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maketarg
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maketarg
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OBJ += $(patsubst %.c,$(OBJDIR)/%.$(O),$(notdir $(CSRC)))
OBJ += $(patsubst %.cpp,$(OBJDIR)/%.$(O),$(notdir $(CXXSRC)))
OBJ += $(SKELOBJ)
ifeq ("$(RWTARGET)", "xbox")
TARGET = $(XBOXPROJS)
else
TARGET = $(PROJS)
endif
# VALIDATE will be done first, if set.
demo: $(VALIDATE) $(OBJDIR) $(TARGET)
$(OBJDIR):
$(MD) $@
$(PROJS): $(OPTPROJ) $(OBJ) $(RWLIBS)
$(LD) $(SYSOBJ) $(OBJ) $(RWLIBS) $(SYSLIBS) $(LOUT)$@ $(LFLAGS)
run: demo
$(RUN) $(PROJS)
doscheck:
cygfind . -print | doschk
distclean: clean $(OPTDISTCLEAN)
$(RM) *.xbe
$(RM) *.exe
$(RM) *.elf
$(RM) *.lst
$(RM) *.dsw
$(RM) *.prf
$(RM) crt0.*
$(RM) .map
$(RM) -r obj
$(RM) -r $(DEMO)_*Data
clean:
$(RM) $(OBJ) $(OPTPROJ)
# Rules
$(OBJDIR)/%.$(O): $(SKEL)/%.c
$(CC) $(CFLAGS) $(COUT)$@ $<
$(OBJDIR)/%.$(O): $(SKELPS)/%.c
$(CC) $(CFLAGS) $(COUT)$@ $<
$(OBJDIR)/%.$(O): $(COMMON)/%.c
$(CC) $(CFLAGS) $(COUT)$@ $<
$(OBJDIR)/%.$(O): $(SRC)/%.c
$(CC) $(CFLAGS) $(COUT)$@ $<
$(OBJDIR)/%.$(O): $(SRC)/$(RWOS)/%.c
$(CC) $(CFLAGS) $(COUT)$@ $<
%.$(O) : %.c
$(CC) $(CFLAGS) $(COUT)$@ $<
# $(OBJDIR)/%.$(O): $(FXNODES)/%.c
# $(CC) $(CFLAGS) $(COUT)$@ $<
# c++ Rules
$(OBJDIR)/%.$(O): $(SKEL)/%.cpp
$(CXX) $(CFLAGS) $(COUT)$@ $<
$(OBJDIR)/%.$(O): $(SKELPS)/%.cpp
$(CXX) $(CFLAGS) $(COUT)$@ $<
$(OBJDIR)/%.$(O): $(COMMON)/%.cpp
$(CXX) $(CFLAGS) $(COUT)$@ $<
$(OBJDIR)/%.$(O): $(SRC)/%.cpp
$(CXX) $(CFLAGS) $(COUT)$@ $<
$(OBJDIR)/%.$(O): $(SRC)/$(RWOS)/%.cpp
$(CXX) $(CFLAGS) $(COUT)$@ $<
%.$(O) : %.cpp
$(CXX) $(CFLAGS) $(COUT)$@ $<