-
Notifications
You must be signed in to change notification settings - Fork 0
/
main.js
129 lines (87 loc) · 2.92 KB
/
main.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
import * as THREE from 'three';
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls';
import './style.css'
// Setup
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer({
canvas: document.querySelector('#bg'),
});
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
camera.position.setZ(30);
camera.position.setX(-3);
renderer.render(scene, camera);
// Torus
const geometry = new THREE.TorusGeometry(10, 3, 16, 100);
const material = new THREE.MeshStandardMaterial({ color: 0xff6347 });
const torus = new THREE.Mesh(geometry, material);
scene.add(torus);
// Lights
const pointLight = new THREE.PointLight(0xffffff);
pointLight.position.set(5, 5, 5);
const ambientLight = new THREE.AmbientLight(0xffffff);
scene.add(pointLight, ambientLight);
// Helpers
// const lightHelper = new THREE.PointLightHelper(pointLight)
// const gridHelper = new THREE.GridHelper(200, 50);
// scene.add(lightHelper, gridHelper)
// const controls = new OrbitControls(camera, renderer.domElement);
function addStar() {
const geometry = new THREE.SphereGeometry(0.25, 24, 24);
const material = new THREE.MeshStandardMaterial({ color: 0xffffff });
const star = new THREE.Mesh(geometry, material);
const [x, y, z] = Array(3)
.fill()
.map(() => THREE.MathUtils.randFloatSpread(100));
star.position.set(x, y, z);
scene.add(star);
}
Array(200).fill().forEach(addStar);
// Background
const spaceTexture = new THREE.TextureLoader().load('img/fondoPro.jpg');
scene.background = spaceTexture;
// Avatar
const jeffTexture = new THREE.TextureLoader().load('img/e.png');
const jeff = new THREE.Mesh(new THREE.BoxGeometry(2, 2, 2), new THREE.MeshBasicMaterial({ map: jeffTexture }));
scene.add(jeff);
// Moon
const moonTexture = new THREE.TextureLoader().load('img/planeta.jpg');
const normalTexture = new THREE.TextureLoader().load('img/normal.jpg');
const moon = new THREE.Mesh(
new THREE.SphereGeometry(3, 32, 32),
new THREE.MeshStandardMaterial({
map: moonTexture,
normalMap: normalTexture,
})
);
scene.add(moon);
moon.position.z = 30;
moon.position.setX(-10);
jeff.position.z = -5;
jeff.position.x = 2;
// Scroll Animation
function moveCamera() {
const t = document.body.getBoundingClientRect().top;
moon.rotation.x += 0.05;
moon.rotation.y += 0.075;
moon.rotation.z += 0.05;
jeff.rotation.y += 0.01;
jeff.rotation.z += 0.01;
camera.position.z = t * -0.01;
camera.position.x = t * -0.0002;
camera.rotation.y = t * -0.0002;
}
document.body.onscroll = moveCamera;
moveCamera();
// Animation Loop
function animate() {
requestAnimationFrame(animate);
torus.rotation.x += 0.01;
torus.rotation.y += 0.005;
torus.rotation.z += 0.01;
moon.rotation.x += 0.005;
// controls.update();
renderer.render(scene, camera);
}
animate();