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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="GD6502 IDE"
run/main_scene="res://src/Main.tscn"
config/features=PackedStringArray("4.3")
boot_splash/image="res://assets/icon.png"
boot_splash/fullsize=false
config/icon="res://assets/icon.png"
config/windows_native_icon="res://assets/icon.ico"
[debug]
gdscript/warnings/integer_division=0
gdscript/warnings/int_as_enum_without_cast=0
[display]
window/size/viewport_width=688
window/size/viewport_height=560
[editor_plugins]
enabled=PackedStringArray("res://addons/gdUnit4/plugin.cfg")
[gdunit4]
settings/test/test_discovery=true
ui/inspector/node_collapse=false
ui/inspector/tree_sort_mode=1
ui/inspector/tree_view_mode=1
ui/toolbar/run_overall=true
[physics]
2d/run_on_separate_thread=true
common/enable_pause_aware_picking=true
[rendering]
textures/canvas_textures/default_texture_filter=0
environment/defaults/default_environment="res://default_env.tres"
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true