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[solved ?] The game is crashing in certains maps. (URT 4.3.4) #448

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highzone opened this issue Oct 25, 2018 · 5 comments
Open

[solved ?] The game is crashing in certains maps. (URT 4.3.4) #448

highzone opened this issue Oct 25, 2018 · 5 comments

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@highzone
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highzone commented Oct 25, 2018

Platform: Windows 10 64 bits (update from 7)

UT Version: 4.3.4

Bug description: The client crash and instant shut down. this does not look random. Indeed the game crash only in a few maps.

Reproducing behavior: The five concerned map that i 'm sure about (for now) :

  • ut4_beijing_b3
  • ut4_harbortown
  • ut4_paris_v2_bots
  • ut4_paris_v2
  • ut4_poison_fix

Every time i try to play one of thoses maps the game shut down.

Additional Comments:

  • Auth on/off doesn't affect the problem.

  • I checked and update all my drivers. I use an ethernet connection and the bandwidth looks clean when it happend.

  • I redownloaded the game and tried again but the problem is still the same.

  • this issue seems very similar to the bug New Version 4.3.3 #431 which has been fixed in version 4.3.4.
    (i had crashs with the 4.3.3 too)
    same issue appears on the various servers and various game modes (TD, CTF, etc...)

  • I tried a test in no dedicated to check and it still crash : qconsole.log

test

  • I'm not able to test in local server.

friendly.
highzone.

Originally posted by @highzone in #447 (comment)

@highzone
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**Good news everyone ! I found the source of the crashs. 👍 **

  • I found that the problem was from my q3congfig.cfg file so i made some tests.

  • After some investigations and help from Drain and Achsenknopf, i found it.

The dmaHD sound option. With it enabled i have no problems
But when i disable it the 4 maps : paris, beijin, poison and harbortown the game crash.

If somebody have the same issue than me, enable it.

-from the game : dmaHD Enable: yes in the sound options menu
-from the q3config.cfg : seta dmaHD_enable "1" (the line in close to the end of the list)

crash_origin

  • The problem appers for me since the 4.3.3 / 4.3.4
  • Maybe one modification after the 4.3.2 made it happend but i can't ivestigate deeper.
  • The problem is not "really fixed" but there is a way to avoid it.

By the Way i want to thank to the Frozen sand team and their efforts to update urt 4x and creating Resurgence in the same time. that's a lot of work and they're really brave.

friendly.
highzone.

@highzone highzone changed the title The game is crashing in certains maps. (URT 4.3.4) [solved ?] The game is crashing in certains maps. (URT 4.3.4) Nov 29, 2018
@Barbatos
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Thank you for the update. It's quite strange because we haven't made any change to the sound system in a long time. Did you try using mickael9's engine? (open the Updater -> Settings -> switch to "ioq3-m9"). Do you also crash with this engine and dmaHD_enable set to 0?

@highzone
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highzone commented Nov 30, 2018

I did'nt know the "mickael9's engine"

I just tried it with the dmaHD set to off on paris and i get no crash.

(edit). I will try more maps tomorow.

@highzone
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Ok. so i made more tests today with the ioq3-m9 beta engine.

I was a bit lost because the ioq3-m9 can't fin the .pk3 in the download folder
but it reads it in the q3ut4 folder like with the 4.1.

I just tested it for the four maps wth dmaHD set to off then i got no crash.

I think i will try to use it for my everydays plays because i prefer the sound of the game without the dmaHD and it recognize the azerty keyboards.

I have a question :
Where are the downloaded maps stored ?
Because i cant fin it in the game folders.

@travmon
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travmon commented Dec 1, 2018

fs_defaultHomePath cvar
This new cvar is similar to the ioUrbanTerror use_defaultHomePath cvar and controls the default value for the fs_homepath cvar (which specifies where the writable data such as map downloads and configs will be written).

Possible values are:

0 (default): use the value of DEFAULT_HOMEDIR specified at compile-time if defined, else use the system home path.

1: use the system home path (AppData, ~/.q3a, ~/Library)

2: use the executable directory

3: use the installation path, that is the value of DEFAULT_BASEDIR specified at compile-time if defined, else use current working directory.

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