You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I worked a bit on the rotation branch and it works but only for bones that are pointing forward.
If you can find any solution which is able to change the basis from the Unity Coordinate system to the Blender one and keep the relative rotation considering each pose bones direction that'd be great. This is the code snippet that deals with rotations inside of blender
Do you have any ideas?
As Unity and Blender use different coordinate systems the axis are always misaligned and the rotations never work correctly.
The text was updated successfully, but these errors were encountered: