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canvas.js
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canvas.js
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var fov = 2000;
var canvas = document.querySelector(".render");
var width = window.innerWidth;
var height = window.innerHeight;
var context = canvas.getContext("2d");
canvas.setAttribute("width", width);
canvas.setAttribute("height", height);
canvas.addEventListener('mousemove',getMouse,false);
var mouseX=0;
var mouseY=0;
var point = [];
var points = [];
var point3d = [];
var angleX = 0;
var angleY = 0;
var HALF_WIDTH = width / 2;
var HALF_HEIGHT = height / 2;
var x3d = 90;
var y3d = 10;
var z3d = 10;
var counter=1000;
var lastx2d = 0;
var lasty2d = 0;
var dim = 50;
var spacing = ((Math.PI * 2) / dim);
var numPoints = dim * dim;
var size = 300;
function draw() {
counter= 0.07;
var points = [];
for (var i = 0; i < numPoints; i++) {
var z = size * Math.sin(spacing * i);
var s = size * Math.cos(spacing * i);
point = [Math.cos(spacing * i * mouseX) * Math.sin(spacing * i * counter) * s,
Math.sin(spacing * i * mouseY) * Math.sin(spacing * i * counter) * s,z];
points.push(point);
}
context.globalAlpha = "10";
context.fillStyle = "rgba(255, 255, 255)";
context.fillRect(0, 0, width, height);
angleX+=((mouseX/width)-0.5)/4;
angleY+=((mouseY/height)-0.5)/4;
z3d = point3d[2];
point3d[2] = z3d;for (var i = 0; i < numPoints; i++) {
point3d = points[i];
rotateX(point3d,angleX);
rotateY(point3d,angleY);
x3d = point3d[0];
y3d = point3d[1];
z3d = point3d[2];
var scale = fov / (fov + z3d);
var x2d = (x3d * scale) + HALF_WIDTH;
var y2d = (y3d * scale) + HALF_HEIGHT;
if (scale>20) scale =20;
context.lineWidth = scale;
context.strokeStyle = "rgba(0, 57, 245)";
context.beginPath();
context.moveTo(x2d-30, y2d);
context.lineTo(lastx2d-30, lasty2d);
context.stroke();
lastx2d=x2d;
lasty2d=y2d;
}
}
setInterval(draw, 10);
function rotateX(point3d,angleX) {
var x = point3d[0];
var z = point3d[2];
var cosRY = Math.cos(angleX);
var sinRY = Math.sin(angleX);
var tempz = z;
var tempx = x;
x= (tempx*cosRY)+(tempz*sinRY);
z= (tempx*-sinRY)+(tempz*cosRY);
point3d[0] = x;
point3d[2] = z;
}
function rotateY(point3d,angleY) {
var y = point3d[1];
var z = point3d[2];
var cosRX = Math.cos(angleY);
var sinRX = Math.sin(angleY);
var tempz = z;
var tempy = y;
y= (tempy*cosRX)+(tempz*sinRX);
z= (tempy*-sinRX)+(tempz*cosRX);
point3d[1] = y;
point3d[2] = z;
}
function getMouse (mousePosition) {
if (mousePosition.layerX || mousePosition.layerX === 0) { // Firefox?
mouseX = mousePosition.layerX;
mouseY = mousePosition.layerY;
} else if (mousePosition.offsetX || mousePosition.offsetX === 0) { // Opera?
mouseX = mousePosition.offsetX;
mouseY = mousePosition.offsetY;
}
}
var lastOut=0;
function lowPassFilter(input,coeff){
var output = lastOut+coeff*(input-lastOut);
lastOut=output;
return output;
}