Blender screenshots made with Blender 2.79
- Enable backface culling in Blender
- Show face normals in Blender
- Flipping normals in Blender
- Making both front and back sides visible
Backface culling refers to faces not displaying if they are viewed from the back side.
Click here for an example demonstrating the difference between backface culling enabled (by default in SharpOcarina) and disabled (by default in Blender)
SharpOcarina:Blender:
Video demonstrating what this file explains (Blender 2.79)
What defines which side of a face is "back" or "front" is face normals, those can be seen in Blender in Edit Mode
To change which direction normals are facing, select the faces and use the flip normals operator.
The operator search is (by default) brought up by hitting Space
in Blender 2.79, and F3
in Blender 2.8x
Result:
With backface culling enabled in Blender and after deleting the top face:
For geometry that is actually supposed to be viewed from both sides (like a wall), backface culling can be disabled.
There is a Backface Culling
checkbox that can be unticked for every mesh to disable backface culling for.
See SharpOcarina tags for an explanation of tags.
The BackfaceCulling
tag can be used to disable backface culling on the desired objects (yes, the tag name is counter-intuitive).