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Fix Rotation #8

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DanAmador opened this issue Oct 10, 2019 · 3 comments
Open

Fix Rotation #8

DanAmador opened this issue Oct 10, 2019 · 3 comments
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@DanAmador
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As Unity and Blender use different coordinate systems the axis are always misaligned and the rotations never work correctly.

@Ranner198
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Will do some work on this this weekend, what is it exactly you're looking for? a remapper? wrapper? converter? etc?

@DanAmador
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DanAmador commented Oct 12, 2019

Whichever solution you find the best, honestly. 😄

I worked a bit on the rotation branch and it works but only for bones that are pointing forward.

If you can find any solution which is able to change the basis from the Unity Coordinate system to the Blender one and keep the relative rotation considering each pose bones direction that'd be great.
This is the code snippet that deals with rotations inside of blender
Do you have any ideas?

@Ranner198
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I was messing around with some code that kind of did some of the things you were looking for but then I ran into this: https://github.com/EdyJ/blender-to-unity3d-importer/blob/master/Editor/EdysBlenderImporter.cs really cool importer

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