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Tile5 Change History

0.9.5 (TBA)

Detailed Changes

  • Geolocation tracking functions removed from the T5.Map class. Will be reimplemented as a plugin so those who want it can use it. Ideally this will be used in conjunction with the T5.SearchTools plugin.

  • animateRoute method removed from the T5.Map class. A more generic path animation solution will be implemented at a later date.

  • Restructure of the Geo namespace, with removal of some utility search classes to a separate search plugin. (see: T5.SearchTools)

  • HitTest events refer to hit target as target rather than data which was a poor choice of name.

  • Marker dragDrop support implemented, feedback would be great :)

0.9.4.2 (2011-03-04)

Continued refinement of the 0.9.4 branch ready to implement new features in 0.9.5

Detailed Changes

  • Moved from using COG.Loopage to schedule updates to COG.animFrame which wraps the various *RequestAnimationFrame events if available.

  • Removed the T5.MapTileGenerator and T5.TileGenerator and replaced with a more generic T5.ImageGenerator.

  • Changed the mapping engine generators in line with inclusion of the T5.ImageGenerator

0.9.4.1 (2011-02-25)

The primary focus of the 0.9.4.1 release are changes to the interaction model for Tile5. Previously interaction (panning, pinch zoom, etc) were tightly coupled to a T5.View and these interaction handlers have been broken out into a separate library.

Additionally, events and JS in Tile5 and the now separate Interact library have been checked for IE compatibility. As such, Tile5 now works with Internet Explorer via Flash Canvas :)

Detailed Changes

  • BREAKING CHANGE: T5.Geo.XY becomes T5.GeoXY and is not longer created using a "new" method but rather an object literal is returned when T5.GeoXY.init is called.

  • BREAKING CHANGE: T5.Geo.Position is now a full helper module for all position methods and replaces the somewhat obscurely named T5.Geo.P module. Creating new Position objects is done through a call to T5.Geo.Position.init() rather than new T5.Geo.Position()

  • BREAKING CHANGE: T5.Geo.BoundingBox is now a helper module for bounding box operations in a similar way to the position helper as described above. This replaces the T5.Geo.B module. As per position objects, bounding boxes are now created with a call to T5.Geo.BoundingBox.init() rather than new T5.Geo.BoundingBox()

  • IE Compatibility tweaks. Tile5 now works in IE (via Flash Canvas of course)

  • Offsets now consistently 0 based, rather than using a mix of 0 based for y offset and -x to +x for the xoffset. This will hopefully help prevent me from going insane in the future.

  • Maps and views wrap more effectively, which means that overlays such as the shape and marker overlays display more effectively when wrapping around the x-axis (as is fairly common when playing with maps).

  • Transitioned away from using ant for builds and a concatenation style, to using sprockets instead.

  • Interaction handlers decoupled from views and are now external drivers. This creates opportunities for different interaction handlers and more automated testing opportunities.

  • Handling of zoom simplified to improve stability, will "full-feature" zoom in a later release.

0.9.4 (unstable tagged in Github 2010-12-30)

Some major rework of the handling of virtual display offsets in Tile5. Previously a bit of double-handling was going on, however, this has been significantly improved. Complete removal of the poi functionality as this is well handled through good marker management techniques so it's just wasting space.

Detailed Changes

  • Updates to the way scaling and layer loads occur. Scaling is not as "abrubt" as it was previously and a system similar to Polymaps and Google has been implemented to dynamically load tiles during the scaling operations once a power of 2 change has been detected.

  • Major changes to the offset system

  • Major changes to map provider implementation - now moved to a more generic "generator" implementation.

  • Reimplemented clipping in a revised two-pass drawView implementation, first pass allows layers to contribute to a clipping rect, and the second pass does the actual draw.

  • T5.Geo.PointOfInterest and T5.Geo.POIStorage removed. Not deprecated, just removed - apologies if anyone was using them, but if you were you really don't need to. Additionally, the pois property of a T5.Map has been removed also.

  • As promised, the annotations property of a T5.Map has also been removed in line with the deprecation in the 0.9.3 release.

  • The hitTest method of a T5.Annotation separates the x and y coordinates into separate arguments to provide a small performance benefit.

  • Internal rework of the T5.Images module to improve consistency of results.

  • T5.Marker and T5.ImageMarker replace T5.Annotation and T5.ImageAnnotation respectively, however, the old classes are retained for backwards compatibility. The new marker classes have a slightly different constructor taking the vector as the first argument and the params as the second. Along with this change a new move method has been added to T5.Marker to allow moving the marker and having the display updated appropriately.

  • BREAKING CHANGE T5.Marker.drawMarker method now separates the xy parameter which used to be a T5.Vector into two separate parameters for performance reasons. Will only cause you hassles if you have played with custom markers.

  • fps initialization parameter added to the T5.View and by default this is set to 25 frames per second.

  • Added support for setting tileBackground color for a map provider and having this carried through to the post processing for images as tiles are loaded.

  • Implementation of GeoJSON improved to support parsing FeatureCollection types in addition to basic primitives.

  • Added T5.XY module to take on the majority of the T5.V functions as it is more correct as we weren't really dealing with vectors but rather simple coordinates. The sample logic has been applied in the geo space, and T5.Geo.GeoXY replaces the T5.Geo.GeoVector class.

  • Added the ability to parse Point information from GeoJSON

  • PINCH T5.ViewState renamed to ZOOM

  • T5.Style module created to unify the various style functions (T5.applyStyle, T5.loadStyle, etc - now use T5.Style.apply, T5.Style.load, etc).

0.9.3 (released 2010-11-18)

Some pretty cool stuff in this, plus some pretty major refactoring on a few things. Essentially functionality that required a T5.Map previously has been made to work with a T5.View or T5.Tiler wherever possible. This includes paths and annotations. Additionally, GeoJSON support is in the works and some early support of this can be used with Tile5, however, there is still probably more work to do in this area.

Detailed Changes

  • T5.View autoSize parameter now instructs the view to attempt to autosize to it's parent's width and height (which makes much more sense).

  • T5.Annotation and T5.ImageAnnotation promoted out of the geo sections of Tile5 into the core library.

  • T5.MarkerLayer created to replace T5.Geo.UI.AnnotationsOverlay and exposed through the markers property of a T5.Map. Annotations property of the map still exists for the moment, but will be removed in 0.9.4

  • T5.PathLayer introduced to provide a more generic abstraction for drawing paths. T5.Geo.UI.RouteOverlay is now a very thin wrapper on top of a path layer.

  • T5.Poly and T5.PolyLayer classes created. These are used heavily in the implementation of the preliminary GeoJSON support. Will possibly look at having the T5.PathLayer simply wrap a poly layer - not sure...

  • Added some basic styling support through the T5.Style class. Similar to cartagen's GSS but without the ability to execute javascript as part of the styles. Pure JSON, no executable code.

  • Some refactoring of T5.ViewLayer to provide more conservative drawing for transparent layers. This has included the inclusion of a transparent initialization parameter to indicate that a view layer is transparent. A little ugly but necessary at the moment.

  • Some other minor (and experimental) performance improvements, including clipping the canvas context to restrict the drawing area when only some tiles required drawing in a T5.Tiler

0.9.2 (released 2010-10-14)

Maintenance release - things changed under the hood but not a lot obvious at the surface.

Detailed Changes

  • Changes to drawing logic to apply the canvas context clip() to restrict drawing area in each cycle
  • Modifications to touch.js to reuse T5.Vector arrays rather than create new each time
  • T5.View performance minor performance improvements
  • touch.js modified to no longer raise panInertia events but rather pan events with an additional parameter indicating pan due to inertia
  • Fixed issue with pins dropping on right click. Touch events now ignore right button on mouse.
  • Started making annotations more general so they can be applied without needing a T5.map (still in progress though).
  • Added MapBox map provider, see tile5.mapbox.js.

0.9.1

Initial Release