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CHANGELOG.md

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  • 89401543 Support for Stranglehold
  • 6c89b66a Improved support for Batman series
  • 4222595f Improved support for Borderlands: GOTYE
  • 6c89b66a Fixed bad decompilation of intrinsic array function calls under certain circumstances.
  • 8ba153b3 Fixed missing ')' in a replication statement
  • 3eab0cba #92 Fixed issue with overriding a class type when initializing a package.
  • 0ff0ed96 Added .NET Standard 2.1 and .NET 8.0 as framework targets.
  • 48b427f1 Support for Mass Effect: Legendary Edition
  • 83c7ecfe Support for Men of Valor
  • a226a6c7 Support for Tom Clancy's Splinter Cell: Double Agent (Offline Mode)
  • 660c0c28 Support for Stargate SG-1: The Alliance
  • 1dd24dc5 Improved support for Frontlines: Fuel of War
  • Added .NET Standard 2.0 as a target framework, when targeting this standard any code releated to WinForms will be excluded (This will be deprecated in its entirety with UELib 2.0)
  • Added a comment to enum tags to display its value.
  • Fixed the decompilation output of an element access expression (in a T3D context) for UE1 based games: Changed Element[0]=Value to Element(0)=Value

Notable changes:

  • 5ef6d04a Support for Tom Clancy's EndWar

  • cbbfff3e Support for Gigantic: Rampage Edition (thanks to @HyenaCoding)

  • 139254a9 Support for Borderlands: Game of the Year Enhanced; and fixed regression #55 of Borderlands and Battleborn.

  • 98dbf0bf Improved support for Duke Nukem Forever (thanks to @DaZombieKiller)

  • 88a5b619 Improved support for Rocket League #54

  • 8e3053c7 Fixed regression Batman series support

  • d04d8b13 Fixed fallback for deprecated ClassName so that "UE Explorer" can pickup content again.

  • 5ac20221 Fixed #36; various T3D archetype fixes.

  • 84b46eed Fixed T3D syntax ouput from "object end" to "end object"

  • Fixed regression #74; The deprecated UnrealConfig.CookedPlatform field was ignored, which is still relevant for legacy-code.
  • Updated auto-detected builds for Infinity Blade's series
  • 1ef135d Improved support for A Hat in Time (UE3), contributed by @Un-Drew

Notable changes that affect UnrealScript output:

  • Improved decompilation output of string and decimal literals.
  • 5141285c Improved decompilation of delegate assignments (in a T3D context)
  • 6d889c87 Added decompilation of optional parameter assignments e.g. function MyFunction(option bool A = true);.
  • e55cfce0 Fixed decompilation with arrays of bools

Notable changes that affect support of games:

General deserialization fixes that affect all of UE1, UE2, and UE3 builds, as well as more specifically:

  • 13460cca Support for Battleborn
  • 4aff61fa Support for Duke Nukem Forever (2011)
  • bce38c4f Support for Tom Clancy's Splinter Cell
  • 809edaad Support for Harry Potter (UE1) data class {USound}
  • b3e1489d Support for Devastation (UE2, 2003)
  • 4780771a Support for Clive Barker's Undying (UE1) data classes {UClass, UTextBuffer, UPalette, USound}
  • 01772a83 Support for Lemony Snicket's A Series of Unfortunate Events data class {UProperty}
  • c4c1978d Fixed support for Dungeon Defenders 2 (versions 687-688/111-117)
  • 86538e5d Fixed support for Vanguard: Saga of Heroes
  • eb82dba5 Fixed support for Rocket League (version 868/003)
  • 6ed6ed74 Fixed support for Hawken (version 860/002)
  • b4b79773 Fixed ResizeStringToken for UE1 builds
  • 3653f8e1 Fixed ReturnToken and BeginFunctionToken for UE1 builds (with a package version of 61)
  • 9a659549 Fixed deserialization of Heritages for UE1 builds (with a package version older than 68)

Notable changes that affect various data structures:

  • Improved detection of UComponent objects and class types.
  • ea3c1aa5 Support for UE4 .uasset packages (earlier builds only)
  • e37b8a12 Support for class {UTexture}, f1b74af1 {UPrimitive, UTexture2D and its derivatives} (UE3)
  • aa5ca861 Support for classes: {UFont, UMultiFont}
  • ab290b6c Support for types {UPolys, FPoly}
  • 02bea77b Support for types {FUntypedBulkData} (UE3) and {TLazyArray} (UE1, UE2)
  • 94e02927 Support for structures: {FPointRegion, FCoords, FPlane, FScale, FSphere, FRotator, FVector, FGuid, FBox, FLinearColor, FMatrix, FQuat, FRange, FRangeVector, FVector2D, FVector4}
  • 09c76240 Support for class {USoundGroup} (UE2.5)

Support for the data types listed above have only been implemented for the standard structure that Epic Games uses

Notable changes back-ported from 'develop' version 1.4.0:

  • Added support for various data structures: FColor; and data class UBitmapMaterial (UE2)

  • Improved support for Batman series

  • Improved support for Transformers series

  • e8308284 Fixed decompilation of primitive castings for UE1 builds

  • ffaca763 Fixed decompilation of interface castings i.e. InterfaceToBool with InterfaceToObject (UE3).

  • 3317e06a Fixed a missing package version check in UStateFrame (this affected some object classes that are usually found in map package files).

  • 42783b16 Added the capability to override the interpreted version for packages of builds that are auto-detected.

Notable changes:

  • Support for Vengeance which includes BioShock 1 & 2, Swat4, and Tribes: Vengeance
  • Support for Batman series (to the release branch, incomplete)
  • Support for Thief: Deadly Shadows and Deus Ex: Invisible War
  • Support for America's Army 2 (and Arcade)
  • Support for Unreal II: eXpanded MultiPlayer
  • Support for The Chronicles of Spellborn
  • Improved general support for UE1 (Unreal 1), UE2 (Rainbow Six etc) & UE2.5, and UE3 (UDK etc)
  • Fixes to DefaultProperties