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ps_kspan moves power to eor window #200
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Next step: Do a bit of code development, interpolate to an orthoslant grid from the zenith observation, take an obs at a different time, and interpolate to that same zenith orthoslant grid |
linking to Nichole's issue on this topic #108 |
@rlbyrne Could this be similar to the effect that you talked about in Figure 4 of your paper? Essentially a wedge-dependent horizontal throw: the more wedge you include, the higher up in kpar it goes. @lmberkhout I assume you aren't using the modified gridding kernel in these sims? I wonder if the effect is mitigated by the modified gridding kernel (my gut feeling is yes) |
@nicholebarry I believe I am using the modified gridding kernel (at least I am very much intending to). This was replicating a simulation with keywords sent by @mwilensky768 |
@nicholebarry The effect I was talking about in my paper only comes in in calibration. My understanding is that ps_kspan doesn't affect calibration and only enters when the Healpix cubes are made. |
@rlbyrne gotcha @lmberkhout Okay cool, just checking. Would it be possible for you to plot the UV-plane at a frequency slice for both the default kspan and the 200 wavelengths kspan? I bet we'll see some spatial messiness at longer baselines. I believe Bryna has an in-house uv plotter, but I forget what it's called. But you can just plot it yourself with quick_image, the data are located in ps/data/uvf_cubes under something_something_something_model_uvf.idlsave |
The one in eppsilon is called |
First noticed in data and then reconfirmed in simulations. Using the ps_kspan keyword changes power in the EoR window by a few OOM.
ps_kspan not set in wrapper, uses default
identical simulation with one extra keyword, ps_span=200. (wavelength units):
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