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negativeviewportheight.cpp
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negativeviewportheight.cpp
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/*
* Vulkan Example - Using negative viewport heights for changing Vulkan's coordinate system
*
* Note: Requires a device that supports VK_KHR_MAINTENANCE1
*
* Copyright (C) by Sascha Willems - www.saschawillems.de
*
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
*/
#include "vulkanexamplebase.h"
#define ENABLE_VALIDATION false
class VulkanExample : public VulkanExampleBase
{
public:
bool negativeViewport = true;
int32_t offsety = 0;
int32_t offsetx = 0;
int32_t windingOrder = 1;
int32_t cullMode = (int32_t)VK_CULL_MODE_BACK_BIT;
int32_t quadType = 0;
VkPipelineLayout pipelineLayout;
VkPipeline pipeline = VK_NULL_HANDLE;
VkDescriptorSetLayout descriptorSetLayout;
struct DescriptorSets {
VkDescriptorSet CW;
VkDescriptorSet CCW;
} descriptorSets;
struct Textures {
vks::Texture2D CW;
vks::Texture2D CCW;
} textures;
struct Quad {
vks::Buffer verticesYUp;
vks::Buffer verticesYDown;
vks::Buffer indicesCCW;
vks::Buffer indicesCW;
void destroy()
{
verticesYUp.destroy();
verticesYDown.destroy();
indicesCCW.destroy();
indicesCW.destroy();
}
} quad;
VulkanExample() : VulkanExampleBase(ENABLE_VALIDATION)
{
title = "Negative Viewport height";
// [POI] VK_KHR_MAINTENANCE1 is required for using negative viewport heights
// Note: This is core as of Vulkan 1.1. So if you target 1.1 you don't have to explicitly enable this
enabledDeviceExtensions.push_back(VK_KHR_MAINTENANCE1_EXTENSION_NAME);
}
~VulkanExample()
{
vkDestroyPipeline(device, pipeline, nullptr);
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
textures.CW.destroy();
textures.CCW.destroy();
quad.destroy();
}
void buildCommandBuffers()
{
VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
VkClearValue clearValues[2];
clearValues[0].color = defaultClearColor;
clearValues[1].depthStencil = { 1.0f, 0 };
VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
renderPassBeginInfo.renderPass = renderPass;
renderPassBeginInfo.renderArea.offset.x = 0;
renderPassBeginInfo.renderArea.offset.y = 0;
renderPassBeginInfo.renderArea.extent.width = width;
renderPassBeginInfo.renderArea.extent.height = height;
renderPassBeginInfo.clearValueCount = 2;
renderPassBeginInfo.pClearValues = clearValues;
for (int32_t i = 0; i < drawCmdBuffers.size(); ++i) {
renderPassBeginInfo.framebuffer = frameBuffers[i];
VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
// [POI] Viewport setup
VkViewport viewport{};
if (negativeViewport) {
viewport.x = offsetx;
// [POI] When using a negative viewport height, the origin needs to be adjusted too
viewport.y = (float)height - offsety;
viewport.width = (float)width;
// [POI] Flip the sign of the viewport's height
viewport.height = -(float)height;
}
else {
viewport.x = offsetx;
viewport.y = offsety;
viewport.width = (float)width;
viewport.height = (float)height;
}
viewport.minDepth = 0.0f;
viewport.maxDepth = 1.0f;
vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0);
vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
VkDeviceSize offsets[1] = { 0 };
// Render the quad with clock wise and counter clock wise indices, visibility is determined by pipeline settings
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSets.CW, 0, nullptr);
vkCmdBindIndexBuffer(drawCmdBuffers[i], quad.indicesCW.buffer, 0, VK_INDEX_TYPE_UINT32);
vkCmdBindVertexBuffers(drawCmdBuffers[i], 0, 1, quadType == 0 ? &quad.verticesYDown.buffer : &quad.verticesYUp.buffer, offsets);
vkCmdDrawIndexed(drawCmdBuffers[i], 6, 1, 0, 0, 0);
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSets.CCW, 0, nullptr);
vkCmdBindIndexBuffer(drawCmdBuffers[i], quad.indicesCCW.buffer, 0, VK_INDEX_TYPE_UINT32);
vkCmdDrawIndexed(drawCmdBuffers[i], 6, 1, 0, 0, 0);
drawUI(drawCmdBuffers[i]);
vkCmdEndRenderPass(drawCmdBuffers[i]);
VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
}
}
void loadAssets()
{
textures.CW.loadFromFile(getAssetPath() + "textures/texture_orientation_cw_rgba.ktx", VK_FORMAT_R8G8B8A8_UNORM, vulkanDevice, queue);
textures.CCW.loadFromFile(getAssetPath() + "textures/texture_orientation_ccw_rgba.ktx", VK_FORMAT_R8G8B8A8_UNORM, vulkanDevice, queue);
// [POI] Create two quads with different Y orientations
struct Vertex {
float pos[3];
float uv[2];
};
const float ar = (float)height / (float)width;
// OpenGL style (y points upwards)
std::vector<Vertex> verticesYPos = {
{ -1.0f * ar, 1.0f, 1.0f, 0.0f, 1.0f },
{ -1.0f * ar, -1.0f, 1.0f, 0.0f, 0.0f },
{ 1.0f * ar, -1.0f, 1.0f, 1.0f, 0.0f },
{ 1.0f * ar, 1.0f, 1.0f, 1.0f, 1.0f },
};
// Vulkan style (y points downwards)
std::vector<Vertex> verticesYNeg = {
{ -1.0f * ar, -1.0f, 1.0f, 0.0f, 1.0f },
{ -1.0f * ar, 1.0f, 1.0f, 0.0f, 0.0f },
{ 1.0f * ar, 1.0f, 1.0f, 1.0f, 0.0f },
{ 1.0f * ar, -1.0f, 1.0f, 1.0f, 1.0f },
};
const VkMemoryPropertyFlags memoryPropertyFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
VK_CHECK_RESULT(vulkanDevice->createBuffer(VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, memoryPropertyFlags, &quad.verticesYUp, sizeof(Vertex) * 4, verticesYPos.data()));
VK_CHECK_RESULT(vulkanDevice->createBuffer(VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, memoryPropertyFlags, &quad.verticesYDown, sizeof(Vertex) * 4, verticesYNeg.data()));
// [POI] Create two set of indices, one for counter clock wise, and one for clock wise rendering
std::vector<uint32_t> indices = { 2,1,0, 0,3,2 };
VK_CHECK_RESULT(vulkanDevice->createBuffer(VK_BUFFER_USAGE_INDEX_BUFFER_BIT, memoryPropertyFlags, &quad.indicesCCW, indices.size() * sizeof(uint32_t), indices.data()));
indices = { 0,1,2, 2,3,0 };
VK_CHECK_RESULT(vulkanDevice->createBuffer(VK_BUFFER_USAGE_INDEX_BUFFER_BIT, memoryPropertyFlags, &quad.indicesCW, indices.size() * sizeof(uint32_t), indices.data()));
}
void setupDescriptors()
{
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 0)
};
VkDescriptorSetLayoutCreateInfo descriptorLayoutCI = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayoutCI, nullptr, &descriptorSetLayout));
VkPipelineLayoutCreateInfo pipelineLayoutCI = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayout, 1);
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCI, nullptr, &pipelineLayout));
VkDescriptorPoolSize poolSize = vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 2);
VkDescriptorPoolCreateInfo descriptorPoolCI = vks::initializers::descriptorPoolCreateInfo(1, &poolSize, 2);
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolCI, nullptr, &descriptorPool));
VkDescriptorSetAllocateInfo descriptorSetAI = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayout, 1);
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &descriptorSetAI, &descriptorSets.CW));
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &descriptorSetAI, &descriptorSets.CCW));
std::vector<VkWriteDescriptorSet> writeDescriptorSets = {
vks::initializers::writeDescriptorSet(descriptorSets.CW, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 0, &textures.CW.descriptor),
vks::initializers::writeDescriptorSet(descriptorSets.CCW, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 0, &textures.CCW.descriptor)
};
vkUpdateDescriptorSets(device, 2, &writeDescriptorSets[0], 0, nullptr);
}
void preparePipelines()
{
if (pipeline != VK_NULL_HANDLE) {
vkDestroyPipeline(device, pipeline, nullptr);
}
const std::vector<VkDynamicState> dynamicStateEnables = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
VkPipelineInputAssemblyStateCreateInfo inputAssemblyStateCI = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
VkPipelineColorBlendStateCreateInfo colorBlendStateCI = vks::initializers::pipelineColorBlendStateCreateInfo(1, &blendAttachmentState);
VkPipelineDepthStencilStateCreateInfo depthStencilStateCI = vks::initializers::pipelineDepthStencilStateCreateInfo(VK_TRUE, VK_FALSE, VK_COMPARE_OP_LESS_OR_EQUAL);
VkPipelineViewportStateCreateInfo viewportStateCI = vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
VkPipelineMultisampleStateCreateInfo multisampleStateCI = vks::initializers::pipelineMultisampleStateCreateInfo(VK_SAMPLE_COUNT_1_BIT, 0);
VkPipelineDynamicStateCreateInfo dynamicStateCI = vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables.data(), static_cast<uint32_t>(dynamicStateEnables.size()), 0);
VkPipelineRasterizationStateCreateInfo rasterizationStateCI{};
rasterizationStateCI.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
rasterizationStateCI.polygonMode = VK_POLYGON_MODE_FILL;
rasterizationStateCI.lineWidth = 1.0f;
rasterizationStateCI.cullMode = VK_CULL_MODE_NONE + cullMode;
rasterizationStateCI.frontFace = windingOrder == 0 ? VK_FRONT_FACE_CLOCKWISE : VK_FRONT_FACE_COUNTER_CLOCKWISE;
// Vertex bindings and attributes
std::vector<VkVertexInputBindingDescription> vertexInputBindings = {
vks::initializers::vertexInputBindingDescription(0, sizeof(float) * 5, VK_VERTEX_INPUT_RATE_VERTEX),
};
std::vector<VkVertexInputAttributeDescription> vertexInputAttributes = {
vks::initializers::vertexInputAttributeDescription(0, 0, VK_FORMAT_R32G32B32_SFLOAT, 0), // Position
vks::initializers::vertexInputAttributeDescription(0, 1, VK_FORMAT_R32G32_SFLOAT, sizeof(float) * 3), // uv
};
VkPipelineVertexInputStateCreateInfo vertexInputState = vks::initializers::pipelineVertexInputStateCreateInfo();
vertexInputState.vertexBindingDescriptionCount = static_cast<uint32_t>(vertexInputBindings.size());
vertexInputState.pVertexBindingDescriptions = vertexInputBindings.data();
vertexInputState.vertexAttributeDescriptionCount = static_cast<uint32_t>(vertexInputAttributes.size());
vertexInputState.pVertexAttributeDescriptions = vertexInputAttributes.data();
VkGraphicsPipelineCreateInfo pipelineCreateInfoCI = vks::initializers::pipelineCreateInfo(pipelineLayout, renderPass, 0);
//pipelineCreateInfoCI.pVertexInputState = &emptyInputState;
pipelineCreateInfoCI.pVertexInputState = &vertexInputState;
pipelineCreateInfoCI.pInputAssemblyState = &inputAssemblyStateCI;
pipelineCreateInfoCI.pRasterizationState = &rasterizationStateCI;
pipelineCreateInfoCI.pColorBlendState = &colorBlendStateCI;
pipelineCreateInfoCI.pMultisampleState = &multisampleStateCI;
pipelineCreateInfoCI.pViewportState = &viewportStateCI;
pipelineCreateInfoCI.pDepthStencilState = &depthStencilStateCI;
pipelineCreateInfoCI.pDynamicState = &dynamicStateCI;
const std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages = {
loadShader(getShadersPath() + "negativeviewportheight/quad.vert.spv", VK_SHADER_STAGE_VERTEX_BIT),
loadShader(getShadersPath() + "negativeviewportheight/quad.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT)
};
pipelineCreateInfoCI.stageCount = static_cast<uint32_t>(shaderStages.size());
pipelineCreateInfoCI.pStages = shaderStages.data();
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfoCI, nullptr, &pipeline));
}
void draw()
{
VulkanExampleBase::prepareFrame();
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
VulkanExampleBase::submitFrame();
}
void prepare()
{
VulkanExampleBase::prepare();
loadAssets();
setupDescriptors();
preparePipelines();
buildCommandBuffers();
prepared = true;
}
virtual void render()
{
if (!prepared)
return;
draw();
}
virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)
{
if (overlay->header("Scene")) {
overlay->text("Quad type");
if (overlay->comboBox("##quadtype", &quadType, { "VK (y negative)", "GL (y positive)" })) {
buildCommandBuffers();
}
}
if (overlay->header("Viewport")) {
if (overlay->checkBox("Negative viewport height", &negativeViewport)) {
buildCommandBuffers();
}
if (overlay->sliderInt("offset x", &offsetx, -(int32_t)width, (int32_t)width)) {
buildCommandBuffers();
}
if (overlay->sliderInt("offset y", &offsety, -(int32_t)height, (int32_t)height)) {
buildCommandBuffers();
}
}
if (overlay->header("Pipeline")) {
overlay->text("Winding order");
if (overlay->comboBox("##windingorder", &windingOrder, { "clock wise", "counter clock wise" })) {
preparePipelines();
}
overlay->text("Cull mode");
if (overlay->comboBox("##cullmode", &cullMode, { "none", "front face", "back face" })) {
preparePipelines();
}
}
}
};
VULKAN_EXAMPLE_MAIN()