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xivapp.com X64 offsets #74
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I am the author of all that stuff yup :) I made a new github organization for it; I can't decide yet if I'm moving all the repo's over there. Thank you! I have some of the offsets as well; but I've been bogged down with RL work lately. I have them on my windows PC but I found a nice little way to set them up. I'll paste them here later tonight so everyone can see as well. |
You might want to wait since Patch 3.5 will be released in about 9 days which will mess around with the signatures anyways. I'd really like to see the 64bit signatures for the next patch though if you happen to find the time - it is quite sad to go back to D9 and 32bit to use 3rd party tools 😢 |
Signatures are different from offsets. You'll note that X, Y, and Z are all still 4 bytes and are all still next to each other. While they may change some structures, the most likely way is to add and remove things. Blocks of items may be shifted up and down, but it's not that hard to do. |
@EmperorArthur Today I have experimented a bit since I want to draw custom nameplates and project them as if they were part of the 3d world thus I need data about the camera. For compatibility I started working on 32bit. In the static memory at
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Hi,
I'm the developer behind the FFXIV mumbe positional audio plugin.
I don't know if your affiliated with xivapp.com, but since this application uses the api for everything I hope so.
I've been working on some decoding of the X64 offsets, though am not done yet. I thought I'd share my research with you, and whoever else is interested.
Here's a straight copy paste from my internal notes:
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