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inserting through the output hole should not be possible unless input on output is enabled
Actual Behavior
2.8
Quantum chests stop rendering correctly on world load, due to Tile entity sync fixes #2091. Specifically, trying to move the output hole or front face of the chest doesn't update rendering.
master
Inserting into a quantum chest with more than 127 items (or 191 items if inserting into the output hole) with an item pipe causes the item stack renderer to fail, since the virtualItemStack becomes air due to negative size. This issue is also present on 2.8, though only for item stacks 127+.
Inserting into the output hole of a quantum chest with input on output disabled still inserts items into the internal inventory and export slot. this issue is also present on 2.8.
Steps to Reproduce
For qchest rendering on 2.8
place qchest down
leave and rejoin world
try to move output hole or front face of the qchest
For the other issues
place qchest down
place creative qchest near the qchest with at least a block space between
connect them with an item pipe
send 128 items to the qchest (for master and 2.8)
break/replace qchest
send 192 items to the qchest through the output hole (master only)
Additional Information
No response
The text was updated successfully, but these errors were encountered:
GregTech CEu Version
master and 2.8 branches
Modpack Used
No response
Addons Installed
No response
Environment
Singleplayer
New Worlds
Unsure
Cross-Mod Interaction
No
Expected Behavior
Actual Behavior
2.8
master
virtualItemStack
becomes air due to negative size. This issue is also present on 2.8, though only for item stacks 127+.Steps to Reproduce
For qchest rendering on 2.8
For the other issues
Additional Information
No response
The text was updated successfully, but these errors were encountered: