diff --git a/include/rdpq_mode.h b/include/rdpq_mode.h index a4541e185b..bf88e53b26 100644 --- a/include/rdpq_mode.h +++ b/include/rdpq_mode.h @@ -158,7 +158,7 @@ typedef enum rdpq_filter_s { * algorithm tries to recover color depth precision by averaging lower bits * in neighborhood pixels, and reducing the small noise created by dithering. * #display_init currently activates it by default on all 16-bit display modes, - * if passed #ANTIALIAS_RESAMPLE_FETCH_NEEDED or #ANTIALIAS_RESAMPLE_FETCH_ALWAYS. + * if passed #FILTERS_DEDITHER or #FILTERS_RESAMPLE_ANTIALIAS_DEDITHER. * * If you are using an emulator, make sure it correctly emulates the VI * dither filter to judge the quality of the final image. For instance, @@ -367,14 +367,14 @@ void rdpq_set_mode_yuv(bool bilinear); * performed as a post-processing filter by VI. * * This function activates both kinds of antialias, but to display correctly - * the second type, make sure that you did not pass #ANTIALIAS_OFF to - * #display_init. + * the second type, make sure that you did pass #FILTERS_RESAMPLE_ANTIALIAS or + * #FILTERS_RESAMPLE_ANTIALIAS_DEDITHER to #display_init. * * On the other hand, if you want to make sure that no antialias is performed, * disable antialias with `rdpq_mode_antialias(false)` (which is the default * for #rdpq_set_mode_standard), and that will make sure that the VI will not * do anything to the image, even if #display_init was called with - * #ANTIALIAS_RESAMPLE. + * #FILTERS_RESAMPLE_ANTIALIAS or #FILTERS_RESAMPLE_ANTIALIAS_DEDITHER. * * @note Antialiasing internally uses the blender unit. If you already * configured a formula via #rdpq_mode_blender, antialias will just