
node = context.active_node
outputs = self.get_line_outputs_from_node(context, node)
if outputs is None:
return
col = layout.column(align=True)
col.enabled = len(outputs.vector_outputs) > 0
col.label(text="Base Path", text_ctxt=Translation.ctxt)
col.prop(outputs, "vector_output_base_path", text="")
layout.separator()
# 出力のリスト
row = layout.row()
split = row.split(factor=0.94)
col2 = split.column()
col2.label(text="Outputs", text_ctxt=Translation.ctxt)
col2.template_list(
"PCL4_UL_VectorOutputsListView", "",
outputs, "vector_outputs",
outputs, "vector_output_selected_index",
sort_lock=True,
rows=3, maxrows=3)
row2 = col2.row(align=True)
new_output_button = row2.operator("pcl4.new_vector_output", text="Add")
new_output_button.node_ptr = str(node.as_pointer())
row2 = row2.row()
row2.enabled = 0 <= outputs.vector_output_selected_index and\
outputs.vector_output_selected_index < len(outputs.vector_outputs)
remove_output_button = row2.operator("pcl4.remove_vector_output", text="Remove")
remove_output_button.node_ptr = str(node.as_pointer())
split = split.split(factor=1.0)
col2 = split.column()
col2.separator(factor=8.0)
up_button = col2.operator("pcl4.vector_outputs_list_move_item", icon="TRIA_UP", text="")
up_button.node_ptr = str(node.as_pointer())
up_button.button_type = "UP"
down_button = col2.operator("pcl4.vector_outputs_list_move_item", icon="TRIA_DOWN", text="")
down_button.node_ptr = str(node.as_pointer())
down_button.button_type = "DOWN"
# 選択中のプロパティ表示
if 0 > outputs.vector_output_selected_index or\
outputs.vector_output_selected_index >= len(outputs.vector_outputs):
return
output = outputs.vector_outputs[outputs.vector_output_selected_index]
layout.separator()
def prop(prop_name, label_text):
col.prop(output, prop_name, text=label_text, text_ctxt=Translation.ctxt)
col = layout.column(align=True)
col.enabled = output.on
col.label(text="File Subpath", text_ctxt=Translation.ctxt)
prop("sub_path", "")
col.separator()
col.label(text="File Type", text_ctxt=Translation.ctxt)
prop("file_type", "")
layout.separator()
layout = layout.column()
layout.use_property_split = True
layout.use_property_decorate = False
layout.enabled = output.on
col = layout.column(align=True, heading="Output Categories", heading_ctxt=Translation.ctxt)
prop("visible_lines_on", "Visible Lines")
prop("hidden_lines_on", "Hidden Lines")
col = layout.column(align=True, heading="Output Edges", heading_ctxt=Translation.ctxt)
prop("outline_on", "Outline")
prop("object_on", "Object")
prop("intersection_on", "Intersection")
prop("smoothing_on", "Smoothing Boundary")
prop("material_id_on", "Material ID Boundary")
prop("selected_edges_on", "Selected Edges")
prop("normal_angle_on", "Normal Angle")
prop("wireframe_on", "Wireframe")
col = layout.column(align=True)
row = col.row(align=True, heading="Output Line Set IDs", heading_ctxt=Translation.ctxt)
for i in range(8):
row.prop(output, "line_set_ids", text=f"{i + 1}", index=i, toggle=True)
if i == 3:
row = col.row(align=True)
class PCL4_PT_LineRenderElement(bpy.types.Panel):
bl_idname = "PCL4_PT_line_render_element"
bl_space_type = "NODE_EDITOR"
bl_region_type = "UI"
bl_category = "Pencil+ 4 Line"
bl_label = "Render Element"
bl_translation_context = Translation.ctxt
bl_order = 0
@classmethod
def poll(cls, context):
tree: bpy.types.NodeTree = context.space_data.node_tree
if tree is None or tree != context.scene.node_tree:
return False
node = tree.nodes.active
if node is None or node.bl_idname != "CompositorNodeImage":
return False
for view_layer in context.scene.view_layers:
if view_layer.pencil4_line_outputs.contains_in_render_elements(node.image):
return True
return False
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
node = context.space_data.node_tree.nodes.active
for view_layer in context.scene.view_layers:
elem = view_layer.pencil4_line_outputs.get_render_element_from_image(node.image)
if elem is not None:
break
if elem is None:
return
def prop(prop_name, label_text):
col.prop(elem, prop_name, text=label_text, text_ctxt=Translation.ctxt)
col = layout.column(align=True)
enum_property(col, elem, "element_type", pencil4_render_images.RenderElement.element_type_items, text="Output Element")
col = col.column(align=True)
col.enabled = elem.element_type != "COLOR"
prop("z_min", "Z Min")
prop("z_max", "Z Max")
col = layout.column(align=True, heading="Background Color", heading_ctxt=Translation.ctxt)
prop("enalbe_background_color", "On")
col = col.column()
col.enabled = elem.enalbe_background_color
prop("background_color", " ")
col = layout.column(align=True, heading="Output Categories", heading_ctxt=Translation.ctxt)
prop("visible_lines_on", "Visible Lines")
prop("hidden_lines_on", "Hidden Lines")
col = layout.column(align=True, heading="Output Edges", heading_ctxt=Translation.ctxt)
prop("outline_on", "Outline")
prop("object_on", "Object")
prop("intersection_on", "Intersection")
prop("smoothing_on", "Smoothing Boundary")
prop("material_id_on", "Material ID Boundary")
prop("selected_edges_on", "Selected Edges")
prop("normal_angle_on", "Normal Angle")
prop("wireframe_on", "Wireframe")
col = layout.column(align=True)
row = col.row(align=True, heading="Output Line Set IDs", heading_ctxt=Translation.ctxt)
for i in range(8):
row.prop(elem, "line_set_ids", text=f"{i + 1}", index=i, toggle=True)
if i == 3:
row = col.row(align=True)
def enum_property(layout, elem, property, items, text: str=""):
row = layout.row()
split = row.split(factor=0.4)
split.use_property_split = False
row = split.row(align=True)
row.alignment = "RIGHT"
row.label(text=text, text_ctxt=Translation.ctxt)
selected = getattr(elem, property, "")
split = split.split(factor=1.0)
row = split.row(align=True)
for item in items:
ot = row.operator("pcl4.select_element_enum_prop",
text=item[1], depress=item[0] == selected, text_ctxt=Translation.ctxt)
ot.elem_ptr = str(elem.as_pointer())
ot.prop_name = property
ot.item = item[0]
class PCL4_OT_SELECT_ELEMENT_ENUM_PROP(bpy.types.Operator):
bl_idname = "pcl4.select_element_enum_prop"
bl_label = "Select Element Enum Prop"
elem_ptr: bpy.props.StringProperty()
prop_name: bpy.props.StringProperty()
item: bpy.props.StringProperty()
def execute(self, context):
ptr = int(self.elem_ptr)
for view_layer in context.scene.view_layers:
for elem in view_layer.pencil4_line_outputs.render_elements:
if elem.as_pointer() == ptr:
setattr(elem, self.prop_name, self.item)
return {"FINISHED"}
return {"CANCELLED"}
class PCL4_OT_VectorOutput_Mixin:
node_ptr: bpy.props.StringProperty()
def get_line_outputs(self, context):
return PCL4_PT_VectorOutput.get_line_outputs_from_node_ptr(context, int(self.node_ptr))
class PCL4_OT_NewVecotrOutput(PCL4_OT_VectorOutput_Mixin, bpy.types.Operator):
bl_idname = "pcl4.new_vector_output"
bl_label = "New Vector Output"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
outputs = self.get_line_outputs(context)
if outputs:
outputs.vector_outputs.add()
outputs.vector_output_selected_index = len(outputs.vector_outputs) - 1
if len(outputs.vector_outputs) == 1 and outputs.vector_output_base_path == "":
outputs.vector_output_base_path = context.scene.render.filepath
return {"FINISHED"}
return {"CANCELLED"}
class PCL4_OT_RemoveVecotrOutput(PCL4_OT_VectorOutput_Mixin, bpy.types.Operator):
bl_idname = "pcl4.remove_vector_output"
bl_label = "Remove Vector Output"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
outputs = self.get_line_outputs(context)
if outputs and 0 <= outputs.vector_output_selected_index and\
outputs.vector_output_selected_index < len(outputs.vector_outputs):
outputs.vector_outputs.remove(outputs.vector_output_selected_index)
outputs.vector_output_selected_index = min(outputs.vector_output_selected_index, len(outputs.vector_outputs) - 1)
return {"FINISHED"}
return {"CANCELLED"}
class PCL4_OT_VectorOutputsListMoveItem(PCL4_OT_VectorOutput_Mixin, bpy.types.Operator):
bl_idname = "pcl4.vector_outputs_list_move_item"
bl_label = "Move Item"
bl_options = {"REGISTER", "UNDO"}
button_type: bpy.props.StringProperty(default="UP")
def execute(self, context):
outputs = self.get_line_outputs(context)
if outputs and 0 <= outputs.vector_output_selected_index and\
outputs.vector_output_selected_index < len(outputs.vector_outputs):
index0 = outputs.vector_output_selected_index
index1 = index0 + (-1 if self.button_type == "UP" else (1 if self.button_type == "DOWN" else 0))
if 0 <= index1 and index1 < len(outputs.vector_outputs):
outputs.vector_outputs.move(max(index0, index1), min(index0, index1))
outputs.vector_output_selected_index = index1
return {"FINISHED"}
return {"CANCELLED"}