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It looks like OnZoneEntry and OnZoneExit have some special disconnection chance IF the zone is in the same position as the player spawns ( Anti spawn camp ).
I will report back in 2 weeks if the back comes back after swapping the robust check if IsClientInZone into IsPositionInZone with the client's origin.
The text was updated successfully, but these errors were encountered:
It looks like OnZoneEntry and OnZoneExit have some special disconnection chance IF the zone is in the same position as the player spawns ( Anti spawn camp ).
I will report back in 2 weeks if the back comes back after swapping the robust check if IsClientInZone into IsPositionInZone with the client's origin.
The text was updated successfully, but these errors were encountered: