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When using an overlay together with either OpenGL or tiny3d it seems to sometimes and randomly crash the game.
This only happens on hardware, and is sensitive to the code on the CPU side as well as in IMEM.
Here is it replicated in the gldemo.
I had to pull back the camera in the demo to make the RDP faster to trigger it more often it seems.
And the ucode (not even writing to the entire buffer here).
The exact value and how much of the buffer i fill seems to be important.
Not writing into the buffer seems to avoid a crash.
The crash i get, seems to be random and can happen after a few frames or seconds, sometimes never.
This can include NPE, floating exceptions, RSP crashes or just black screens.
It also doesn't matter if RSPQ_PROFILE is enabled or not.
The only thing i can sometimes see in ares is a RSP DMA writing to RDRAM warning.
The text was updated successfully, but these errors were encountered:
When using an overlay together with either OpenGL or tiny3d it seems to sometimes and randomly crash the game.
This only happens on hardware, and is sensitive to the code on the CPU side as well as in IMEM.
Here is it replicated in the gldemo.
I had to pull back the camera in the demo to make the RDP faster to trigger it more often it seems.
And the ucode (not even writing to the entire buffer here).
The exact value and how much of the buffer i fill seems to be important.
Not writing into the buffer seems to avoid a crash.
The crash i get, seems to be random and can happen after a few frames or seconds, sometimes never.
This can include NPE, floating exceptions, RSP crashes or just black screens.
It also doesn't matter if
RSPQ_PROFILE
is enabled or not.The only thing i can sometimes see in ares is a
RSP DMA writing to RDRAM
warning.The text was updated successfully, but these errors were encountered: