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[CENTER]
[TABLE]
[CENTER]
[H3][color=#60A600]micro[/color]runner[color=#60A600]td[/color][/H3]
[color=#CCAA00][B]A map by Cokemonkey11[/B][/color]
[BOX=Contents]* Introduction
* Screenshots
* Races
* Version Control
* Changelog
* Contributing
[/BOX]
[/CENTER]
[R][H3][color=#CCAA00]Introduction[/color][/H3][R]
microrunnertd is a tower defence map that draws inspiration from Gridlock, the once popular map by
Envious. In this two-player map, players build towers along a labyrinth area that creeps can walk
through. Where this map differs from traditional tower defence maps is in the path that creeps
follow: in microrunnertd, the player controls a fragile runner which must evade the creeps while
guiding them to their towers.
There are 42 waves in total, including, among other special rounds, boss and spell immune ones. If,
during any round, both players runners are killed, the game ends in a defeat.
Utilize shared income and agreed running routes to boost your chances of winning, as this is a
highly team-dependant game. However, do consider your first match as a practice run. The game
becomes more difficult in [color=#ccff00]hard[/color] mode.
[R][H3][color=#CCAA00]Screenshots[/color][/H3][R]
[hidden=Loading Screen]
[img]https://i.imgur.com/8fRsYBo.jpg[/img]
[/hidden]
[hidden=Cinematic Shot]
[img]https://i.imgur.com/JSHY3FU.jpg[/img]
[/hidden]
[hidden=Slaying Round 2]
[img]https://i.imgur.com/BV0YMFI.jpg[/img]
[/hidden]
[hidden=Guiding Runner on a Strong Path]
[img]https://i.imgur.com/o3C902F.jpg[/img]
[/hidden]
[hidden=Many towers have Powerful Abilities]
[img]https://i.imgur.com/AFknGc1.jpg[/img]
[/hidden]
[R][H3][color=#CCAA00]Races[/color][/H3][R]
[otable]
[tr]
[tdalt][img]https://i.imgur.com/z0lD6IK.png[/img][/tdalt]
[tdalt][b]Spirit[/b]: The spirit race specializes in magic and spell damage, but has a healthy mix of all
damage types.
Spirit has powerful crowd control and healing abilities.
Spirit does exceptionally well against boss levels due to their Runner's Storm Bolt upgrade.
Their ultimate tower is the Spiritlizard, which has global attack range.[/tdalt]
[/tr]
[tr]
[tdalt][img]https://i.imgur.com/jeNkuFN.png[/img][/tdalt]
[tdalt][b]Wasteland[/b]: The wasteland race specializes in piercing and siege damage, and generally has a
lot of brute force power.
Wasteland has some healing capabilities and exceptionally powerful anti-armor due to their Runner's
Bristleburst upgrade.
Wasteland has multiple high-tier towers that have additional attack attributes, making them more
resilient to armor type variation in the late game.
Their ultimate tower is the Windforge Harpy, which has a tri-attack.[/tdalt]
[/tr]
[tr]
[tdalt][img]https://i.imgur.com/s98duTu.png[/img][/tdalt]
[tdalt][b]Metal[/b]: The metal race specializes in normal damage, and in particular is designed to have
few, high-power towers.
Metal is generally an expensive race, and has the most difficult early-game, during which it depends
on the basic tower.
Metal's Runner has a strong armor type. This race has the strangest mechanics of the three,
including an aura tower that can prevent towers from killing creeps.
Metal has a tower that can gain power indefinitely. Their ultimate tower is the Leviathan Well,
which summons the Leviathan to fight for you.[/tdalt]
[/tr]
[tr]
[tdalt][img]https://i.imgur.com/wmTsBW5.png[/img][/tdalt]
[tdalt][b]Beer[/b]: The beer race focuses on flavor over damage, and is otherwise a fairly basic race of
simple towers.
What the beer race lacks in surprises, it makes up for with a few exciting towers and runner
upgrades.
The beer race is quite vulnerable with the Unarmored armor type.
The beer race has a strong support ability. Their ultimate tower is the Witch, which deals over 1500
chaos damage.[/tdalt]
[/tr]
[/otable]
[R][H3][color=#CCAA00]Version Control[/color][/H3][R]
All iterations of this map are maintained in a public git repository at
[url]https://bitbucket.org/Cokemonkey11/microrunnertd/[/url]
[R][H3][color=#CCAA00]Changelog[/color][/H3][R]
[color=#ffcc00]1.1.4[/color] [color=#999999]7 Mar 2021[/color]:
[list][*] Fix Level 42 model, broken by reforged.
[*] Fix Goblin Tinker and Alchemist Haste abilities, broken by reforged.
[*] Enable wurst optimisations.
[/list]
[color=#ffcc00]1.1.3[/color] [color=#999999]6 Mar 2021[/color]:
[list][*] Fix Executioner Haste ability, broken by reforged.
[*] Fix random-race select button, broken by reforged.
[/list]
[color=#ffcc00]1.1.2[/color] [color=#999999]20 Jun 2019[/color]:
[list][*] A collection of regressions related to 1.31.1 have been fixed.
[*] Two towers with disabled abilities in 1.1.0 have been re-enabled.
[/list]
[color=#ffcc00]1.1.1[/color] [color=#999999]15 May 2019[/color]:
[list][*] [patch] spirit race's priest heal has been fixed.
[/list]
[color=#ffcc00]1.1.0[/color] [color=#999999]8 May 2019[/color]:
[list][*] A new race has been added - Beer.
[*] Bandito Masterino (first boss) now casts divine shield when attacked.
[*] [blizzard bug] the wasteland tower that uses GetUnitArmorType has been reworked.
[*] [balance] The bristleburst (wasteland) ability has been reworked to be less effective.
[*] Tooltips for summons improved.
[*] The wurst standard library dependency has been updated to wurstStdlib2
[/list]
[hidden=Older Changes][color=#ffcc00]1.0.2[/color] [color=#999999]7 July 2016[/color]:
[list][*] The map is now written entirely in Wurst
[*] A new race has been added - Metal.
[*] Added a new "run away" sound.
[/list]
[color=#ffcc00]1.0.0c[/color] [color=#999999]16 June 2014[/color]:
[list][*] Fixed one bug
[*] Made minor tweaks
[/list]
[color=#ffcc00]1.0.0b[/color] [color=#999999]Date Unknown[/color]:
[list][*] Changelog lost.
[/list]
[color=#ffcc00]1.0.0a[/color] [color=#999999]30 May 2014[/color]:
[list][*] Initial Version Uploaded to hiveworkshop.com as part of Mini Mapping Contest #9. See the thread
here: [ur]http://goo.gl/yPlMmy[/url]
[/list]
[/hidden][R][H3][color=#CCAA00]Contributing[/color][/H3][R]
I will merge atomic, well-formed pull-requests if they are consistent with my design policies and
issue tracker.
[/TABLE]
[/CENTER]