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So I was wondering how could I hook up in managed side of a code callbacks for non exposed callbacks. For example code SteamClient.RunCallbacks(); is invoking everything and instead I would like for OnReceived in sockets to be called on different thread, while all other callbacks on main thread. How would I do that?
I am missing documentation on more than most basic features and SteamAPI docs doesnt cover as this is facepunch side of code.
The text was updated successfully, but these errors were encountered:
So I was wondering how could I hook up in managed side of a code callbacks for non exposed callbacks. For example code
SteamClient.RunCallbacks();
is invoking everything and instead I would like for OnReceived in sockets to be called on different thread, while all other callbacks on main thread. How would I do that?I am missing documentation on more than most basic features and SteamAPI docs doesnt cover as this is facepunch side of code.
The text was updated successfully, but these errors were encountered: