Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

BUG: RESET_TURN_SET of EFFECT_DISABLE_EFFECT #2420

Open
mercury233 opened this issue Feb 24, 2022 · 0 comments
Open

BUG: RESET_TURN_SET of EFFECT_DISABLE_EFFECT #2420

mercury233 opened this issue Feb 24, 2022 · 0 comments

Comments

@mercury233
Copy link
Collaborator

According to the ruling, if EFFECT_DISABLE_EFFECT negated monster activate effect, its effect should be negated even if the monster leaved the field when the effect resolves, but shouldn't be negated if the monster is turned set.

Source:
https://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=12314&keyword=&tag=-1&request_locale=ja
https://yugioh-wiki.net/index.php?%A1%D4%A5%B8%A5%E3%A5%F3%A5%AF%A1%A6%A5%B7%A5%F3%A5%AF%A5%ED%A5%F3%A1%D5#faq

Now some scripts in ygopro don't have RESET_TURN_SET for EFFECT_DISABLE_EFFECT so the effect will be still negated.

Should we change all scripts or add this to the ocgcore?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant