The source code for our Ludum Dare 50 entry: Mortal Compass
The theme was "Delay the inevitable"
Made in Unity 2020.3.18f1
- Overall: 718th (3.513 average from 40 ratings)
- Fun: 903rd (3.184 average from 40 ratings)
- Innovation: 237th (3.757 average from 39 ratings)
- Theme: 229th (4.053 average from 40 ratings)
- Graphics: 397th (4 average from 40 ratings)
- Audio: 466th (3.5 average from 40 ratings)
- Humor: 871st (2.632 average from 36 ratings)
- Mood: 373rd (3.789 average from 40 ratings)
Total Jam entries: 1922
An arcade game where you must survive by stealing lifeforce from the mortals of the realm of the living.
If the web player is laggy, download the executable for your system, it should perform better.
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You're a reaper and you're losing lifeforce, so you must take it from the mortals of the realm of the living. But there is a catch, your life drains quicker from manifesting yourself in their reality - so you must use your compass to trace them before crossing over and harvesting their life force.
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Beware, mortals who you steal life force from will haunt you in the realm of the dead, so watch out.
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The red arrow that appears around you in the realm of the dead (monochrome) is the compass that points to humans in the living world.
- Space to switch realms
- Left click to smite
- Escape to pause
- Removed bugs
- Improved WebGL performance and performance across all builds
- Made the game easier, as requested, (more humans, slower ghosts)
- [FIXED] Sometimes humans won't spawn for a game: this is fixed by pausing, exiting to the main menu and starting the game again; or restarting the program.
The player object may be set to invincible for testing