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TSMath.h
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TSMath.h
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//
// This file is part of the Terathon Math Library, by Eric Lengyel.
// Copyright 1999-2024, Terathon Software LLC
//
// This software is distributed under the MIT License.
// Separate proprietary licenses are available from Terathon Software.
//
#ifndef TSMath_h
#define TSMath_h
#ifndef TERATHON_NO_SIMD
#include "TSSimd.h"
#else
#include "TSPlatform.h"
#endif
#define TERATHON_MATH 1
/// @brief Terathon math and container namespace.
namespace Terathon
{
inline float Fabs(const float& x)
{
#ifndef TERATHON_NO_SIMD
float result;
VecStoreX(VecAndc(VecLoadScalar(&x), VecFloatGetMinusZero()), &result);
return (result);
#else
return ((x < 0.0F) ? -x : x);
#endif
}
inline float Fnabs(const float& x)
{
#ifndef TERATHON_NO_SIMD
float result;
VecStoreX(VecLoadScalar(&x) | VecFloatGetMinusZero(), &result);
return (result);
#else
return ((x > 0.0F) ? -x : x);
#endif
}
inline float Fsgn(const float& x)
{
#ifndef TERATHON_NO_SIMD
float result;
VecStoreX(VecFsgn(VecLoadScalar(&x)), &result);
return (result);
#else
return ((x < 0.0F) ? -1.0F : ((x > 0.0F) ? 1.0F : 0.0F));
#endif
}
inline float Fnsgn(const float& x)
{
#ifndef TERATHON_NO_SIMD
float result;
VecStoreX(VecFnsgn(VecLoadScalar(&x)), &result);
return (result);
#else
return ((x < 0.0F) ? 1.0F : ((x > 0.0F) ? -1.0F : 0.0F));
#endif
}
inline float NonzeroFsgn(const float& x)
{
#ifndef TERATHON_NO_SIMD
float result;
VecStoreX(VecNonzeroFsgn(VecLoadScalar(&x)), &result);
return (result);
#else
return ((x < 0.0F) ? -1.0F : 1.0F);
#endif
}
inline float NonzeroFnsgn(const float& x)
{
#ifndef TERATHON_NO_SIMD
float result;
VecStoreX(VecNonzeroFnsgn(VecLoadScalar(&x)), &result);
return (result);
#else
return ((x < 0.0F) ? 1.0F : -1.0F);
#endif
}
inline float Fmin(const float& x, const float& y)
{
#ifndef TERATHON_NO_SIMD
float result;
VecStoreX(VecMinScalar(VecLoadScalar(&x), VecLoadScalar(&y)), &result);
return (result);
#else
return ((x < y) ? x : y);
#endif
}
inline float Fmin(const float& x, const float& y, const float& z)
{
#ifndef TERATHON_NO_SIMD
float result;
VecStoreX(VecMinScalar(VecMinScalar(VecLoadScalar(&x), VecLoadScalar(&y)), VecLoadScalar(&z)), &result);
return (result);
#else
return (Fmin(Fmin(x, y), z));
#endif
}
inline float Fmin(const float& x, const float& y, const float& z, const float& w)
{
#ifndef TERATHON_NO_SIMD
float result;
VecStoreX(VecMinScalar(VecMinScalar(VecLoadScalar(&x), VecLoadScalar(&y)), VecMinScalar(VecLoadScalar(&z), VecLoadScalar(&w))), &result);
return (result);
#else
return (Fmin(Fmin(x, y), Fmin(z, w)));
#endif
}
inline float Fmax(const float& x, const float& y)
{
#ifndef TERATHON_NO_SIMD
float result;
VecStoreX(VecMaxScalar(VecLoadScalar(&x), VecLoadScalar(&y)), &result);
return (result);
#else
return ((x < y) ? y : x);
#endif
}
inline float Fmax(const float& x, const float& y, const float& z)
{
#ifndef TERATHON_NO_SIMD
float result;
VecStoreX(VecMaxScalar(VecMaxScalar(VecLoadScalar(&x), VecLoadScalar(&y)), VecLoadScalar(&z)), &result);
return (result);
#else
return (Fmax(Fmax(x, y), z));
#endif
}
inline float Fmax(const float& x, const float& y, const float& z, const float& w)
{
#ifndef TERATHON_NO_SIMD
float result;
VecStoreX(VecMaxScalar(VecMaxScalar(VecLoadScalar(&x), VecLoadScalar(&y)), VecMaxScalar(VecLoadScalar(&z), VecLoadScalar(&w))), &result);
return (result);
#else
return (Fmax(Fmax(x, y), Fmax(z, w)));
#endif
}
inline float FminZero(const float& x)
{
#ifndef TERATHON_NO_SIMD
float result;
VecStoreX(VecMinScalar(VecLoadScalar(&x), VecFloatGetZero()), &result);
return (result);
#else
return ((x < 0.0F) ? x : 0.0F);
#endif
}
inline float FmaxZero(const float& x)
{
#ifndef TERATHON_NO_SIMD
float result;
VecStoreX(VecMaxScalar(VecLoadScalar(&x), VecFloatGetZero()), &result);
return (result);
#else
return ((x < 0.0F) ? 0.0F : x);
#endif
}
inline float Saturate(const float& x)
{
#ifndef TERATHON_NO_SIMD
float result;
VecStoreX(VecMinScalar(VecMaxScalar(VecLoadScalar(&x), VecFloatGetZero()), VecLoadVectorConstant<0x3F800000>()), &result);
return (result);
#else
float f = (x < 0.0F) ? 0.0F : x;
return ((f < 1.0F) ? f : 1.0F);
#endif
}
inline float Clamp(const float& x, const float& y, const float& z)
{
#ifndef TERATHON_NO_SIMD
float result;
VecStoreX(VecMinScalar(VecMaxScalar(VecLoadScalar(&x), VecLoadScalar(&y)), VecLoadScalar(&z)), &result);
return (result);
#else
float f = (x < y) ? y : x;
return ((f < z) ? f : z);
#endif
}
#ifndef TERATHON_NO_SIMD
inline float Floor(const float& x)
{
float result;
VecStoreX(VecFloorScalar(VecLoadScalar(&x)), &result);
return (result);
}
inline float Ceil(const float& x)
{
float result;
VecStoreX(VecCeilScalar(VecLoadScalar(&x)), &result);
return (result);
}
#else
TERATHON_API float Floor(const float& x);
TERATHON_API float Ceil(const float& x);
#endif
inline float PositiveFloor(const float& x)
{
#ifndef TERATHON_NO_SIMD
float result;
VecStoreX(VecPositiveFloorScalar(VecLoadScalar(&x)), &result);
return (result);
#else
return (Floor(x));
#endif
}
inline float NegativeFloor(const float& x)
{
#ifndef TERATHON_NO_SIMD
float result;
VecStoreX(VecNegativeFloorScalar(VecLoadScalar(&x)), &result);
return (result);
#else
return (Floor(x));
#endif
}
inline float PositiveCeil(const float& x)
{
#ifndef TERATHON_NO_SIMD
float result;
VecStoreX(VecPositiveCeilScalar(VecLoadScalar(&x)), &result);
return (result);
#else
return (Ceil(x));
#endif
}
inline float NegativeCeil(const float& x)
{
#ifndef TERATHON_NO_SIMD
float result;
VecStoreX(VecNegativeCeilScalar(VecLoadScalar(&x)), &result);
return (result);
#else
return (Ceil(x));
#endif
}
inline void FloorCeil(const float& x, float *f, float *c)
{
#ifndef TERATHON_NO_SIMD
vec_float vf, vc;
VecFloorCeilScalar(VecLoadScalar(&x), &vf, &vc);
VecStoreX(vf, f);
VecStoreX(vc, c);
#else
*f = Floor(x);
*c = Ceil(x);
#endif
}
inline void PositiveFloorCeil(const float& x, float *f, float *c)
{
#ifndef TERATHON_NO_SIMD
vec_float vf, vc;
VecPositiveFloorCeilScalar(VecLoadScalar(&x), &vf, &vc);
VecStoreX(vf, f);
VecStoreX(vc, c);
#else
*f = Floor(x);
*c = Ceil(x);
#endif
}
inline void NegativeFloorCeil(const float& x, float *f, float *c)
{
#ifndef TERATHON_NO_SIMD
vec_float vf, vc;
VecNegativeFloorCeilScalar(VecLoadScalar(&x), &vf, &vc);
VecStoreX(vf, f);
VecStoreX(vc, c);
#else
*f = Floor(x);
*c = Ceil(x);
#endif
}
inline float Frac(const float& x)
{
return (x - Floor(x));
}
inline float PositiveFrac(const float& x)
{
return (x - PositiveFloor(x));
}
inline float NegativeFrac(const float& x)
{
return (x - NegativeFloor(x));
}
TERATHON_API float Sqrt(float x);
TERATHON_API float InverseSqrt(float x);
TERATHON_API float Sin(float x);
TERATHON_API float Cos(float x);
TERATHON_API float Tan(float x);
TERATHON_API void CosSin(float x, float *c, float *s);
TERATHON_API float Arcsin(float y);
TERATHON_API float Arccos(float x);
TERATHON_API float Arctan(float x);
TERATHON_API float Arctan(float y, float x);
TERATHON_API float Exp(float x);
TERATHON_API float Log(float x);
inline float Pow(float base, float exponent)
{
return (Exp(Log(base) * exponent));
}
namespace Math
{
TERATHON_API extern const float infinity;
TERATHON_API extern const float minus_infinity;
TERATHON_API extern const float min_float;
TERATHON_API extern const float max_float;
TERATHON_API extern const float tau;
TERATHON_API extern const float two_tau;
TERATHON_API extern const float three_tau_over_4;
TERATHON_API extern const float three_tau_over_8;
TERATHON_API extern const float tau_over_2;
TERATHON_API extern const float tau_over_3;
TERATHON_API extern const float two_tau_over_3;
TERATHON_API extern const float tau_over_4;
TERATHON_API extern const float tau_over_6;
TERATHON_API extern const float tau_over_8;
TERATHON_API extern const float tau_over_12;
TERATHON_API extern const float tau_over_16;
TERATHON_API extern const float tau_over_24;
TERATHON_API extern const float tau_over_40;
TERATHON_API extern const float one_over_tau;
TERATHON_API extern const float two_over_tau;
TERATHON_API extern const float four_over_tau;
TERATHON_API extern const float one_over_two_tau;
TERATHON_API extern const float pi;
TERATHON_API extern const float two_pi;
TERATHON_API extern const float four_pi;
TERATHON_API extern const float three_pi_over_2;
TERATHON_API extern const float three_pi_over_4;
TERATHON_API extern const float two_pi_over_3;
TERATHON_API extern const float four_pi_over_3;
TERATHON_API extern const float pi_over_2;
TERATHON_API extern const float pi_over_3;
TERATHON_API extern const float pi_over_4;
TERATHON_API extern const float pi_over_6;
TERATHON_API extern const float pi_over_8;
TERATHON_API extern const float pi_over_12;
TERATHON_API extern const float pi_over_20;
TERATHON_API extern const float one_over_pi;
TERATHON_API extern const float one_over_two_pi;
TERATHON_API extern const float one_over_four_pi;
TERATHON_API extern const float sqrt_2;
TERATHON_API extern const float sqrt_2_over_2;
TERATHON_API extern const float sqrt_2_over_3;
TERATHON_API extern const float sqrt_3;
TERATHON_API extern const float sqrt_3_over_2;
TERATHON_API extern const float sqrt_3_over_3;
TERATHON_API extern const float ln_2;
TERATHON_API extern const float one_over_ln_2;
TERATHON_API extern const float ln_10;
TERATHON_API extern const float one_over_ln_10;
TERATHON_API extern const float ln_256;
TERATHON_API extern const uint32 trigTable[256][2];
}
}
#endif