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LukmistrzZlecenia.py
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LukmistrzZlecenia.py
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from System import Int32 as int
from System.Collections.Generic import List
import CraftBase
#------------------
# user customization here:
resourcesContainer = 0x4027A1A7 # 0x402AD05C
retryCraftUponProductFailure = False # True / False
bookOfFilled = 0xffffffff # unused
#------------------
bodGumpType = 1009311217
bookGumpType = 1036400804
#------------------
def start():
bulkItems = findItemsInContainer(0x2258, Player.Backpack)
bulks = []
for bulkItem in bulkItems:
bulks.append(BOD.createFromItem(bulkItem))
[bulksItemsExp, bulksItemsNorm] = sortBulkItemsByExceptional(bulkItems)
#return
for bulkItem in bulkItems:
Misc.SendMessage('jest zlecenie: ' + str(bulkItem.Serial), 66)
fillBODItem(bulkItem)
Misc.Pause(100)
Misc.Pause(1000)
def sortBulkItemsByExceptional(bulkItems):
exp = []
norm = []
for bulkItem in bulkItems:
bod = BOD.createFromItem(bulkItem)
if bod.exceptional:
exp.append(bulkItem)
else:
norm.append(bulkItem)
Misc.SendMessage('exp: ' + str(len(exp)), 66)
return [exp, norm]
def fillBODItem(bodItem):
for i in range(1):
bod = BOD.createFromItem(bodItem)
recycleNonExceptional(bod)
if bod.isFilled():
Misc.SendMessage('Item ' + str(bodItem.Serial) + ' juz wypelnione ' + bod.toString())
#putBODIntoBook(bodItem, bookOfFilled)
return
if fillBOD(bod):
Misc.SendMessage('Item ' + str(bodItem.Serial) + ' wypelnilem! ' + bod.toString())
break
else:
Misc.SendMessage('Item ' + str(bodItem.Serial) + ' nie wypelnilem ' + bod.toString())
bod = BOD.createFromItem(bodItem)
fillBOD(bod) # sprobuj wypelnic zanim zrobisz
recycleNonExceptional(bod)
craftItems(bod)
Misc.SendMessage('wypelniam stworzonymi...')
if not fillBOD(bod):
fillBOD(bod) # again
recycleNonExceptional(bod)
#putBODIntoBook(bodItem, bookOfFilled)
def putBODIntoBook(bodItem, bookItem):
Items.Move(bodItem, bookOfFilled, 0)
Gumps.WaitForGump(bookGumpType, 5000)
Gumps.SendAction(bookGumpType, 0)
def fillBOD(bod):
productsContainer = Player.Backpack
Misc.SendMessage('BOD: ' + bod.toString())
products = findProductsForBOD(bod, productsContainer)
if len(products) == 0:
return
Gumps.WaitForGump(bodGumpType, 100)
Gumps.SendAction(bodGumpType, 1) # exit gump
Items.UseItem(bod.tiedItem)
Gumps.WaitForGump(bodGumpType, 3000)
Gumps.SendAction(bodGumpType, 2)
productNumber = 0
for product in products:
productNumber += 1
if productNumber > bod.quantityMax:
break
#Misc.SendMessage(str(productNumber) + ' BOD filling with product: ' + str(product.Serial))
# Just in case:
if not Gumps.LastGumpTextExist('Polacz zamowienie z przedmiotem'):
Items.UseItem(bod.tiedItem)
Gumps.WaitForGump(bodGumpType, 3000)
Gumps.SendAction(bodGumpType, 2)
Target.WaitForTarget(2000, False)
Journal.Clear()
Timer.Create('antiHang', 4000)
Target.TargetExecute(product)
while True and Timer.Check('antiHang'):
Misc.Pause(100)
if Journal.SearchByName('Przedmiot zostal polaczony z zamowieniem', 'System'):
#Misc.SendMessage(str(productNumber) + ' Succesfully added product ' + str(product.Serial))
Gumps.SendAction(bodGumpType, 2)
break
elif Journal.SearchByName('Niewlasciwy przedmiot', 'System'):
#Misc.SendMessage(str(productNumber) + ' Ignoring wrong product type ' + str(product.Serial))
Gumps.SendAction(bodGumpType, 2)
break
elif Journal.SearchByName('Musisz miec przedmiot w plecaku', 'System'):
#Misc.SendMessage(str(productNumber) + ' Ignoring product outside backpack ' + str(product.Serial))
Gumps.SendAction(bodGumpType, 2)
break
elif Journal.SearchByName('zostala juz polaczona maksymalna ilosc przedmiotow', 'System'):
#Gumps.SendAction(bodGumpType, 2)
break
Gumps.WaitForGump(bodGumpType, 1500)
Gumps.SendAction(bodGumpType, 1)
Target.Cancel()
Misc.Pause(300)
bodAfter = BOD.createFromItem(bod.tiedItem)
Misc.SendMessage('BOD: ' + bod.toString(), 65)
return bodAfter.isFilled()
def recycleNonExceptional(bod):
if not bod.exceptional:
Misc.SendMessage('zlecenie normalne')
return True
products = findProductsForBODRegardlessExceptional(bod, Player.Backpack)
Misc.SendMessage('produktow w plecaku: '+str(len(products)))
normalProducts = []
for product in products:
isNormal = True
props = Items.GetPropStringList(product)
for prop in props:
p = prop.lower()
if 'wyjatkowej jakosci' in p:
isNormal = False
break
if isNormal:
normalProducts.append(product)
Misc.SendMessage('normalnych w plecaku: '+str(len(normalProducts)))
craftSystem = CraftSystem.createFromProductId(bod.getProductItemID())
tool = getTool(craftSystem)
#Items.UseItem(tool)
for product in normalProducts:
Gumps.WaitForGump(2066278152, 2500)
if not Gumps.HasGump():
Items.UseItem(tool)
Gumps.WaitForGump(2066278152, 2500)
Gumps.SendAction(2066278152, 14)
Target.WaitForTarget(2500, False)
Target.TargetExecute(product)
Misc.Pause(200)
def findProductsForBODRegardlessExceptional(bod, container):
products = findItemsInContainer(bod.getProductItemID(), container, bod.getProductItemHue())
#Misc.SendMessage('Number of candidate products: ' + str(len(products)))
suitableProducts = []
for product in products:
if bod.matchesTypeAndResource(product):
suitableProducts.append(product)
#Misc.SendMessage('Number of suitable products: ' + str(len(suitableProducts)))
return suitableProducts
def findProductsForBOD(bod, container):
products = findItemsInContainer(bod.getProductItemID(), container, bod.getProductItemHue())
Misc.SendMessage('Number of candidate products: ' + str(len(products)))
suitableProducts = []
for product in products:
if bod.acceptsProductItem(product):
suitableProducts.append(product)
Misc.SendMessage('Number of suitable products: ' + str(len(suitableProducts)))
return suitableProducts
def findItemsInContainer(itemID, container, color = -1):
#Misc.SendMessage('searching container ' + str(container.Serial))
f = Items.Filter()
f.Enabled = True
f.Graphics = List[int]([itemID])
if color > 0:
f.Hues = List[int]([color])
foundList = Items.ApplyFilter(f)
result = []
for item in foundList:
if item.Container == container.Serial:
result.append(item)
return result
def craftTool(craftSystem, useUponCreation = True):
container = Items.FindBySerial(resourcesContainer)
if container == None:
Misc.SendMessage('Nie widze pojemnika z surowcami.')
return None
Items.UseItem(container)
Misc.Pause(500)
containerResource = Items.FindByID(0x1BF2, 0, resourcesContainer)
backpackResource = Items.FindByID(0x1BF2, 0, Player.Backpack.Serial) # ingot
originalBackpackResourceAmount = 0
if backpackResource != None:
originalBackpackResourceAmount = backpackResource.Amount
requiredAmount = 30
# nie uwzgledniaj obecnego w plecaku metalu, bo braknie do kowalstwa
#if backpackResource != None:
# if backpackResource.Amount >= requiredAmount:
# requiredAmount -= backpackResource.Amount
if containerResource == None:
Misc.SendMessage('Nie widze surowcow 1 w pojemniku.')
return None
if containerResource.Amount < requiredAmount:
Misc.SendMessage('Za malo surowca 1 w pojemniku.')
return None
if requiredAmount > 0:
Items.Move(containerResource, Player.Backpack, requiredAmount)
Misc.Pause(600)
tinkerToolId = 0x1EB8
tinkerGumpId = 2066278152
newTool = None
while newTool == None:
tinkerTool = Items.FindByID(tinkerToolId, -1, Player.Backpack.Serial)
if tinkerTool != None:
#Misc.Pause(500)
Gumps.SendAction(tinkerGumpId, 0)
Misc.Pause(500)
Items.UseItem(tinkerTool)
#while True:
Gumps.WaitForGump(tinkerGumpId, 3000)
Gumps.SendAction(tinkerGumpId, 8) # grupa: narzedzia
Gumps.WaitForGump(tinkerGumpId, 3000)
Misc.SendMessage('Probuje zrobic narzedzie... gump: ' + str(craftSystem.getTinkerGumpAction()))
Gumps.SendAction(tinkerGumpId, craftSystem.getTinkerGumpAction())
Misc.Pause(300)
Timer.Create('waitForCraftFinish', 3000)
while Timer.Check('waitForCraftFinish'):
newTool = Items.FindByID(craftSystem.getTinkeredToolId(), -1, Player.Backpack.Serial)
if newTool != None:
Gumps.WaitForGump(tinkerGumpId, 1000)
Gumps.SendAction(tinkerGumpId, 0) # close gump
Misc.Pause(200)
if useUponCreation:
Items.UseItem(newTool)
#return newTool
Misc.Pause(100)
else:
Misc.SendMessage('Nie mam narzedzi majstra!', 1122)
Misc.Pause(2000)
containerResource = Items.FindByID(0x1BF2, 0, resourcesContainer)
backpackResource = Items.FindByID(0x1BF2, 0, Player.Backpack.Serial)
containerReturnAmount = backpackResource.Amount - originalBackpackResourceAmount
Misc.SendMessage('containerReturnAmount='+str(containerReturnAmount)+', backpackResourceAmount='+str(backpackResource.Amount)+', originalBackpackResourceAmount='+str(originalBackpackResourceAmount))
if containerReturnAmount > 0:
Items.Move(backpackResource, containerResource, containerReturnAmount)
return newTool
def craftItems(bod):
amount = bod.quantityMax - bod.quantityCurrent
itemId = bod.getProductItemID()
exceptional = bod.exceptional
Misc.SendMessage('Tworze ' + str(amount) + ' produktow: ' + str(itemId))
if amount < 1:
return
craftSystem = CraftSystem.createFromProductId(itemId)
if not craftSystem.isProper():
Misc.SendMessage('Nie umiem zrobic itemka o ID: ' + str(itemId))
Misc.Pause(100)
return
if not craftSystem.producesItemId(itemId): # double check
Misc.SendMessage('(2) Nie umiem zrobic itemka o ID: ' + str(itemId))
Misc.Pause(100)
return
backpackItemsAmount = len(Player.Backpack.Contains)
Misc.SendMessage('Ilosc rzeczy w plecaku: ' + str(backpackItemsAmount))
if backpackItemsAmount >= ( 125 - amount - 1 ):
Misc.SendMessage('Za malo miejsca w plecaku! ('+str(backpackItemsAmount)+'/125)', 1100)
return
tool = getTool(craftSystem)
if tool == None:
Misc.SendMessage('Nie potrafie zdobyc narzedzia')
return
Misc.SendMessage('Robimy!')
if not fetchResourcesForProducts(bod, amount):
Misc.SendMessage('BRAK SUROWCA', 33)
return
Misc.Pause(500)
firstTimeCraft = True
#for i in range(amount):
i = 0
while True:
i += 1
if i > amount:
break
Misc.SendMessage('Robimy i='+str(i))
gumpId = 2066278152
Gumps.WaitForGump(gumpId, 3000)
oldProducts = findItemsInContainer(itemId, Player.Backpack, bod.getProductItemHue())
products = []
Journal.Clear()
if firstTimeCraft:
group = craftSystem.getGumpCategoryActionForItemId(itemId)
Misc.SendMessage('gump group: ' + str(group))
Gumps.SendAction(gumpId, group)
Gumps.WaitForGump(gumpId, 3000)
#Misc.Pause(500)
#Gumps.SendAction(gumpId, group) # again, just in case
#Gumps.WaitForGump(gumpId, 3000) # again, just in case
#Misc.Pause(500)
Gumps.SendAction(gumpId, craftSystem.getGumpProductActionForItemId(itemId))
else:
Gumps.SendAction(2066278152, 21) # create last
Misc.Pause(300)
Timer.Create('waitForCraftFinish', 3000)
while Timer.Check('waitForCraftFinish'):
if Journal.SearchByName('Narzedzie zuzylo sie', 'System'):
Misc.SendMessage('Zuzyto narzedze.')
tool = getTool(craftSystem)
if tool == None:
Misc.SendMessage('Nie potrafie zdobyc kolejnego narzedzia')
return
products = findItemsInContainer(itemId, Player.Backpack, bod.getProductItemHue())
if len(products) > len(oldProducts):
Misc.SendMessage('Stworzony.')
firstTimeCraft = False
break
if Gumps.CurrentGump() == 2066278152:
Misc.SendMessage('Zaszlo tworzenie.')
break
Misc.Pause(100)
Misc.Pause(100)
if Journal.SearchByName('Narzedzie zuzylo sie', 'System'):
Misc.SendMessage('Zuzyto narzedze (2).')
tool = getTool(craftSystem)
if tool == None:
Misc.SendMessage('Nie potrafie zdobyc kolejnego narzedzia')
return
if len(products) >= amount:
Misc.SendMessage('W plecaku jest '+str(amount)+' produktow, koniec tworzenia.')
break
if len(products) <= len(oldProducts):
if retryCraftUponProductFailure:
Misc.SendMessage('Nie stworzony. Probuj ponownie.', 36)
i -= 1
else:
Misc.SendMessage('Nie stworzony. Trudno.', 36)
# nie probuj ponownie, bo braknie surowcow (nie ma 100% szansy na stworzenie luku/kuszy)
def fetchResourcesForProducts(bod, amount):
productId = bod.getProductItemID()
craftSystem = CraftSystem.createFromProductId(productId)
resource1Id = craftSystem.getResource1IdForProduct(productId)[0]
resource1Hue = bod.getResourceHue()
resource1RequiredAmount = craftSystem.getResource1AmountForProduct(productId) * amount
Misc.SendMessage('resource1Id(' + str(resource1Id) + '), resource1Hue(' + str(resource1Hue) + '), resource1RequiredAmount(' + str(resource1RequiredAmount) + ')' )
resource2Ids = craftSystem.getResource2IdForProduct(productId)
if len(resource2Ids) > 0:
resource2Id = resource2Ids[0]
resource2Hue = bod.getResource2Hue()
resource2RequiredAmount = craftSystem.getResource2AmountForProduct(productId) * amount
Misc.SendMessage('resource2Id(' + str(resource2Id) + '), resource2Hue(' + str(resource2Hue) + '), resource2RequiredAmount(' + str(resource2RequiredAmount) + ')' )
return fetchResources(resource1Id, resource1Hue, resource1RequiredAmount) and fetchResources(resource2Id, resource2Hue, resource2RequiredAmount)
return fetchResources(resource1Id, resource1Hue, resource1RequiredAmount)
def fetchResources(resourceId, resourceHue, resourceRequiredAmount):
container = Items.FindBySerial(resourcesContainer)
if container == None:
Misc.SendMessage('Nie widze pojemnika z surowcami.')
return False
Items.UseItem(container)
Misc.Pause(500)
backpackResource = Items.FindByID(resourceId, resourceHue, Player.Backpack.Serial)
containerResource = Items.FindByID(resourceId, resourceHue, resourcesContainer)
if backpackResource != None:
if backpackResource.Amount >= resourceRequiredAmount:
return True
resourceRequiredAmount -= backpackResource.Amount
Misc.SendMessage('Pobieram surowiec: '+str(resourceRequiredAmount)+' (hue: '+str(resourceHue)+')')
if containerResource == None:
Misc.SendMessage('Nie widze surowcowca ('+str(resourceId)+') w pojemniku.', 33)
return False
if containerResource.Amount < resourceRequiredAmount:
Misc.SendMessage('Za malo surowca ('+str(resourceId)+') w pojemniku.', 33)
return False
Items.Move(containerResource, Player.Backpack, resourceRequiredAmount)
return True
def getTool(craftSystem):
tool = None
tool = Player.GetItemOnLayer('RightHand')
if tool != None:
Misc.SendMessage('Bron w reku uzyje jako narzedzia', 99)
return tool
for toolId in craftSystem.getToolIds():
tool = Items.FindByID(toolId, -1, Player.Backpack.Serial)
if tool != None:
Misc.SendMessage('Znalazlem narzedzie w plecaku')
Items.UseItem(tool)
break
if tool == None:
Misc.SendMessage('Nie mam narzedzi dla ' + craftSystem.skill + ' - stworze je')
tool = craftTool(craftSystem)
return tool
#========================================================================================
class CraftSystem(object):
def __init__(self, skill='?'):
self.skill = skill
@staticmethod
def createFromSkill(sk):
if sk == 'Tailor':
return Tailor()
elif sk == 'Fletcher':
return Fletcher()
elif sk == 'Blacksmith':
return Blacksmith()
Misc.SendMessage('createFromSkill(' + sk + ') - nieobslugiwana nazwa skilla')
return CraftSystem() # dummy
@staticmethod
def createFromProductId(itemId):
sys = Tailor()
if sys.producesItemId(itemId):
return sys
sys = Fletcher()
if sys.producesItemId(itemId):
return sys
sys = Blacksmith()
if sys.producesItemId(itemId):
return sys
Misc.SendMessage('createFromProductId(' + str(itemId) + ') - nieobslugiwany itemID')
return CraftSystem() # dummy
def getToolIds(self):
return []
def getTinkeredToolId(self):
return -1
def getTinkerGumpAction(self):
return -1
def getGumpCategoryActionForItemId(self, itemId):
return -1
def getGumpProductActionForItemId(self, itemId):
return -1
def producesItemId(self, itemId):
return False
def getResource1IdForProduct(self, itemId):
return 0xffffffff
def getResource2IdForProduct(self, itemId):
return []
def getResource1AmountForProduct(self, itemId):
return 1
def getResource2AmountForProduct(self, itemId):
return 1
def isProper(self):
return False
class Tailor(CraftSystem):
def __init__(self):
super(Tailor, self).__init__('Tailor')
self.gump = CraftBase.tailorGumpByProductId
self.resource1IdByProductId = CraftBase.resource1IdByProductId
self.resource2IdByProductId = CraftBase.resource2IdByProductId
self.resource1HueByProductId = CraftBase.resource1HueByProductId
self.resource2HueByProductId = CraftBase.resource2HueByProductId
self.resource1AmountByProductId = CraftBase.tailorResource1AmountByProductId
self.resource2AmountByProductId = CraftBase.tailorResource2AmountByProductId
def getToolIds(self):
return [0x0F9D]
def getTinkeredToolId(self):
return 0x0F9D
def getTinkerGumpAction(self):
return 51
def getGumpCategoryActionForItemId(self, itemId):
if itemId in self.gump.keys():
return self.gump[itemId][0]
return -1
def getGumpProductActionForItemId(self, itemId):
if itemId in self.gump.keys():
return self.gump[itemId][1]
return -1
def producesItemId(self, itemId):
if itemId in self.gump.keys():
Misc.SendMessage('Tailor produces: ' + str(itemId))
return True
else:
Misc.SendMessage('Tailor doesn\'t produce: ' + str(itemId))
return False
def getResource1IdForProduct(self, itemId):
if itemId in self.resource1IdByProductId.keys():
return self.resource1IdByProductId[itemId]
else:
Misc.SendMessage('Tailor resource1 unknown for product: ' + str(itemId), 1100)
return []
def getResource2IdForProduct(self, itemId):
if itemId in self.resource2IdByProductId.keys():
return self.resource2IdByProductId[itemId]
else:
Misc.SendMessage('Tailor resource2 unknown for product: ' + str(itemId), 0)
return []
def getResource1AmountForProduct(self, itemId):
if itemId in self.resource1AmountByProductId.keys():
return self.resource1AmountByProductId[itemId]
else:
Misc.SendMessage('Tailor amount1 unknown for product: ' + str(itemId), 1100)
return 1 # dummy
def getResource2AmountForProduct(self, itemId):
if itemId in self.resource2AmountByProductId.keys():
return self.resource2AmountByProductId[itemId]
else:
Misc.SendMessage('Tailor amount2 unknown for product: ' + str(itemId), 1100)
return 1 # dummy
def isProper(self):
return True
class Fletcher(CraftSystem):
def __init__(self):
super(Fletcher, self).__init__('Fletcher')
self.gump = CraftBase.fletcherGumpByProductId
self.resource1IdByProductId = CraftBase.resource1IdByProductId
self.resource2IdByProductId = CraftBase.resource2IdByProductId
self.resource1HueByProductId = CraftBase.resource1HueByProductId
self.resource2HueByProductId = CraftBase.resource2HueByProductId
self.resource1AmountByProductId = CraftBase.fletcherResource1AmountByProductId
self.resource2AmountByProductId = CraftBase.fletcherResource2AmountByProductId
def getToolIds(self):
return [0x1022]
def getTinkeredToolId(self):
return 0x1022
def getTinkerGumpAction(self):
return 149
def getGumpCategoryActionForItemId(self, itemId):
if itemId in self.gump.keys():
return self.gump[itemId][0]
return -1
def getGumpProductActionForItemId(self, itemId):
if itemId in self.gump.keys():
return self.gump[itemId][1]
return -1
def producesItemId(self, itemId):
if itemId in self.gump.keys():
Misc.SendMessage('Fletcher produces: ' + str(itemId))
return True
else:
Misc.SendMessage('Fletcher doesn\'t produce: ' + str(itemId))
return False
def getResource1IdForProduct(self, itemId):
if itemId in self.resource1IdByProductId.keys():
return self.resource1IdByProductId[itemId]
else:
Misc.SendMessage('Fletcher resource1 unknown for product: ' + str(itemId), 1100)
return []
def getResource2IdForProduct(self, itemId):
if itemId in self.resource2IdByProductId.keys():
return self.resource2IdByProductId[itemId]
else:
Misc.SendMessage('Fletcher resource2 unknown for product: ' + str(itemId), 1100)
return []
def getResource1AmountForProduct(self, itemId):
if itemId in self.resource1AmountByProductId.keys():
return self.resource1AmountByProductId[itemId]
else:
Misc.SendMessage('Fletcher amount1 unknown for product: ' + str(itemId), 1100)
return 1 # dummy
def getResource2AmountForProduct(self, itemId):
if itemId in self.resource2AmountByProductId.keys():
return self.resource2AmountByProductId[itemId]
else:
Misc.SendMessage('Fletcher amount2 unknown for product: ' + str(itemId), 1100)
return 1 # dummy
def isProper(self):
return True
class Blacksmith(CraftSystem):
def __init__(self):
super(Blacksmith, self).__init__('Blacksmith')
self.gump = CraftBase.blacksmithGumpByProductId
self.resource1IdByProductId = CraftBase.resource1IdByProductId
self.resource2IdByProductId = CraftBase.resource2IdByProductId
self.resource1HueByProductId = CraftBase.resource1HueByProductId
self.resource2HueByProductId = CraftBase.resource2HueByProductId
self.resource1AmountByProductId = CraftBase.blacksmithResource1AmountByProductId
self.resource2AmountByProductId = CraftBase.blacksmithResource2AmountByProductId
def getToolIds(self):
return [0x0FBB, 0x13E3]
def getTinkeredToolId(self):
return 0x0FBB # 0x13E3=mlotek, 0x0FBB=szczypce
def getTinkerGumpAction(self):
return 93 # 100=mlotek 93=szczypce
def getGumpCategoryActionForItemId(self, itemId):
if itemId in self.gump.keys():
return self.gump[itemId][0]
return -1
def getGumpProductActionForItemId(self, itemId):
if itemId in self.gump.keys():
return self.gump[itemId][1]
return -1
def producesItemId(self, itemId):
if itemId in self.gump.keys():
Misc.SendMessage('Blacksmith produces: ' + str(itemId))
return True
else:
Misc.SendMessage('Blacksmith doesn\'t produce: ' + str(itemId))
return False
def getResource1IdForProduct(self, itemId):
if itemId in self.resource1IdByProductId.keys():
return self.resource1IdByProductId[itemId]
else:
Misc.SendMessage('Blacksmith resource1 unknown for product: ' + str(itemId), 1100)
return []
def getResource2IdForProduct(self, itemId):
if itemId in self.resource2IdByProductId.keys():
return self.resource2IdByProductId[itemId]
else:
Misc.SendMessage('Blacksmith resource2 unknown for product: ' + str(itemId), 0)
return []
def getResource1AmountForProduct(self, itemId):
if itemId in self.resource1AmountByProductId.keys():
return self.resource1AmountByProductId[itemId]
else:
Misc.SendMessage('Blacksmith amount1 unknown for product: ' + str(itemId), 1100)
return 1 # dummy
def getResource2AmountForProduct(self, itemId):
if itemId in self.resource2AmountByProductId.keys():
return self.resource2AmountByProductId[itemId]
else:
Misc.SendMessage('Blacksmith amount2 unknown for product: ' + str(itemId), 1100)
return 1 # dummy
def isProper(self):
return True
#========================================================================================
class BOD(object):
def __init__(self, tiedItem=0, skill='?', product='?', quantityCurrent=0, quantityMax=0, exceptional=False, small=True, resource='x', resource2='y'):
self.tiedItem = tiedItem
self.skill = skill
self.product = product
self.quantityCurrent = quantityCurrent
self.quantityMax = quantityMax
self.exceptional = exceptional
self.small = small
self.resource = resource
self.resource2 = resource2
@staticmethod
def createFromItem(item):
if item.Hue == 0x0591:
return FletcherBOD.createFromItem(item)
if item.Hue == 0x0483:
return TailorBOD.createFromItem(item)
if item.Hue == 0x044e:
return BlacksmithBOD.createFromItem(item)
Misc.SendMessage('nie rozpoznano skilla dla zlecenia', 1100)
return BOD() # dummy instance, TODO: other crafting skills support
def getProductItemID(self):
if self.skill == 'Fletcher':
return FletcherBOD.getProductItemID(item)
if self.skill == 'Tailor':
return TailorBOD.getProductItemID(item)
if self.skill == 'Blacksmith':
return BlacksmithBOD.getProductItemID(item)
Misc.SendMessage('ERROR BOD.getProductItemID()', 33)
return -1 # dummy
def getProductItemHue(self):
if self.skill == 'Fletcher':
return FletcherBOD.getProductItemHue(item)
if self.skill == 'Tailor':
return TailorBOD.getProductItemHue(item)
if self.skill == 'Blacksmith':
return BlacksmithBOD.getProductItemHue(item)
Misc.SendMessage('ERROR BOD.getProductItemHue()', 33)
return -1 # dummy (any hue)
def getResourceHue(self):
if self.skill == 'Fletcher':
return FletcherBOD.getResourceHue(item)
if self.skill == 'Tailor':
return TailorBOD.getResourceHue(item)
if self.skill == 'Blacksmith':
return BlacksmithBOD.getResourceHue(item)
Misc.SendMessage('ERROR BOD.getResourceHue()', 33)
return -1 # dummy (any hue)
def getResource2Hue(self):
if self.skill == 'Fletcher':
return FletcherBOD.getResource2Hue(item)
if self.skill == 'Tailor':
return TailorBOD.getResource2Hue(item)
if self.skill == 'Blacksmith':
return BlacksmithBOD.getResource2Hue(item)
Misc.SendMessage('ERROR BOD.getResource2Hue()', 33)
return -1 # dummy (any hue)
def acceptsProductItem(item):
if self.skill == 'Fletcher':
return FletcherBOD.acceptsProductItem(item)
if self.skill == 'Tailor':
return TailorBOD.acceptsProductItem(item)
if self.skill == 'Blacksmith':
return BlacksmithBOD.acceptsProductItem(item)
return False # dummy
def matchesTypeAndResource(self, item):
if self.skill == 'Fletcher':
return FletcherBOD.matchesTypeAndResource(item)
if self.skill == 'Tailor':
return TailorBOD.matchesTypeAndResource(item)
if self.skill == 'Blacksmith':
return BlacksmithBOD.matchesTypeAndResource(item)
Misc.SendMessage('BRAK DEFINICJI matchesTypeAndResource() w '+self.skill, 22)
return False # dummy
def toString(self):
return '/'.join([self.skill, self.product, str(self.quantityCurrent), str(self.quantityMax), ('exceptional' if self.exceptional else 'normal'), 'small' if self.small else 'big', self.resource, self.resource2])
def isFilled(self):
return self.quantityCurrent == self.quantityMax and self.quantityMax > 0
class FletcherBOD(BOD):
def __init__(self):
super(FletcherBOD, self).__init__(0, 'Fletcher')
@staticmethod
def createFromItem(item):
props = Items.GetPropStringList(item)
bod = FletcherBOD()
bod.tiedItem = item
bod.small = True
bod.exceptional = False
bod.resource = 'RegularWood'
for prop in props:
p = prop.lower()
if 'wyjatkowej jakosci' in p:
bod.exceptional = True
elif 'wykonane z jelitowych cieciw' in p:
bod.resource2 = 'BowstringGut'
elif 'wykonane ze skorzanych cieciw' in p:
bod.resource2 = 'BowstringLeather'
elif 'wykonane z jedwabnych cieciw' in p:
bod.resource2 = 'BowstringSilk'
elif 'wykonane z konopnych cieciw' in p:
bod.resource2 = 'BowstringCannabis'
elif 'do zrobienia' in p:
f = p.find(':')
if f != -1:
bod.quantityMax = int(p[f+2:])
elif 'wykonane z drewna zywicznego' in p:
bod.resource = 'Oak'
elif 'wykonane z drewna pustego' in p:
bod.resource = 'Ash'
elif 'wykonane z drewna skamienialego' in p:
bod.resource = 'Yew'
elif 'wykonane z drewna gietkiego' in p:
bod.resource = 'Heartwood'
elif 'wykonane z drewna opalonego' in p:
bod.resource = 'Bloodwood'
elif 'wykonane z drewna zmarznietego' in p:
bod.resource = 'Frostwood'
lastLine = props[len(props)-1].lower()
f = lastLine.find(':')
if f != -1:
bod.quantityCurrent = int(lastLine[f+1:])
bod.product = lastLine[0:f] # no translation
return bod
def getProductItemID(self):
if self.product in CraftBase.fletcherProductIdByName.keys():
return CraftBase.fletcherProductIdByName[self.product]
return -1
def getProductItemHue(self):
return self.getResourceHue()
def getResourceHue(self):
#Misc.SendMessage('FletcherBOD.getResourceHue() self.resource: '+ str(self.resource))
if self.resource in CraftBase.resourcesHue.keys():
return CraftBase.resourcesHue[self.resource]
#Misc.SendMessage('ERROR FletcherBOD.getResourceHue() ' + str(self.resource), 36)
return -1
def getResource2Hue(self):
#Misc.SendMessage('FletcherBOD.getResource2Hue() self.resource2: '+ str(self.resource2))
if self.resource2 in CraftBase.resourcesHue.keys():
return CraftBase.resourcesHue[self.resource2]
#Misc.SendMessage('ERROR FletcherBOD.getResource2Hue() ' + str(self.resource2), 36)
return -1
def acceptsProductItem(self, item):
exceptionalValid = not self.exceptional
props = Items.GetPropStringList(item)
for prop in props:
p = prop.lower()
if 'wyjatkowej jakosci' in p:
exceptionalValid = True
break
return self.matchesTypeAndResource(item) and exceptionalValid
def matchesTypeAndResource(self, item): # sprawdza czy item pasuje, ale bez uwzgledniania Exceptional
props = Items.GetPropStringList(item)
productValid = item.ItemID == self.getProductItemID()
resourceValid = item.Hue == self.getProductItemHue()
resource2Valid = False
for prop in props:
p = prop.lower()
if 'cieciwa' in p:
txt = p.split()[1]
bowstringType = '[undetermined]'
if txt == 'jelitowa':
bowstringType = 'BowstringGut'
elif txt == 'skorzana':
bowstringType = 'BowstringLeather'
elif txt == 'konopna':
bowstringType = 'BowstringCannabis'
elif txt == 'jedwabna':
bowstringType = 'BowstringSilk'
if bowstringType == self.resource2:
resource2Valid = True
return productValid and resourceValid and resource2Valid
class TailorBOD(BOD):
def __init__(self):
super(TailorBOD, self).__init__(0, 'Tailor')
@staticmethod
def createFromItem(item):
props = Items.GetPropStringList(item)
bod = TailorBOD()
bod.tiedItem = item
bod.small = True
bod.exceptional = False
bod.resource = 'Cloth' # TODO: recognize the difference between cloth and plain leather
for prop in props:
p = prop.lower()
if 'wyjatkowej jakosci' in p:
bod.exceptional = True
elif 'z niebieskich skor' in p:
bod.resource = 'Spined'
elif 'z czerwonych skor' in p:
bod.resource = 'Horned'
elif 'z zielonych skor' in p:
bod.resource = 'Barbed'
elif 'do zrobienia' in p:
f = p.find(':')
if f != -1:
bod.quantityMax = int(p[f+2:])
elif 'musza byc wykonane z ' in p:
# zwykla skora lub material
666
elif 'koscian' in p:
bod.resource2 = 'Bone'
lastLine = props[len(props)-1].lower()
f = lastLine.find(':')
if f != -1:
bod.quantityCurrent = int(lastLine[f+1:])
bod.product = lastLine[0:f] # no translation
return bod
def getProductItemID(self):
if self.product in CraftBase.tailorProductIdByName.keys():
return CraftBase.tailorProductIdByName[self.product]
return -1
def getProductItemHue(self):
return self.getResourceHue()
def getResourceHue(self):
if self.resource in CraftBase.resourcesHue.keys():
return CraftBase.resourcesHue[self.resource]
return -1
def getResource2Hue(self):
return -1
def acceptsProductItem(self, item):
#Misc.SendMessage(self.product + ' id=' +str(self.getProductItemHue()))
exceptionalValid = not self.exceptional