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This happens as of Godot 3.6 beta4, it turns out that when the godot "save" command is activated, it always generates changes in the .tres files of the sources, even if it has not been modified.
The text was updated successfully, but these errors were encountered:
This happens as of Godot 3.6 beta4, it turns out that when the godot "save" command is activated, it always generates changes in the .tres files of the sources, even if it has not been modified.
The text was updated successfully, but these errors were encountered: